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Builders Of Egypt News

Devblog #05



Hey

In this episode we will show you as always a quick preview of the production cycle - this time the pottery maker and additional effects when constructing the building!

As everyone is surely aware,

the release should soon follow the deadline set on the Steam. We will write a message about it soon, as well as what to expect in the near future and what the work on the game will look like.

We hope that we will also be able to boast of great news, but we ask you to keep your thumbs up for a while!

https://youtu.be/8AVMCKruado

Devblog #04

Hey!

We're coming back now with more frequent sharing of shorter game materials - short videos look better from games such as city buildings. In today's video you'll see the production cycle of bricks - the full sequence is not shown here (we won't show all of them to leave you something to explore), but you can definitely see what it's all about.

https://youtu.be/GOLv91tyt2Q

Devblog #03

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For a long time there were no updates about Hard Ancient Life, it's time to say what's going on!


Recently a full documentation (game design document) has been created, in which all elements of the game have been described. The document was created quite a long time, because the game is not a small, simple game, but quite a complex project. We hope that it will allow us to establish cooperation with the publisher in the near future.

Besides, the work on the game itself focused on the struggle against optimization and general preparation for the game release in early access, but about this there will be another separate information, in which the whole publishing plan will be described.
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The attached graphic shows how the various events that the player will encounter during the game will be illustrated.

Devblog #02



Quick preview from everyday life of the lowest social class in the game.
Inhabitants have their own needs, such as access to a cultural centre or entertainment.

There are 17 additional levels of residential buildings. This means a completely new model, the behaviour of the inhabitants and other needs to advance further. Satisfying these needs results in a progression to the next class and expanding the needs for new ones.

https://youtu.be/-GW5nvCqsxM

Monuments #02



Temples

We have discussed the pyramids so far, so in this post, we will present another type of monument - Isis temple of Philae from one of the final missions of the late period campaign, last such large monument built before the fall of Egypt.



As with the pyramids, temples will need to be built step by step. The player will witness the construction to which he will need to deliver huge amounts of stone, wood, paint and lamps, and will also need to employ a huge number of workers.




The island of Phile was located at the height of the first cataract on the Nile, which was a sacred place of Egypt. According to ancient Egyptians, the island was the first piece of land to emerge from the waters of Chaos. In ancient times on the island of Philae was built a temple of Isis during the reign of Nectanebo I, king of the XXX dynasty. During the Greek and Roman rule, the temple was extended by the Trajan kiosk, the portico of Octavian and Tiberius.



A very interesting feature of this temple is a square closed on both sides with a colonnade, which on one side begins with the temple and on the other side with a small kiosk as a place of rest during cult ceremonies.
The passage between the two 22.0 m high pylons leads to the interior of the temple. The pylons are decorated with reliefs showing King Ptolemy XII killing his enemies.



In the courtyard, on its western side, there is mammisi – small chapel - from the times of Ptolemy Euergestes II and Ptolemy XII. Behind the courtyard, after passing through the second 18.0 m high pylon, the main passage leads to the hypostyl hall. Inside the sanctuary there is a cryptic nave surrounded by several rooms.