development update #37
Hello everyone,
It has been another productive week indeed but again we do not have an update to the game build itself.
Lots of large, slightly complex changes are being made to the game which require more testing before we let players use it. One of these changes is "multi-selection" which is the ability to select and manipulate more than one object at a time. It will reduce how tedious it is to move things around in the aquarium and in the plumbing area. Quite often when creating a plumbing network a large group of objects need to be moved one position over. Currently this means players would need to select an object, move it, select the next object, move it etc etc. The new system will eliminate that. Players will just hold shift and, select, select, select, select, select and then move the entire selection of objects all at once.
Time has also been spent painting new fish!!

This week two more types of tetra fish were painted to add to last weeks neon tetra (right). On the left is a Green neon tetra, in the middle is a Cardinal tetra. We already have a Cardinal tetra in the game but it's using an older model and texture and will be replaced with this new version.
It has taken around 6 hours to paint both male and female variations of each of these tetra fish. It will probably be longer for more complex fish. The Boeseman's Rainbowfish which I have been procrastinating about painting is going to be hard. However I don't think speed is import. If I can paint a fairly complex fish in 1 day then that is a good result but if it takes 2 days and looks good then I am fine with that too. Quality has to come first and even though our art style is stylized and simplified it does not mean it is easy. Furthermore it is important that players can see that we have really tried hard to make this game good.

Here is a fun little gif of them swimming about. This is a test scene that we are using to test new swimming features and techniques. It also helps us judge the fish textures if the fish are moving about. In this particular scene we are testing the performance of the fish shader and techniques to get the fish to bend nicely when they turn whilst swimming which is already present in the game but needs improvement.
Bit of a short post these week but work shall continue into the night and through the weekend as we are determined next week to update the build with some much needed features, bug fixes, quality of life improvements.
Hope you all have a great weekend
The Fishery Team
It has been another productive week indeed but again we do not have an update to the game build itself.
Lots of large, slightly complex changes are being made to the game which require more testing before we let players use it. One of these changes is "multi-selection" which is the ability to select and manipulate more than one object at a time. It will reduce how tedious it is to move things around in the aquarium and in the plumbing area. Quite often when creating a plumbing network a large group of objects need to be moved one position over. Currently this means players would need to select an object, move it, select the next object, move it etc etc. The new system will eliminate that. Players will just hold shift and, select, select, select, select, select and then move the entire selection of objects all at once.
Time has also been spent painting new fish!!

This week two more types of tetra fish were painted to add to last weeks neon tetra (right). On the left is a Green neon tetra, in the middle is a Cardinal tetra. We already have a Cardinal tetra in the game but it's using an older model and texture and will be replaced with this new version.
It has taken around 6 hours to paint both male and female variations of each of these tetra fish. It will probably be longer for more complex fish. The Boeseman's Rainbowfish which I have been procrastinating about painting is going to be hard. However I don't think speed is import. If I can paint a fairly complex fish in 1 day then that is a good result but if it takes 2 days and looks good then I am fine with that too. Quality has to come first and even though our art style is stylized and simplified it does not mean it is easy. Furthermore it is important that players can see that we have really tried hard to make this game good.

Here is a fun little gif of them swimming about. This is a test scene that we are using to test new swimming features and techniques. It also helps us judge the fish textures if the fish are moving about. In this particular scene we are testing the performance of the fish shader and techniques to get the fish to bend nicely when they turn whilst swimming which is already present in the game but needs improvement.
Bit of a short post these week but work shall continue into the night and through the weekend as we are determined next week to update the build with some much needed features, bug fixes, quality of life improvements.
Hope you all have a great weekend
The Fishery Team