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Builders Of Egypt News

Strategy Fest Stream!

Hello Builders!

We will make a stream during Steam Strategy Fest, so be sure to join us!
Remember also, that you can join our playtests all the time via main Steam game page.

Playtest Stream!

Hello Builders!

Join our stream and have fun!
We are going to play available scenarios and do our best to make our city grow! ːsteamhappyː

If you want to join playtest, do these few steps:

1️. Go to the Steam page of the game: https://store.steampowered.com/app/818520/Builders_of_Egypt/
2️. Scroll down to the “Join the Builders Of Egypt Playtest” segment
3️. Click “Request Access” and wait for an invitation

Don't forget to give us feedback! It's the most important thing during the playtest. You can do that via a short survey in the game.

Devblog #49 - Playtest Launch!

Hello Egyptians!

We are pleased to announce the official start of playtesting for our upcoming strategy game "Builders of Egypt". Your presence at this stage of the game's development is extremely important to us, as your feedback, comments and experiences will form the basis of the game's overall perception.

schedule reminder

The aim of these playtests is not only to strive for perfection, but above all to create a game that meets your expectations and provides full entertainment and satisfaction. We want Builders of Egypt not only to immerse you, but more importantly to give you a good time, and to do that we need your feedback.

As a reminder, invitations will be sent out today, Friday and Saturday. So anyone who is interested will be invited to play on Saturday at the latest. At this point, we expect the tests to last about a month. However, this may change depending on your feedback.

The overall goals of these playtests are to:

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  • Refine the difficulty: Your experience of playing the game will help us to calibrate the level of difficulty. Our aim is for the game to be a challenge for both beginners and more experienced players. It will be invaluable to have your feedback on the difficulty of individual tasks, mechanics and levels.
  • Find undetected bugs: An extremely valuable contribution you can make is to help find technical bugs and imperfections in the game. The final quality of the game will depend on your reports of bugs or performance issues.
  • Analyse the way the player is introduced to the game: The game is difficult in itself, no one is hiding that. But difficult things can be explained in an accessible way if you want to, and we very much want to. Your feelings about the first steps in the game are something we are curious about. Is the interface and the tutorial intuitive to use? Do you have a good understanding of the basic mechanics and objectives of the game? Your comments will help us to optimise the process of introducing new players to the world of the Builders of Egypt.
  • Gathering your feedback on the game itself: Your feedback on how you feel about the overall experience is invaluable. We want to know what you like, what needs to be improved, and what can be added or changed to make it even more compelling to play.
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Your active role in this process is invaluable. Thank you for joining us on this journey to create Builders of Egypt. Your passion and dedication are the fuel for our efforts.

on behalf of Strategy Labs,
Jacek Turek
game developer

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[h2]FAQ[/h2]

[h3]1. What is in the Playtest?[/h3]
The Playtest contains 5 missions to be played in free-to-play scenario mode. This includes the first four missions, which are generally one big tutorial, plus the addition of mission six, which allows you to build a pyramid.

[h3]2. What is the difference between the playtest and the prologue or demos?[/h3]
Both the Demo and Prologue have two missions, as opposed to the Playtest, which has five missions. Also, Prologue is a very old version of BoE and does not represent its current quality. The same goes for the technically poor demo, for which we rightly received negative feedback.

[h3]3. How long will the playtest last?[/h3]
At this stage we expect the playtest to last about a month. This is subject to change.

[h3]4. I have an opinion about what I found in the playtest. Where is the best place to write?[/h3]
If you want to reach us quickly, the best place to do this is on Discord: https://discord.gg/mhT7sqHKk3
You can also post in the Builders of Egypt forums on Steam. However, the most important feedback for us is the survey, which can be found in the main in-game menu.


https://discord.gg/mhT7sqHKk3

Devblog #48 - Playtest Schedule!

Hello Builders!

[h2]We have exciting news to announce - Builders of Egypt Playtest![/h2]

The moment we've all been eagerly awaiting is finally here! We are thrilled to announce the much-awaited Builders of Egypt Playtest Event!



[h3]What is Builders of Egypt?[/h3]
Builders of Egypt is an extraordinary city-building game that transports you to the majestic era of the pharaohs. As the master architect and city planner, it's your duty to construct awe-inspiring monuments, manage resources, engage in trade, and nurture a thriving society along the banks of the Nile. Are you up for the challenge?

[h3]Playtest Schedule:[/h3]
We have a huge number of eager people who want to try their hand at Builders of Egypt. This is both an honour and a great pleasure for us - but in order not to spoil that pleasure for you, we have decided to divide the players into three rounds. The most important to know is that all those wishing to participate will be invited. Everyone! So if you haven't received an invitation on Wednesday, wait until Friday. And if you don't make it on that day, you will definitely get one on Saturday.

Why is there a one-day break in the addition of players? So that we have a response time if there are any problems, both in the game itself and here on Steam. Sometimes things go wrong and we give ourselves a day to resolve the issues.

[h3]Playtest Objectives:[/h3]
This playtest event aims to gather valuable feedback from our incredible community of players. Your insights, suggestions, and critiques will help us fine-tune the game and make it an unforgettable experience for all. This is your chance to be a part of shaping the final version of Builders of Egypt!
It will also be important to fill in a survey with your impressions of the playtests. The link to the survey will be provided on the day of the test. It will also be available in-game and here on Steam.

[h3]How to Participate:[/h3]
Participating in the playtest is easy! Simply follow these steps:

1️. Go to Steam page of the game: https://store.steampowered.com/app/818520/Builders_of_Egypt/

2️. Scroll down to the “Join the Builders Of Egypt Playtest” segment

3️. Click “Request Access” and wait for an invitation

As there are tens of thousands of people waiting for the playtests to start - sending out invitations can take up to 3 days, due to technical reasons.

[h3]Stream:[/h3]
To celebrate the start of the playtests, there will be a stream on our Twitch channel, where we will play the available scenarios together and lead our city to eternal glory!

Drop by our channel and be sure to leave a follow: https://www.twitch.tv/buildersofegypt

Spread the word among your fellow gaming enthusiasts and history buffs! Let's make this playtest event a grand success by coming together as a community to craft an extraordinary ancient world.

Mark your calendars and set your alarms – the Builders of Egypt Playtest Event is an opportunity not to be missed! See you there!

Devblog #47

Hello, Builders!


Today we come to you with an important post. This is because we want to summarize the most important changes you will see in the upcoming Playtests! We know you can't wait, so be sure to read on and sign up for the playtests. Be sure to share your thoughts!
We also invite you to follow us on our other social media: https://bit.ly/m/buildersofegypt
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[h2]Economy Balans[/h2]

[h3]Trading and Stockpiles[/h3]
You pointed out the marginal chances of coming out ahead financially, even realizing the minimum requirements of the mission. There were several reasons why this was happening. First of all, proper rebalancing is a long process that requires a fair amount of effort. And such a process is best done if one has already changed nothing or almost nothing in the game in a fundamental way.
In the case of Builders of Egypt, the balancing was done at the early Prologue build stage, and then as a result of dynamic changes in the behavior of the Trader and even minor adjustments in the behavior of buildings and Stockpile workers, the balance was upset to such an extent that completing the mission was very difficult. In addition, launching and fixing the tax system, under which payments to employees enter, did not improve this situation either.
As you can easily guess this has all been fixed in the new version and in the upcoming playtests you will have the opportunity to test this. The number of goods that a neighboring city can buy has been significantly increased. The Trader himself moves much faster to compensate for the distance he has to cover on the map and exchanges his goods more efficiently. Stockpile workers also move much faster, by almost 80% (while still maintaining a realistic appearance) which dramatically improves overall production efficiency. In Stockpile itself, the order queuing system for goods has been improved, and as a result, everything runs more smoothly.

[h3]Building - monuments and pyramids[/h3]

The construction of the Monument, while impressive, may have bored you with its slowness of progress. Here, two major changes have been made - the Stockpile has priority for supplying the Monument with the goods it requires. That is, if you build a Stockpile that handles only the goods required to build the Monument then the shipping and transport of these goods is lightning fast.
The second change relates to pyramids, as they are mainly where the second problem occurs. You know those ramps that wind around the pyramid to the top? Unfortunately, while this is somehow realistic and looks cool, measuring the time with a stopwatch, it turns out that it takes an eternity to deliver one piece of goods from the Stockpile to the very top of the monument under construction. And, after all, such a worker still has to return before taking another order. In view of this, we proposed a compromise - an additional feature was introduced in the options to be able to choose the behavior of Stockpile workers: a realistic mode, i.e. the same as before, and a simplified mode, i.e. workers leave goods at the base of the Monument in the same way as they leave them at all other production buildings. The difference in the time it takes for the pyramid to be built is downright incomparable, but it was hard to come up with any other solution here besides taking shortcuts which would be to reduce the number of construction stages or the number of goods the player has to deliver. After all, it's a pyramid! It's the result of years of hard work by tens of thousands of skilled workers!
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[h2]Missions[/h2]
As you already know, there will be 5 missions available to you during playtesting. There is no need to dwell on them again, but the most significant change concerns the objectives to be fulfilled, the resources on the map, the introduction of animals (which were also there before but were decorative at the time), a change in the list of buildings, a change in the number of neighboring cities, etc. That is, a lot of small qualitative changes that will strongly diversify the gameplay and make the world more lively. All this makes the game experience even better!

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[h2]Better start for new players[/h2]
We are committed to making Builders of Egypt a game where there is something for everyone - both veterans of the genre and novice players who are just taking their first steps in city-builders.

Example of the first step of Mission 02

So another big change is the way the player is introduced to the game. While the tutorial in mission 01 is fine and has been slightly corrected with the addition of two buildings, without which the player will not meet the objectives of the mission, the tutorial also appears in later missions but in a different form. We call it such a semi-tutorial because, although strict restrictions are imposed, but the player can build freely in the designated area, which is heavily scripted and checks the correctness of the construction of the resulting city. In this way we want to let the player decide for himself what and where he wants to build, but at the same time provide him with all the necessary information for this. It is important to realize that our game is not simple in general and there are quite specific rules that the player has not encountered anywhere before, such as the need to build a road to the "gate" on the board for the Trader to want to come (the lack of this road is additionally informed to the player in a scripted hint), the need to build the Stockpile as a hub for reloading all goods, what function the bazaar has, and so on. For experienced players with such games, all these rules are obvious, while for anyone less experienced quite a lot of information they need to possess before they start playing seriously. That's why these changes are so important - so that everyone can get the best out of the game!

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[h2]Bug fixes[/h2]

Of course, in addition to the aforementioned changes, there have also been plenty of fixes for smaller and larger bugs that you may have encountered during gameplay. We try to eliminate as many of them as possible, but the process of creating the game is so complicated that it is impossible to remove ALL bugs at this stage. We believe that during the playtests you will help us catch new bugs that we can remove and provide you with a stress-free gameplay :)


As always, we thank you for being with us and supporting us. We are constantly working on the development of the game, so you will not be disappointed!