Version 1.1 Patch Notes - Undead Citadel
Welcome to Version 1.1 of Undead Citadel!
We are thrilled to present the latest improvements and features based on your invaluable feedback. Thank you for being a part of this community and helping us enhance the game!
Changes:
Checkpoints and difficulty
- Continue from Last Checkpoint: You can now resume your game from the last saved checkpoint without the need to start the level in another session. Enjoy a smoother and more convenient gaming experience!
- Additional Save Points: We have added numerous extra save points in the game to ensure you can progress more safely and without frustration.
- Difficulty Adjustments: We have heard your feedback regarding challenging sections in the game and have fine-tuned the difficulty to provide a balanced and rewarding experience.
- Health Restoration upon Continue: When continuing from a checkpoint, your health will be restored to the level it was at the time of saving, but with a minimum of 50%. Keep moving forward without losing too much progress!
- More Potion Drops in Boss Combat: To make the final combat more fair and challenging, we have added more potion drops to aid you in battle.
- Increased Undead Awareness: Undead creatures now make more noise when approaching from behind to avoid unfair situations. Listen closely to their footsteps and warning cries as they draw near!
Feedback
- Friction Feedback: You will now feel feedback when touching different surfaces both with your hands and picked-up weapons. Vibration, sound, and particles will vary based on materials and contact speed.
- Improved Combat Feedback: We have worked on enhancing sound effects, particles, and vibration to deliver an even more immersive and exciting combat experience.
More improvements
- Enhanced Inventory Belt Positioning: We have adjusted the inventory belt position to provide a more comfortable and effortless experience when interacting with and picking up objects close to the player.
- Climbing fixes: We have addressed an issue with climbing that caused hands to sometimes clip through walls. Enjoy a smoother and more realistic climbing experience now.
- Improvements in Weapons and Hand Movement Algorithm: Hands are now more controllable even during fast movements and rotations, significantly enhancing gameplay.
Try our new Weapons Movement AlgorithmWe are working on a new Weapons Movement Algorithm and would love for you to try it out. Access the special test scene with weapons using both the official algorithm and the new one (although it's not yet fully finished).
To access this option from the main menu, perform the following button combination: Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger (depending on your device it will be Grab buttons instead of Triggers)
We look forward to your feedback! Your input is vital to us and will help us continue improving Undead Citadel and implementing new features.
Thank you once again for your support and dedication. We are excited about the future of Undead Citadel and look forward to providing you with thrilling gaming experiences. Keep fighting the undead and enjoying this action-packed adventure world!