1. Skyfear
  2. News

Skyfear News

April Update & Official Roadmap

What's new in this update?

This update is focused on improving the experience for new users and addressing a number of early issues found in player feedback. Over 100+ tasks/changes were completed, and the highlights include the following:

  • Added keybinding options
  • Improvements to server browser network status, player count
  • Set region filter to ALL by default, for now
  • Adjusted player count function used in server browser to be more lenient
  • Added Force Respawn button (press K) for players stuck on geometry
  • Several stats fixed and made more accurate
  • Increased Material earned from pterosaurs
  • Re-implimented Material pickups. "Gems" will be randomly spawned in the Lairworld (Lairworld only, not arenas) to be picked up for bonus Material
  • Slightly slowed and evened out spore earnings per level as they go up
  • Reduced the cost of fusion bolts by half
  • How to Play menu can now be accessed from the Pause/Lobby menu
  • Added PLAYSKYFEAR.COM menu, a place to view Roadmap, Commits, FAQ, and more, without leaving the game
  • Fixed an issue where pressing F on a spore multiple times before the reward screen appears would repeatedly subtract the Material cost
  • Fixed more Spore positions, some of them were inside walls
  • Fixed Unnatural pro not ignoring collision damage, works now
  • Added Team Name to HUD, near the score and timer. Text will collapse if game mode does not use teams.
  • Added full 3 DOF control to Avatar customization camera, plus a light to light up the player model to more accurately see the colors and such
  • Decreased sway/increased speed on customization camera control
  • Increased the lighting on Chasm, so you can see player skins better
  • Increased size and visibility of the roar effect
  • Added option for seeing speed value on HUD
  • Added option for Health/Magic values on HUD
  • Added extra visibility elements to server “Join” button
  • Improved positioning and color/visbility of Basic Controls widget
  • Fixed some of Wintertide’s spawn locations being way too far out
  • Expanded the range of sensitivity settings
  • Increased visibility of single (isolated) buttons, and added parenthesis around keybindings if applicable
  • Increased delay for showing the options on the Post Game menu, and forced input to null until that appears. This prevents user from accidentally skipping the Post Game menu entirely by accident because they were trying to jump or fly.
  • Reworked and rebalanced meteor and spore related sounds
  • Added and improved vegetation that appears in place of claimed spores, and explained this better in the spores Help page
  • Added a progress % value next to spores stats, and reworded to align better with the widget elements that occur during delivery
  • Improved position and phrasing on post match return to warm-up timer
  • Fixed rocks spawning in air
  • Added shoulder cam to Basics widget
  • Camera shake from roaring now uses camera shake intensity setting
  • Slightly increased bleed xp earnings from certain actions
  • Killer's emblem added to death screen
  • Death screen slightly neatened up
  • Added UI elements to the server browser directing players towards Create A Server/Discord
  • Added Geysers page to Help
  • Added more combat tips
  • Updated a couple of outdated arena artworks




See the commit log for full list of changes.

Keybindings Notes

Keybindings were a popularly requested feature, and thus have been added in this update. This includes gamepad controls, even though this game does not fully support gamepad. More complete gamepad support is something I would like to have, although stats currently indicidate nearly everyone is on mouse & keyboard. I would simply like to point out that changing keybindings on the gamepad side of things is prone to unexpected issues, due to there just not being enough testing and feedback on that, so just be aware of that. Please keep sending me feedback!

What's Next? Roadmap!

Here is the official roadmap, which is going to be a regularly updated document highlighting the most likely things for the game to realize, separated by planned versus in progress. This document is subject to frequent changes as the game's issues evolve.



About updates - it's going to be normal for several smaller updates with minor fixes to come between major updates. Depending on the severity of an issue, it may be addressed in a small update on the sooner side, or later tossed into a major update. This is why the commit log nicely compliments the roadmap. The commit log will show you what's been done, as it happens (updated once or twice a month), so that you can see what's coming in the updates before they drop.

The focus of the next major update is going to be content, dragon/gameplay, and after the last two updates, there's a lot of UX/UI that needs housekeeping. There is also that Intel CPU hardware name issue, which has unfortunately probably impacted the player count to date. I have a potential fix in the works but testing it will be a unique challenge.

Keep the feedback coming, and keep the arenas alight!

1 Month of Skyfear - Stats, Creators, and What's Next

Skyfear has been available for 1 full month now! Huge thanks to everyone playing, submitting feedback, and creating content!

[h2]Stats[/h2]
  • Players have entered the arenas from 32 different countries!
  • Over 2,000 battles have been fought and completed!

I'm working on adding more stats to the analytics software.

[h2]Content Showcase[/h2]
I have to shout out all the creators having fun with Skyfear thus far. Please go check out their videos and give them some love!
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]What's Next?[/h2]
  • I'm currently finishing an update for release this week or next, that will include keybinding options + a bunch of improvements to the "new player" experience.
  • Weekly community events + giveaways will be hosted in our Discord server!
  • A roadmap & improvements to development documentation in progress.
  • Leaderboards & free-play mode coming soon.


[h2]Follow News[/h2]
Please consider following Protoria Studios/Skyfear on the following platforms:
Instagram YouTube

Thanks for playing,
- telekrex (developer)

B261

  • GP added to online stat string construction
  • Regolith ambient sound slightly mixed better
  • Wintertide waterfalls sound lowered slightly
  • Crown network relevancy range increased & added more Force Net Update events
  • Several spores underground have had their positions fixed
  • Walking in air bug fixed
  • Magpoint’s description improved
  • Pterosaurs will now be silent and freeze when menus are open
  • Fixed scale of images in Spores How To screen
  • Increased single player earnings multiplier from 79% to 90%
  • Increased custom ruleset earnings multiplier from 29% to 59%


See full commit log here.

Keybindings are underway. Functionally it's a working feature, but there's quite a bit of UI/UX related things that need to be fleshed out & tested. Should be within the next 1-2 updates.

Early Feedback

Welcome to Skyfear! It's crazy seeing this game live now. Thank you to all the players providing feedback! It's super helpful. I'm doing my best to write everything down & organize the big to-do list.

A couple of highlights:
  • Multiplayer seems empty, because player count is quite low. This is not a bug. Anything to help spread the word about this game could resolve this issue organically!
  • Keybindings are the most common request right now. While I can't guarantee it'll be in the first updates, it is one of, if not the most, high priority feature to work on.

Also, in the Discord community we've been discussing potential community events such as online group sessions or tournaments, stuff like that. Which could help grow player count. If that interests you, please join!

Thank you for playing my game, and thank you for bearing with the buggyness.

- telekrex
developer

B260, first fixes

- Server password-to-access dialogue fixed (event was just unhooked for some reason)
- Several console print statements removed; more to go
- Eden's mysterious sky-leaves rendering glitch fixed
- Fixed/renamed a few buttons with out of date terms
- Storm's lightning brightness reduced slightly
- Storm's rain particles reduced slightly
- Volume and frequency of pterosaur screams reduced
- Slightly decreased overal global post processing contrast
- Melee animation getting stuck fixed
- Melee range increased from 600cm to 900cm
- Melee damage fixed; uses full 500 damage now instead of a radial falloff
- Forced check if rolling when Take flight or Land is called, only continue if not rolling
- Removed forced velocity addition in the Z direction when meleeing
- Increased FOV option range from 80-100 to 70-140
- Added option to bots setup: Chatty on/off, enables or disables bots chatting