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Monster Sanctuary Update 1.3 - Counter Attack Update

Dear Monster Keepers,

Today we're launching the third major post-launch update for Monster Sanctuary! We are calling it the "Counter Attack Update". It's releasing today on all platforms - PC and consoles. It brings along a few QoL changes, balancing, bug fixes and the long awaited Brazilian-Portuguese translation, while we keep on working on the DLC coming next year.


Olá Guardiões!


We want to thank our fans from Brazil for their patience, dedication and help in making the translation to Brazilian-Portuguese possible! This is a fan translation done by our discord community members 'Uarux', 'Leo_fds' and 'kdz'. While the translation was done voluntarily, we decided to compensate the effort.


Multiple Egg Donating

To make your life as a Keeper a little easier, we added the possibility to donate multiple eggs at once to the Monster Army. It is an additional option in the Monster Army menu and should make the process of donating eggs way faster for you.


Improved L/R switching Monster behavior in menus

This feature makes managing your inactive Monsters easier! When selecting an inactive Monster first, the game will cycle through inactive and active Monsters. If selecting an active Monster first, the game will only cycle through active Monsters like you know it from before.
You can also switch Monsters in the feed menu and monster consumables menu now using L/R buttons on gamepad or a/d on keyboard.


New Skills Added: Counter Attack + Sidekick Support

Minitaur got some love in this update with the new skill Counter Attack, enabling a powerful revenge!
Vodinoy also gains Counter Attack, see below for detailed balancing changes.


Sidekick Support is a new Aura making full sidekick teams more viable or allowing Monsters that don't attack that often to benefit from Sidekick buffs. Dodo, Changeling and Dracozul gained this new skill. Check the balancing changes below for more details.


Bug Fixes
  • Fixed multiple bugs related to saving/loading teams (sometimes, when saving a monsters on multiple teams and switching between those, the skill tree didn't update properly)
  • Fixed Issue that Tanuki could not be donated in NG+
  • Fixed 'Shield Crush' to properly apply the Aura effect (was only working on the monster itself)



Balancing Changes

[h3]Monster skill tree changes:[/h3]
  • 'Changeling' has Debuff Resistance now, gains 'Sidekick Support' and loses one 'Combo Buffing'
  • 'Draconoir' both shifts have -1 base attack and magic now
  • 'Dracozul' gains 'Sidekick Support', loses 'Combo Buffing'
  • 'Goblin Hood' gains 'Multi Sidekick'
  • 'Goblin Brute' gains 'Multi Regeneration'
  • 'Goblin King' gains 'Multi Might' and 'Multi Sorcery'
  • 'Dodo' gains 'Sidekick Support', light shift changed to 'Curse Breaker'
  • 'Moccus' gains 'Warlock Healing', 'Power Healing' and 'Life Stability', loses a 'Mana Plus', 'Attack Plus' and a 'Defense Plus' node
  • 'Minitaur' gains 'Counter Attack' and 'Bleed', loses 'Shared Might'
  • 'Megataur' gains 'Chilling Wind', 'Flurry of Blows', 'Critical Boon', 'Exploit Party', two 'Crit Chance+" nodes, loses 'Heavy Punch', 'Earth Affinity', two 'Crit Damage+' nodes
  • 'Megataur' ultimates changed: 'Boulder Toss' and 'Blizzard' replaced by 'Polar Winds' and 'Frost Pierce'
  • 'Stolby' gains 'Death Blow', 'Warlock Healing', 'Buffing Heal' and 'Double Strike', loses 'Static', 'Earth Affinity' and 'Mana Plus' node. 'Transfusion' is now available at an earlier level.
  • 'Vodinoy' gains 'Counter Attack', 'Critical Break' and 'Weakening Crush', loses 'Reflect', 'Health Plus' and 'Mana Plus'
  • 'Spectral Eagle' light shift magic and attack reduced by 1
  • 'Akhlut' now also has 'Fish' type
  • 'Kanko' now also has 'Beast' type
  • 'Koi' now also has 'Aerial' type in addition to the other types, both shifts gain +1 attack and magic
  • 'Aazerach' loses one 'Transfusion', gains an additional 'Mana Plus'
  • 'Vasuki' gains 'Power Healing', 'Hexing Support' and 'Combo Shielding', loses 'Life Channel'
  • 'Mega Rock' gains 'Shared Might'
  • 'Targoat' gains 'Double Strike', loses 'Empower'. Light shift loses -1 base Defense, dark shift gains +1 base Defense
  • 'Mad Eye' and 'Mad Lord' light shift skill is 'Mass Mystify' now
  • 'Magmamoth' drops 'Cocoon' now
  • 'Tanuki' gains 'Heroism', dark shift changed to 'Heroic Assault'
  • 'Raduga' gains 'Phoenix Affinity' and 'Magic Attack', Light shift gains +1 base Magic, dark shift gains +1 base Health and +1 base Mana


[h3]Skill changes:[/h3]
  • 'Critical Sorcery' and 'Magnetize' are Unique Auras now
  • 'Punishment' is an Unique Aura now
  • 'Magic Barrier' now additionally reduces the damage taken by 1% for every 100 Max Mana.
  • 'Devour' is an Aura now
  • 'Brawler' and 'Sorcerer' shield values increased to 75% (from 50%)
  • 'Exploit Party' shield value increased to 5% (from 3%)
  • 'Combo Shielding' now shields by 50% of the monster's Defense (instead of 30%)
  • 'Dragon Blood' Health and Mana regeneration increased to 9% (from 7%)
  • 'Dragon Mastery' now applies a debuff on all enemies instead of one
  • 'Goblin Provisions', 'Goblin Recovery', 'Goblin Offenes' and 'Goblin Defense' now additionally apply a random buff to every goblin at the start of the turn
  • 'Occult Power' now shields by 40% of the Monster's Max Health (instead of 33%)
  • 'Hexed Touch' debuff trigger chance increased to 50% (from 40%)
  • 'Mentor' now applies two random buffs instead of one
  • Fixed 'Shield Crush' to properly apply the Aura effect (was only working on the monster itself)
  • 'Channeling Balance' damage reduction is now multiplicative with each other when having multiple Channel buffs
  • 'Blind' miss chance reduced to 30% (from 40%)
  • 'Lord of the Deep' Bleed value increased to 20% (from 15%)
  • 'Electrolytes' debuff remove chance reduced to 60% (from 75%)
  • 'Trickster Buffing' debuff chance increased to 15% (from 10%)
  • 'Charged Hazard', 'Charged Anamoly' and 'Charged Destruction' now require to consume 12 Charge stacks to trigger debuff application (instead of 15)
  • 'Sheltered Nature' now also reduced the damage taken by 1% for every 1000 Max Health


[h3]Equipment and item changes:[/h3]
  • 'Restoring Wand' defense on highest upgrade level reduced to 25 (from 35)
  • 'Abyssal Sword' Apply chance increased to 80% on highest upgrade level (from 60%)
  • 'Harp' Magic value increased to 240 on highest upgrade level (form 220)
  • 'Pirate Hook' attack increased to 230 and healing increased to 1000 on highest upgrade level (from 210/500)
  • 'Scepter' Max Mana increased to 100 on highest upgrade level (from 80)
  • 'Hexing Rod' now applies two debuffs on highest upgrade level
  • 'Totem' Attack and Magic values increased to 55 on highest upgrade level (from 48)
  • 'Apple', 'Pear', 'Mango' and 'Orange' now increase the Max Mana by slightly more
  • 'Cookie Mushroom' now additionally increases healing and shielding by 3%








Thank you for one year in the Sanctuary! Also, we got some news!

Thank you.




On Dec 8 2020 the 5 year long journey of developing Monster Sanctuary came to an end and we couldn’t have imagined the success and support we received since then. Thanks to you we were able to improve the game, expand our team, build a caring community and always keep our spirits up. You made us laugh with memes and pet pics, created beautiful fanart, shared the nicest feedback with us and most importantly: played our game! So, we can now easily say: you guys are the best community an indie game could have! And thanks to you, Keepers, our journey through the Sanctuary is not over and continues to the Forgotten World.

To celebrate this day, we have a giveaway on Twitter:


For a chance to win your favorite Monster as a plushie, hop on over to our Twitter until Dec 14th: moi rai @Twitter

1.3 Update


The next update for Monster Sanctuary will be released on December 13th! A detailed list of features follows on release.

Physical Release for Switch and PS4


Just in time for our anniversary we have a special announcement! Monster Sanctuary will finally get a physical release by LimitedRunGames for Nintendo Switch & PS4! Unfortunately, the physical editions won't be ready this year as communicated to us and as we initially announced early 2021. Apologies. However, the pre-ordering starts on Dec 17th and we can't wait!

Nominate us for the Labor of Love Award

With Monster designs from the community and the free DLC coming soon, we feel Monster Sanctuary is a true joint labor of love of both the devs and the fans! Thank you for voting for us!

Final Community Contest Winners & "Counter Attack" Update

Hello, Monster Keepers!

We have the winning Monsters of the final community Monster contest to share with you today. We were very impressed with both the quantity and the quality of the Monster submissions of this contest! The final number of submissions was 177, and it was a real challenge to select the best Monsters from among them. All of us at Moi Rai games (now with a staff of 8 members!) participated in this task, with each of us taking the time to appraise every single submission individually.

The Winners

These are the winners from the contest, which you will be able to encounter and collect in the free Forgotten World DLC! As we were very happy with the Monsters designed by the community, we decided to include the first three Monsters as well as two dev picks! This means that all five of them will be added to the game. The winners are:
  • Krakaturtle by FossilFace, the adorable volcano turtle, got the most votes with 234 votes. It's not just a very creative design, but it should also fit perfectly into the new area!
  • The second place went to Tar Blob by Gullintanni, with its cool concept on an ancient Blob, with 193 votes. That's right - we're finally adding the highly demanded sixth Blob to the game!
  • Terradrile by Y2A_Alkis, the gigantic ancient earthworm, won the third place with 136 votes. A unique combination of lightning and earth!
  • Our first developer pick is Amberlgna by its king as a very well-done Monster design based on an unassuming insect. It should make for a good new Insect-type support Monster!
  • Our second developer pick is Rampeed by White Dragon for fitting into the existing set of new Monsters very well and being a cool, mountable dinosaur. We already have some exciting new gameplay ideas for this Monster!

We are already in the process of turning those designs into Monsters in the game. We hope you will enjoy playing with the new Monsters and skills that we will be adding to the game!

As the Forgotten World DLC will be the final content update for Monster Sanctuary, this was the final community contest for the game. But who knows - we might have similar community contests for our future games!

Update 1.3 - "Counter Attack" Update

We also have some news on the next planned update for the game. It has received an official name: Counter Attack Update. This update will focus mostly on bug fixes and balancing changes, but it will also introduce two new passive skills and a Quality-of-Life change. This will be a smaller update overall, while we are focusing our efforts on the Forgotten World DLC (Update 2.0), which will be the next update for the game! We are planning to bring it to all platforms in Q2 2022.

Monster Sanctuary hotfix 1.2.2 (fixing PvP "out of sync" issues)

Monster Keepers!

We released another Hotfix for Monster Sanctuary (1.2.2) on Steam,

This update tackles the "out of sync" issues our PvP players were getting recently regarded to certain passive skills.

Related skills which were able to cause "out of sync" issues were:

- Toxic Reaction
- Electrolytes
- Energize
- Shock Charging
- Mentor
- Exploit
- Exploit Party

Usually chances for an out of sync were also increased when playing on higher game speed or having a slow PC.

This update comes just in time for our community organized PvP Tournament - interested can check out the announcement on the Monster Sanctuary tournament discord - today is the last chance to sign up!