development update #85
Hello everyone,
This week we have been consumed entirely with painting new fishy art content for the game so I'll just dive right into it by discussing some discus.
Based on a Yellow Marlboro Discus:
Female:

Male:

These are about 93% done. We still have to paint the texture map that hints at some scale detail that shimmers as the fish swims and catches the light just right as well as all the infinite small tweaks we always do before we call something "finished". One of them will also have some hints of pattern variation like a dark-ish stripe on the fringes of a fin and some variations in colour and/or some patterning on the body and/or face.
Based on a Blue Diamond Discus:
Female:

Male:

This was shown last week is a rougher state. More detail has been painted and things feel a bit more balanced as well as painting the male version. A finishing touch for one of these will include some faint patterning on the face and body.
Based on a Red Leopard Discus, work in progress:
Male:

The patterning of discus fish can be as complex as it is distinct. It is impossible to capture every permutation of discus patterning for our game but we will do our best. I dare say that we will end up with around 20 varieties of discus in the game when it is all done which will be a combination of all the well known and some lesser known patterns and colour configurations.
Mealworm:

The model we showed last week of this fellow has now been painted in all it's insect glory. The plan is to have this be alive and wriggling when players drop it into the aquarium but the first version of this animation will probably be a little rough but it will get better over time like everything else in the game.
This coming week will probably be mostly dedicated to painting fish as well. After some final touches are put on these discus fish we will move on to paint the Angelfish and Dwarf Gouramis. There will also be some work done on the coding side of things so we can get the next build out to you all soon.
As usual we are a little behind with everything we have planned for the next update. We still have to work on the new breeding features and a good amount of quality of life changes to certain ui panels and other things. As usual though if we cannot get everything into an update that we planned to we will just add it in the following week.
We shall now give our eyes a little rest for the remaining hours of Sunday. I'll spend a few hours early in the morning on Monday replying to forum posts. There has been some nice suggestions made to the lists we have in the forums. I do read every single suggestion soon after they appear but I don't always reply or add them to the list immediately because we need to research each suggestion and then discuss and decide if in fact we think we can add it to the game.
We wish you all a pleasant Sunday.
The Fishery Team
This week we have been consumed entirely with painting new fishy art content for the game so I'll just dive right into it by discussing some discus.
Based on a Yellow Marlboro Discus:
Female:

Male:

These are about 93% done. We still have to paint the texture map that hints at some scale detail that shimmers as the fish swims and catches the light just right as well as all the infinite small tweaks we always do before we call something "finished". One of them will also have some hints of pattern variation like a dark-ish stripe on the fringes of a fin and some variations in colour and/or some patterning on the body and/or face.
Based on a Blue Diamond Discus:
Female:

Male:

This was shown last week is a rougher state. More detail has been painted and things feel a bit more balanced as well as painting the male version. A finishing touch for one of these will include some faint patterning on the face and body.
Based on a Red Leopard Discus, work in progress:
Male:

The patterning of discus fish can be as complex as it is distinct. It is impossible to capture every permutation of discus patterning for our game but we will do our best. I dare say that we will end up with around 20 varieties of discus in the game when it is all done which will be a combination of all the well known and some lesser known patterns and colour configurations.
Mealworm:

The model we showed last week of this fellow has now been painted in all it's insect glory. The plan is to have this be alive and wriggling when players drop it into the aquarium but the first version of this animation will probably be a little rough but it will get better over time like everything else in the game.
This coming week will probably be mostly dedicated to painting fish as well. After some final touches are put on these discus fish we will move on to paint the Angelfish and Dwarf Gouramis. There will also be some work done on the coding side of things so we can get the next build out to you all soon.
As usual we are a little behind with everything we have planned for the next update. We still have to work on the new breeding features and a good amount of quality of life changes to certain ui panels and other things. As usual though if we cannot get everything into an update that we planned to we will just add it in the following week.
We shall now give our eyes a little rest for the remaining hours of Sunday. I'll spend a few hours early in the morning on Monday replying to forum posts. There has been some nice suggestions made to the lists we have in the forums. I do read every single suggestion soon after they appear but I don't always reply or add them to the list immediately because we need to research each suggestion and then discuss and decide if in fact we think we can add it to the game.
We wish you all a pleasant Sunday.
The Fishery Team















