1. Unity of Command II
  2. News

Unity of Command II News

Coming Soon: Blitzkrieg DLC

The first Axis DLC in the Unity of Command II series is coming in November 2020. The 13-scenario historical campaign, and the additional scenarios that add up to some 25 scenarios in total, will let you command Wehrmacht forces from 1939 to 1941.

The DLC price will be set at $9.99 (€8.19).

From 1939 to 1941, Germany stunned the world with the introduction of Blitzkrieg, a new mode of war focused on massed armored spearheads and close air support. Rapid shock and encirclement by mechanised armies replaced the grinding attrition of World War I trench warfare.

[h3]Key Features[/h3]
  • 13-scenario historical campaign, based on early-war battles in Poland, Norway, Western Europe and the Balkans
  • Alternative history tracks, including one of history’s greatest "what-ifs": Operation Sealion, the German plan for invasion of Britain
  • 50+ new unit types, from almost every European nation including Poland, France, Norway, Sweden, Greece and more
  • Beautiful new vehicle models including Pz IIIF, Cruiser mk.III A13, Citroën U23, Char B1 bis, SOMUA S35, L3/35 and more
  • A new forts mechanic designed to simulate the challenges of attacking the formidable Maginot Line
  • New air support theater assets to simulate the devastating effectiveness of the Luftwaffe: Precision Bombing and Flying Artillery
  • New capabilities for German HQs: advanced force pool, kampfgruppe, oversupply and more
  • Many new specialists, including an entirely new type: assault guns


https://store.steampowered.com/app/1322670/Unity_of_Command_II__Blitzkrieg/

Unity Command 2 is 34% off until next week



Just a quick one to let you know that we've spotted a steam deal that might be relevant to your interests. Unity of Command 2 was released last November, and it was easily one of our favourite war games of 2019. It's still pretty good, but being cheaper is definitely helpful.

From now until August 3rd (next Monday), you'll be able to pick the game up for 34% off the usual price. That's roughly $19.80 / £15.70.

If you want to know more about Unity of Command 2, we recommend reading our review. It's also a regular staple of our Best WW2 War Games list as well. Enjoy!



Read the rest of the story...


RELATED LINKS:


Order of Battle: Red Storm Announced

Unity of Command 2 Celebrating VE-Day with Major New Update

Panzer Corps 2 Review


V-E Day Update


The V-E Day update is here, and it’s loaded! There are 13 new scenarios (all what-ifs), a shorter and punchier Second Front campaign, numerous rule and balancing tweaks, and a bunch of technical improvements, including full UI scaling among other things.

I also, ekhm… only now realize that Update 11 somehow slipped in without a post on our blog, with just a quick note here on Steam🤦‍♂️ Let’s just attribute that to coronavirus-induced panic and move on.

In general, the whole work-from-home thing seems to be working for our team. We are able to stay productive and keep ourselves safe, which is basically all you can ask for at this point. I wish the same, or at least close enough, to all readers of this blog and fans of our games.

[h2]Unthinkable[/h2]
To quote Daniel Mellbin, who designed all the scenarios in the Victory in the West campaign, “things can now get a bit crazy if you succeed with Operation Market Garden and choose to exploit the bridgehead. Things get even crazier if you don’t feel like giving Stalin a free hand in Poland later on.

Not that it’s super easy to get there, but if you play both Mediterranean and Northern European theaters to their a-historical conclusions, you will be faced with Operation Unthinkable. See, we knew you had secret longings for IS3s, SU-100s, and other Soviet bad boys from the original UoC, so we decided to bring them into play slightly ahead of time 😀

Because things can now get pretty involved in the campaign, we are providing the Scenario Chart below. Click on the image for the HD version, or get it in PDF or full-size PNG. In addition to scenarios and branching, the chart also enables you to track HQs across scenarios. This should allow for better planning of prestige investment in HQ specializations and upgrades.



For those that are slightly tired of slogging it through Italy at the start of each campaign run, we are now providing the Second Front campaign. This one lets you jump straight into the action at Overlord. The Mediterranean theater is removed, and you cannot reach Unthinkable, but other than that it’s the same campaign. You cannot unlock achievements and milestones related to Victory in the West via this shortened campaign, though.

[h2]Rules and Balancing[/h2]
Special forces have received special attention in this update. The specialists with the black icon will, from now on:
  • Bypass enemy entrenchment in attack (like engineers) but do not remove it (unlike engineers).
  • Help their parent unit lower its combat losses: +1 attacker loss shift per active special forces specialist.

Additionally, special forces with the amphibious AMPH flag are able to:
  • Land un-suppressed in naval landings and major river crossings.
  • Reduce the river shift from -2 to 0 when attacking across minor rivers.
  • Allow their parent unit to perform a feint attack (HQ action) across a minor river.

We made smaller changes to other specialists too. Amphibious tanks, like the DD Sherman, now provide armor shift when attacking across minor rivers. M10 tank destroyers got nerfed on attack and defense, while still keeping the formidable +3* armor shift. Stacking multiple towed arty specialists is discouraged further: second and third such specialists are pushed up in the loss queue, by 2 and 4 places respectively.

To help the players keep track of specialists and their abilities, we are providing a Specialist Reference Sheet. You can see a small excerpt below. Get it here in PDF.



We did some tweaking on the prices too. The Air Recon card now costs 10 prestige. At the same time, recon assets in scenarios have been slashed to just one or two across the board. This should make the asset and its card more meaningful. The AFHQ/SHAEF card was also reduced in price, as we feel it’s a good card that should be used more often. HQ branch upgrades are now cheaper in general. Hopefully this will encourage players to experiment with some of the less-used HQ actions.

[h2]UI Scaling[/h2]
The game is now able to do UI scaling on its own. To turn this, go to Options and adjust these settings:
  • Ignore System UI Scaling: this will make the game ignore the “Make everything bigger” Windows setting. The game will render in native display resolution. Note that the “Make fonts bigger” Windows setting is always ignored for game purposes.
  • UI Scale: the game will scale (enlarge) UI elements by selected factor, up to 200%. This is done independently of Windows, so you probably want to select the “Ignore System Scaling” option above for anyhing else than 100%.


Q: The game appears to be low-resolution and/or text is blurry
It is possible that you have enabled the “Make everything bigger” setting in Windows. Try enabling Ignore System UI Scaling in Options and then restarting the game.

Q: I have a high-resolution display and text is too small to read
Go to Options, and set UI Scale to desired magnification (up to 200%). Restarting the game is not needed.

Q: I’m running with Very High settings on a high-res display and the framerate seems low and/or fan is too loud
Go to Options/Video and set Smoothing to Off. This should be of most help with the framerate, and at the same time not too noticeable visually. Another thing to try is to go to Options/General and disable VSync. This eases the burden on the CPU (not GPU) and should help with fan noise in most cases.

[h2]Taking the Sting out of Easy[/h2]
If you’re finding the game too difficult even on Easy, I recommend that you subscribe to the Recruit Difficulty mod on the Steam Workshop.

I’ve made this one really over-the-top easy. If you’re finding it useful please comment here or on the mod page, as we might want to use the player feedback to add another difficulty level (Cadet level, say).

In a final piece of news, we are releasing the Unity of Command II Soundtrack as a standalone product on Steam. This version offers an extra track (compared to the in-game version), some different mixes and high-quality FLAC files.

As usual, feel free to AMA in the comments.

Cheers!
Tom

Unthinkable has happened!


A gargantuan FREE update, including the new ending to the (overhauled) "Victory in the West" campaign, is now available for playtesting in the newly released Update 12 Test.

How would you end the Second World War? We've been busy making A LOT of changes to the "Victory in the West" campaign to enable you to chose "to impose the will of the Western Allies" by attacking the Soviet forces. Operation Unthinkable is now available, along with IS3 units, SU-100s, Guards Mechanized, Guards Cavalry, IL2s and much much more, as an alternative final battle in the newly released Update 12 Test.

Daniel wrote a nice blog entry describing the path you need to take in order to unlock the Unthinkable, along with instructions on activating the Update 12 Test in case you want to jump in and try the new content straight away. You can read the full blog by visiting our forums, and we'll continue to tweak, update, upgrade and create new content, making Unity of Command II an even better game (and it's already pretty damn good!).

Join the Testing Branch and play the free Update 12 Test today!

"Unthinkable", following an early end to the war things go a bit haywire between east and west

Axis Scenarios Update

After a period in testing, Update 11 for Unity of Command II is now live for all players, delivering new content, UI improvements, features, bug fixes and more.

Battle of Kasserine Pass and Operation Nordwind standalone scenarios are now included, completing an exciting trio of Axis operations together with Wacht Am Rhein.

Opening stages of Unternehmen: Wacht am Rhein, Hitler's last-dich effort to turn the tide on the Western Front, played in ultrawide resolution.

The game now includes a “Save As” option. It is enabled by default for standalone scenarios; for campaigns, you need to go to Options > Gameplay > Allow 'Save As'. You also have the option to change the save name when starting a new game/campaign. Happy save scumming!

[h3]Other notable changes:[/h3]
  • campaign games can now be restarted from the last conference played. There is a score penalty of 10% (capped at 250) for this, but no prestige penalty.
  • the game now counts how many scenarios a unit will stick around for (in the campaign), and displays a 1, 2, or 3+ on the unit sheet.
  • persistent cards that are face down in the deck (for example a para card that was just dropped) can now be recouped for 0 prestige, to make room in the deck.
  • much more detailed specialist tooltips


You can check the full change log here.