development update #60
Hello everyone,
This week we have managed to get the first version of the breeding features into the game. I dare not try to predict precisely when we will be updating the build but next week we will be in the phase of putting all our changes together and making final tweaks so hypothetically if we were to be successful then next weekend would be the time to upload it for you all to play.
Breeding Timelapse:

This is a timelapse that shows how fish breeding works. Some might say it works too well because we start off with only one male and one female and after a while there is close to one hundred fish in the aquarium. This will be tweaked before we release the next update and for many months afterwards. Each fish species will have their own set of needs that must be satisfied before they are comfortable enough to breed. It will be quite easy to breed guppies and zebra danios for instance but a bit harder to breed the betta fish.
The fish will be able to decide who they partner with. The exact parameters will be different from species to species. It might be quite common that fish may reject other fish based on their health, stress, age etc.
Breeding Timelapse 2:

Here is a slightly more closeup view of the breeding. You can see fry swimming about and the more larger juvenile fish. You might also notice some wacky behaviour from the adults. The mating behaviour is something that will be tweaked endlessly. At the moment they just travel towards each other and stare lovingly into each other's eyes which is very romantic.
There will of course be bubble nests and live births added in the near future but we have to start simple and get more complex over time.
Plumbing System:

Here is a quick look at the plumbing setup for this aquarium. Oxygen, Co2 and nutrients are all being pumped into the water when they detect that levels are too low. This is using the auto-enable feature that we showed last week. There is also only a single passive filter to keep things clean. We will also be adding all the updates to models and textures of plumbing objects in the next build too.
This post can't be too long tonight because there is lots of work to do and not enough hours to do it in.
Feel free to ask questions and I'll try to answer them in detail when I have a spare moment each day.
As usual we wish you all a great weekend,
The Fishery Team
This week we have managed to get the first version of the breeding features into the game. I dare not try to predict precisely when we will be updating the build but next week we will be in the phase of putting all our changes together and making final tweaks so hypothetically if we were to be successful then next weekend would be the time to upload it for you all to play.
Breeding Timelapse:

This is a timelapse that shows how fish breeding works. Some might say it works too well because we start off with only one male and one female and after a while there is close to one hundred fish in the aquarium. This will be tweaked before we release the next update and for many months afterwards. Each fish species will have their own set of needs that must be satisfied before they are comfortable enough to breed. It will be quite easy to breed guppies and zebra danios for instance but a bit harder to breed the betta fish.
The fish will be able to decide who they partner with. The exact parameters will be different from species to species. It might be quite common that fish may reject other fish based on their health, stress, age etc.
Breeding Timelapse 2:

Here is a slightly more closeup view of the breeding. You can see fry swimming about and the more larger juvenile fish. You might also notice some wacky behaviour from the adults. The mating behaviour is something that will be tweaked endlessly. At the moment they just travel towards each other and stare lovingly into each other's eyes which is very romantic.
There will of course be bubble nests and live births added in the near future but we have to start simple and get more complex over time.
Plumbing System:

Here is a quick look at the plumbing setup for this aquarium. Oxygen, Co2 and nutrients are all being pumped into the water when they detect that levels are too low. This is using the auto-enable feature that we showed last week. There is also only a single passive filter to keep things clean. We will also be adding all the updates to models and textures of plumbing objects in the next build too.
This post can't be too long tonight because there is lots of work to do and not enough hours to do it in.
Feel free to ask questions and I'll try to answer them in detail when I have a spare moment each day.
As usual we wish you all a great weekend,
The Fishery Team
















