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KovaaK's 3.6.4

[h2]KovaaK's 3.6.4 Update: Bug Fixes and Enhancements[/h2]
Version 3.6.4 introduces a series of improvements to enhance your training experience. This update addresses various bugs and brings several enhancements to the Adaptive Training, HUD, and Scenario Editor features.

[h3]🐛 Bug Fixes[/h3]

  • Fixed hitbox issues when using Height Lock on bots.
  • Resolved a bug in Scenario Stats for "Whisphere" that caused displayed accuracy in the Session Stats widget to be incorrectly scaled to 1/10th of its normal value.
  • Fixed Adaptive Training UI on the Scenario Editor's Challenge Tab.
  • Fixed an issue where the Local Scenarios Tab would not populate when not connected to Steam.
  • Corrected a Scenario Editor bug where changes to Spawn Offset wouldn’t take effect until saving and reopening the scenario.
  • Resolved a bug causing Sliders to become invisible when the Primary Color Opacity is set to 0.
  • Fixed OptionsTabHUD padding issues.
  • Fixed a bug in the Scenario Editor where changing character profile dimensions & saving the profile wouldn't immediately apply.
  • High Score Bar will now be hidden for challenges that end when all bots run out of lives.
  • Fixed bot colors not updating when previewing themes until clicking the Save button.
  • Corrected a Localization bug in the Scenario Editor with Create Profile Type Selectors.
  • Fixed the "Current Highscore" number bug in the Adaptive Challenge Endscreen.


[h3]✨ Enhancements[/h3]

  • Set Max Adaptive Size default to 4.
  • Adaptive Size Height Lock is now enabled by default for scenarios with humanoids and/or cylindrical bots.
  • A checkbox was added to HUD settings to toggle "Show Healthbar Text" visibility.
  • Adaptive Training: Height Lock – Added an option to lock the bot's height when using Adaptive Size.
  • Adaptive Training: Added Min and Max Target Speed settings.
  • Auto-clamp Target Size Slider – Now, the Target Size Slider will clamp values automatically when exceeding Min & Max values.
  • Added a checkbox for Adaptive World Speed, making it so that “Target Speed” becomes World Speed.
  • Resetting Freeplay now also resets bot health and ammo.
  • New Misc Settings: Added customization for the number of entries on the Challenge Results Screen Graph (0 to 100).
  • Added a Progress Bar for the Online Scenario refresh from Steam Workshop.


[h3]📣 Your Voice, Our Inspiration[/h3]
Thank you for your ongoing feedback and support! We’re committed to making KovaaK's the ultimate training experience and value your input on every update. Join the community on Twitter, Discord, and Reddit to stay connected and share your thoughts!

KovaaK's 3.6.3

[h2]KovaaK's 3.6.3 Update: Bug Fixes and Enhancements[/h2]
Version 3.6.3 brings you a series of bug fixes and enhancements to improve overall user experience, mostly within the Session Stats and Freeplay features.

[h3]🐛Bug Fixes[/h3]

  • Fixed the Leaderboard Entry window dragging behind other windows and not being removed when restarting a challenge.
  • Reverted Time-to-Kill (TTK) decimal places back to 3 in Session Stats.
  • Reverted the updated rate of Session Stats.
  • Resolved inconsistent timing when switching between gameplay in Session Stats.
  • Fixed an issue where languages that use commas for decimal numbers caused score display errors.


[h3]✨Enhancements[/h3]

  • Tooltips have been added for Adaptive controls in the Freeplay Manager, specifically for Interval, Growth Rate, and Error Margin.
  • When resetting Freeplay, if the Adaptive Stats HUD shows a value of 0 (such as for accuracy), it will now ignore that value and retain the one set on the Goal Slider.
  • Updated the Game Mode dropdown text from "Trainer" to "Trainer & DLC" for clarity.
  • Updated the loading screen when launching the game.



[h3]📣Your Voice, Our Inspiration[/h3]
Thank you for your continued support! As always, we’re eager to hear your feedback and suggestions. Stay tuned for more updates as we work to keep KovaaK's the best training and gaming experience possible!
Join the conversation on Twitter, Discord, and Reddit!

KovaaK's 3.6.2

[h2]🐛 Bug Fixes[/h2]
  1. Adaptive training no longer count shots fired/shots hit from non-player sources;
  2. Game now remembers Freeplay/Challenge state between game launches again;

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[h3]📣Your Voice, Our Inspiration[/h3]
Thank you for your continued support! As always, we’re eager to hear your feedback and suggestions. Stay tuned for more updates as we work to keep KovaaK's the best training and gaming experience possible!
Join the conversation on Twitter, Discord, and Reddit!

KovaaK's 3.6.1

[h2]🐛 Bug Fixes[/h2]
  1. Fixed square root accuracy not being taken into account on a part of the challenge wrap-up screen
  2. Fixed an issue where pausing adaptive challenges would disrupt or reset adaptive intervals.
  3. Fixed Korean language font issues
  4. Ghost hitbox size now matches non-ghost hitbox size
  5. Nevermiss scenarios now work in freeplay with adaptive mode
  6. Separated UI Colors and HUD toggles into two separate tabs in the Settings menu (mainly for localization, since translated text often didn't fit how we had it before)
  7. Fixed an issue where Local Playlists failed to load non-uploaded scenarios.
  8. Re-added 2 decimals to the "FINAL SCORE" number on the Challenge Endscreen.
  9. Fixed an issue preventing users from favoriting online playlists.

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[h2]✨ Enhancements[/h2]
  1. Changed CSGO scales to Counter-Strike
  2. When switching Size or Speed from Static to Adaptive, use a default value if the current performance number is 0.

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[h3]📣Your Voice, Our Inspiration[/h3]
Thank you for your continued support! As always, we’re eager to hear your feedback and suggestions. Stay tuned for more updates as we work to keep KovaaK's the best training and gaming experience possible!
Join the conversation on Twitter, Discord, and Reddit!

KovaaK's 3.6.0: Adaptive Training

KovaaK's Major Update 3.6.0

We’re excited to release KovaaK's 3.6.0 update, introducing the new Adaptive Training system that brings revolutionary changes to your aim training.

[previewyoutube][/previewyoutube]

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Adaptive Training Features and Settings

The Adaptive Training feature dynamically adjusts the target speed and/or size based on your performance. We think this will be a strong new way to aim train with the game adapting to your skill level in real-time.



[h2]Adaptive Training in Freeplay Mode[/h2]
Freeplay Mode now benefits from the Adaptive Training feature with expanded options for player control:
  • Adjust static target speed and size: Players can now customize these in the Freeplay Manager UI.
  • Adaptive target speed and target size: Configurable with toggles to match your goal settings.
  • Set min and max target sizes for enhanced control.
  • Pick your dream goal number and type: Choose between accuracy, damage efficiency, and kills per second, or let the game automatically select the most appropriate type of goal depending on the scenario you have loaded.
  • Open the advanced adaptive settings: For deep customization, tweak the adjustment interval, growth rat, and the error margin.


[h2]Adaptive Training in Challenge Mode[/h2]
The Adaptive Training extends to Challenge Mode, ensuring a dynamic experience that responds to your performance:
  • In Challenge Mode, the system adjusts target speed and/or size based on the player’s real-time accuracy, damage efficiency, or kills per second.


[h2]Adaptive Training in the Scenario Editor[/h2]
In the Scenario Editor, the Adaptive Training System can be integrated into your custom scenarios:
  • Set up scenarios with adaptive target speeds or sizes to dynamically respond to players' skills.
  • Incorporate adaptive elements into any custom scenario to challenge players more effectively.
  • The score automatically takes player performance into account, dividing by the average target size and multiplying by the average target speed.


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New Language Support and Localization Project

We’ve added more languages to the game and are continuously improving localization. If you would like to help by submitting better translations or suggestions, we invite you to visit our Localization Project on Crowdin.

You can also reach out to us via email at [email protected] or on our [Discord server](https://discord.com/invite/kovaak).

The current list of available languages includes:
  • Arabic
  • Chinese (Simplified & Traditional)
  • Czech
  • French
  • German
  • Hungarian
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Lithuanian
  • Polish
  • Portuguese (and Brazilian Portuguese)
  • Russian
  • Spanish (including Latin American)
  • Turkish
  • Ukrainian


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Bug Fixes and Improvements

This update addresses several key issues and enhances overall performance:
  • The Adaptive Stats HUD widget provides real-time feedback on size, speed, and accuracy.
  • Advanced Sensitivity Details: Sensitivity settings have been enhanced with a tooltip for DPI and cm/inches details moved for clearer visibility.
  • Health Bar Fix: Resolved the bug where the first bot’s health bar incorrectly displayed as "BotProfile."
  • Playlist Description: Fixed text formatting issues—descriptions now wrap and are no longer bolded.
  • Simple Aim Profiles Bug: Fixed an issue where simple aim profiles couldn’t be used with bots that shoot.
  • Startup Crash: Fixed a crash that occurred on startup for some users.
  • Localization: Updated client files with the latest Crowdin translations for improved language support.
  • Freeplay Reset Button: Made reset button Affect Freeplay, allowing for quick resets of session stats, bot respawns, and target size/speed.


Additional Enhancements
  • Widened Scenario and Profile Editor UI for better usability.
  • Added tooltips to multiple settings, including DPI sensitivity and language settings (now labeled "Language (Experimental)").
  • "Bot Scale" multiplier added for better control during Freeplay sessions.


[h3]📣Your Voice, Our Inspiration[/h3]
Thank you for your continued support! As always, we’re eager to hear your feedback and suggestions. Stay tuned for more updates as we work to keep KovaaK's the best training and gaming experience possible!
Join the conversation on Twitter, Discord, and Reddit!