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Builders Of Egypt News

Hotfix and a few words about the situation


[h3]Dear Builders,[/h3]

As you all know, the launch of Builders of Egypt was not an easy moment for us. The scale of the failure is hard to bear, both for me and the entire team. It’s difficult to pinpoint a single cause—there were many—but what matters now is: what’s next?

Some of you may already know about the gradual closure of Strategy Labs, which means that the dream of creating new games will remain just that—a dream. However, I, as the game's creator, will stay at the helm to improve Builders of Egypt, fix all encountered bugs, and work on its further development.

In the near future, I’ll share a roadmap with you, outlining where I want to take the game. We all know there’s still a lot to be done, but let’s keep our expectations realistic—this journey won’t culminate in a Builders of Egypt 2.0. That said, I hope to deliver a solid 1.5 version, which will introduce significant improvements and provide a glimmer of hope for a better experience.

Thank you for your support, patience, and every piece of feedback. It’s because of you that I still believe Builders of Egypt can become a project we can all be proud of.
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And now about the latest update 1.0399:
    fixed the loading of main events, the absence of which was causing you to get stuck in a mission
    Changed the Wage balance, reducing the impact on the difficulty level
    from now on, the game shows that it waits for a main event if one is active and the other mission conditions have been fulfilled
    further translation errors corrected
    NEW: Icons in buildings have been added to allow switching to the next same building.

    Hotfix 1.0396


    [h3]Hey Builders![/h3]

    More fixes, you report a lot of them, we are listening, working and not giving up.
    - The first fixes for the LOD, visible in particular on the foliage, which when moving very quickly changed quality. Work on this continues.
    - Scoring corrections at the end of the mission. The intention was to
    pass the mission as quickly as possible (the effect of time on scoring) but the conditions were too radical so now the first balance. The required number of points was reduced and also the effect of time on scoring was radically reduced.

    further down the line:

    - more LOD (buildings) amendments, people
    - bugs of course
    - first QoL changes suggested from the community

    Hotfix 1.0393



    [h3]Hey, Builders![/h3]

    First hotfix available. I sincerely apologize to all who experienced the following bugs, I know how frustrating it is:

    - fixed: the problem of not being able to advance to the next level in the campaign has been solved. The fix works on new game and on save game, in this case you should:

    load the campaign save, wait a second (the fix will work) and load the campaign from the main menu again, it should load the next mission normally

    - fixed: after finishing the campaign mission, the game returned to the loading screen and not to the campaign map of the next mission
    - fixed: problem with constantly negative Satisfaction
    - fixed: fixed slow switching of save game windows, especially when there were a lot of them
    - fixed: incorrect default values in Bazaar
    - fixed: synchronized voiceover with scrolling text
    - fixed: blockers when loading game during tutorials
    - fixed: further errors in translations

    Next in line: LOD and first performance fixes

    Release of the game!

    [h3]Dear Builders![/h3]
    I am happy to announce that the game ‘Builders of Egypt’ has just been released! I invite you all to play together and discover the secrets of ancient Egypt. Have fun!
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    [h3]I. Release[/h3]
    On the occasion of the launch of my game 'Builders of Egypt', I would like to thank you all from the bottom of my heart - the loyal fans who have accompanied me over the years in the development of this unique project. Your support, constant interest and invaluable advice have been my driving force in creating a game that combines the spirit of classic city-building games like Pharaoh and Caesar with a modern approach to gameplay.

    There were several crises during the development of Builders of Egypt - at times I lost faith in the success of the project and there was a feeling in the air that not everything was going according to plan. At times, the trust of some of you was also damaged, but thanks to open dialogue and your unwavering commitment, we managed to overcome these difficulties together and bring the game to a happy conclusion.

    In the end, the game is gigantic - it contains no less than 39 missions, a dozen or so monuments, a lot of text and several hundred 2D graphics. This huge content fills me with pride and in a way fulfils my ambitions for this project. I am delighted to be able to offer you such an extensive production, in which everyone will find something for themselves.



    Thank you for all your opinions and constructive feedback, especially during the testing of Builders of Egypt: Prologue. Thanks to you, I was able to improve the city management mechanics, strengthen the economic layer and faithfully reflect the religious and political realities of ancient Egypt. The long development process - although it didn't take longer than it took to build the Great Pyramid, it came close at times - allowed me to refine every detail and improve the game with each update.



    As a lone developer, I've put my heart and soul into this project, but without your perseverance, support and patience, the road to release would have been much harder. Now, at last, you can step into the sands of the desert, build your own empire and enjoy the unique atmosphere of the ancient world.

    I wish you much satisfaction and unforgettable experiences with Builders of Egypt. It is thanks to you that this game has become a reality - I am grateful that you have been with me all this time, and I hope that you will remain part of this great Egyptian adventure for a long time to come. I also wish every developer such an engaged community, as your passion and support makes working on a game truly special.

    With gratitude,

    Jacek,
    Creator of Builders of Egypt

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    [h3]II. Reviews![/h3]

    As we approach the release of our game, reviews have started to emerge, especially on YouTube. We warmly welcome all of them and are pleased to see that many are positive, which is particularly encouraging for a niche game like ours. However, naturally, there are also some negative reviews that require our general commentary.

    While various issues, such as level of detail or the user interface, can and will need to be addressed in upcoming patches, recording reviews without fully familiarizing oneself with the game is something beyond our control—just as it is with any other game. In our case, with such limited marketing resources, these opinions can be particularly disheartening.

    We want to emphasize that the game is intentionally challenging and will remain so. It requires an understanding of its mechanics, which is why we especially recommend progressing through the missions one by one. As you complete each mission, new buildings and additional game mechanics are unlocked, making it easier to grasp and master the gameplay.

    This is why the Prologue and Demo include the first four missions, which introduce most of the game’s mechanics. It’s important to keep this in mind and first try out these free versions to familiarize yourself with the mechanics and decide for yourself whether the continuous struggle with limited resources is something you’d like to invest in later.

    Additionally, we strive to maintain maximum transparency in this aspect and do not want to surprise anyone with elements that have long been known and are verifiable in the Prologue or Demo. Our goal is to ensure that all players have a clear understanding of what to expect, thereby fostering a trustworthy and open relationship with our community.

    Challenge results!

    [h3]Great News, Community![/h3]
    We are delighted to announce that thanks to your incredible commitment, we have achieved all the intended goals of our community challenge! 🎉

    ːsteamthisːOur discount is 12%ːsteamthisː

    Thanks to **a slight rounding**, we managed to surpass all discount thresholds, and this **slightly exaggerated achievement** is our way of thanking you for your tremendous support and activity. We managed to reach the highest discount threshold, and especially we significantly exceeded the wishlist signup requirements, which makes our success even greater!

    This is thanks to you, our wonderful community, that we were able to achieve this goal. Thank you for every follow, every wishlist signup, and every support. Together we have shown what we can achieve when we act together!

    Take care and stay tuned for more exciting challenges!

    Best,
    Jacek
    Strategy Labs


    By the way if we did the challenge until tomorrow we would manage to collect those followers, I suspect so looking at the graph!