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Monster Sanctuary News

Moi Rai Games Team17 Partnership Announcement!



Hey Monster Keepers,

We’re Team17 and we’re very excited to announce our partnership with Moi Rai Games on Monster Sanctuary.

To celebrate the new partnership we’ve released a trailer that you can watch below:

https://www.youtube.com/watch?v=JRopvZW6Cr4

A couple of things!


Firstly we’d like to say that we think Monster Sanctuary is awesome, it’s great to see such a passionate community already forming around the game.

Secondly, we’d like to reassure you that we’re not here to take over the development of the game or anything like that. Team17 is here to work alongside Moi Rai Games and the community to further enhance the Monster Sanctuary experience.

That pretty much wraps up today’s news! We’re incredibly excited to be here and look forward to chatting with you all as we join in on Monster Sanctuary’s epic adventure.

Now, we must dash, there’s a debate raging in the office about which spectral familiar is the best and why…

February Progress Update

Dear Steam Monster Keepers,

here's our monthly Progress Update for February. Apart from our game development progress, we also have two special announcements to make.

110k Stretch Goal Reached!
We've been pleased to see that beyond our Kickstarter campaign, there has been a steady flow of late backers pledging through our Paypal Store! That means that the game will feature the choice between a female and a male main character as well as character customization. We will present the exact details of those features in a future update.

1st Round of Community Monster Winners
The Monster Designer backers have voted and the first Community Monster Contest has concluded.

  • 1st place: Skorch by Pixelbit!
  • 2nd/3rd place: A two-way tie for Caraglow by Azaliate and Aazerach by Aurora - meaning that both of them will make it into the game!
  • And our Developers' Pick: For design and an outstanding amount of effort, Aurumtail by Penumbra! We like some of the new skill ideas, and we have decided to include mountable Monsters in the game. This means Aurumtail will be one of several Monsters that you will be able to ride to move faster from one area to another - so Aurumtail fit into our overall design for the game as well.

To all other Monster Designers, we hope that you don't feel discouraged! Keep in mind that this is the first of five contests, so if your design hasn't made it in yet, we encourage you to keep trying. And the next contest is just on the horizon: We plan to start the second submission period shortly after our beta launch! Remember that this is only the first of five contests with 3 winners each.



February Progress Update

Onto the regular part of our Progress Update:
  • New area: Stronghold Dungeon. This area can be entered through the Keeper's Stronghold once the player has reached the Keeper Novice rank and has progressed the story far enough. It's connected to the Ancient Woods and there's a path leading back to the Blue Caves. The entirety of the Stronghold Dungeon will feature a dynamic lighting effect with some darker areas.
  • New Monsters: Glowfly, Crackle Knight, Mad Eye, Nightwing
  • We have reconsidered our original stance on traditional evolution and we have decided to feature an evolution mechanic in the game. In the beta, two of the Monsters from the demo version will be able to evolve into a different form - one of them being Magmapillar. However, the evolved form of a Monster isn't supposed to be strictly better than their first form. The evolved form usually features very different skill trees and higher stats overall, but it might have some of its stats decreased on evolution.
  • Most of the mapping has been concluded for the two new areas for beta (Ancient Woods and Stronghold Dungeon).
  • Many of the exploration skills in the game have been revamped or changed and new types of obstacles have been added. Some of the older areas have been changed. Blue Caves have received some new rooms.
  • The new areas and rooms also feature dark rooms, which have to be illuminated by using certain Monsters.


That's it for this month's Progress Update! As we're closing in on our planned release schedule for the backer beta (late March), we hope that our backers will be enjoying all the new content we have in store for them. Also, we've got another big announcement coming end of march, stay tuned!

If you would like to back our project, you can still do so (even though the Kickstarter is over). Back with Paypal here: Paypal Shop. Please note that the upcoming beta for Monster Sanctuary will only be available to people who have backed the game at the 25€ tier or higher. The first "public" version will be the Early Access version which is planned to be released in late summer.

Also, feel free to join our Discord server if you haven't done that already. That's where we share all of our updates first usually, and you can give us feedback and suggestions there.

December January Progress Update

Dear Steam Monster Keepers,

sorry for neglecting to post our Kickstarter updates to the Steam channel. From now on we will post all relevant updates on Steam as well. And that's why we decided to retroactively post our December & January Progress Updates here.

December Progress Update


These are the things we've been working on in December:
  • New Monsters with new skills: Goblin Brute, Goblin Archer, Goblin Warlock & more
  • New Area: Ancient Woods
  • Modified jump physics (faster jumps, less floaty) for better jump challenges
  • Monster Journal texts (all texts for the 18 Demo Monsters + Goblins have been written)
  • Changed the Keeper's Tower part of the Keeper's Stronghold visually


January Progress Update


This is what we've been working on for January:
  • Keeper Duels against NPCs. As you progress through the Monster Sanctuary, you will encounter many enemy Monster Keepers to challenge - most of these will be optional challenges, but there will be a number of Keeper Duels you have to win to progress in the story of the game. The rules of these Keeper Duels will be similar to the official PVP battle rules which will be implemented later: Both Monster Keepers use their whole team of six Monsters to fight. After one of their active three Monsters gets knocked out, they may switch in one of their other Monsters.
  • New Monsters: Magmamoth, Druid Oak, Molebear
  • Added ingame Monster Journal with Monster texts, where you will be able to view all the Monsters that you encounter in the game.
  • Updated the Ancient Woods area visually (as well as added many new rooms to it).


Backer Beta draws closer


Also, we'd like to give you an overall update on the status of the upcoming Backer Beta for 25€+ backers. We plan to include two new areas for this beta: Ancients Woods and Stronghold Dungeon. A large portion of Ancient Woods (as well as new game features) has been finished so far; still, it will take until the second half of March for us to finish work on both areas. Expect to see the Backer Beta released during that time. We look forward to being able to give you our next big game update then!

If you would like to back our project, you can still do so (even though the Kickstarter is over). Back with Paypal here: Paypal Shop

The next big version after Backer Beta will be the Early Access version on Steam, which is planned to cost 15€ (same as on full game release). Early Access is planned to release in August this year.

For more updates on the game, follow our Twitter account: @moi_rai_

Demo patch 0.2.8

Hey all,

Now that the Kickstarter is over, I'm happy to focus on the game again. I've fixed quite some bugs that were reported in the current demo version and released a 0.2.8 version of the demo:

- Fixed message that the area east of Keeper's Stronghold isn't available not showing up once you reached the second keeper rank
- Fixed player being able to fall through the bridge
- Fixed player able to get to blue cave early with vaero on low framerate
- Fixed being able to re-trigger part of the intro / make first blob encounter reappear by pressing escape
- In Infinity Arena enemy regeneration effects are reduced now
- Fixed graphical bugs with shield skill
- Fixed double impact not working on physica/magical weakness
- Fixed possibility to trigger an empty combat when going into a different scren and trigger a combat on the same frame
- Fixed mana bar going into negative when attacking a monster with snow skin
- Fixed player able to fall through ground in the Minitaur champion room
- Fixed player able to lift in sky indefinitely after switch away a flying monster
- When shielding for 0, the number is displayed as 0 instead of 'miss'
- Fixed the possiblity to not be able to sell some items when low on money
- When donating a monster to the monster army, the player will keep the monsters equipment
- Removed Kickstarter link from the main menu
- Improved monster army visuals and added page functionality, so the UI doesn't break when the player donates too many monsters



Also this is the first demo version that is also available for Mac OS!

This will be most likely the last update on the demo since I'll focus on the beta content for now. Beta will be available to our Kickstarter backers in febraruy/march next year. We are still accepting late backers till then through paypal

Multiplayer stretch goal reached, 10 hours to go!

We reached the 100.000€ on Kickstarter - the game will have multiplayer PvP batlles and still 10 hours to go! We added another stretch goal for something that got requested A LOT - Character customization!


Kickstarter