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KovaaK 2.0 Steam Summer Sale: 40% Off!

Attention!

Save up to 40% off on KovaaK 2.0 until July 9, 2020 (10:00 AM US PT). This will be the last time the game will be available at this low price.

Stop getting wrecked in your favorite FPS! KovaaK 2.0 takes aim-training to the next level, with upgraded UI and graphics, custom playlists, guided training, realistic weapon, target, and dodging physics, user-defined profiles, performance analysis, and over 4,000 practice scenarios.

Tell your friends! Pick it up and start your training!

https://store.steampowered.com/app/824270/KovaaK_20_The_Meta/

2.0.1.2 - 6/9/2020 Patch Notes

Version 2.0.1.2

IMPORTANT: If you are experiencing “Fatal Error” crashes and have an AMD card, please visit the link below. There was a known issue that AMD fixed in an update in January, but it appears that newer versions of their drivers do not include this fix:
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-1-2

New:
  • Included “Valorant” playlist of a selection of Click Timing scenarios to help people who want to improve for Valorant.


Fixes:
  • “ADS” in hotbar wasn’t highlighting when “Toggle Zoom” is enabled.
  • Renaming playlists will no longer leave a copy of the original playlist name behind.
  • Fix an issue with playlists playing scenarios that download with an extra space from the steam workshop


This version is probably going to be the last bug fix for the 2.0.1.x versions (unless something game-breaking shows up), as we’re hard at work on the 2.0.2.0 version that includes new features and content such as support for changing the palette in-game. More to come as we get closer to that release! :)

Feel free to join our Discord server and let us know if you have any feedback!

2.0.1.1 - 6/1/2020 Patch Notes

Version 2.0.1.1

IMPORTANT: If you are experiencing “Fatal Error” crashes and have an AMD card, please visit the link below. There was a known issue that AMD fixed in an update in January, but it appears that newer versions of their drivers do not include this fix:
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-1-2

New:
  • Significant performance optimizations in Sandbox (the bigger/more complex the map, the bigger the gain)
  • Simple walls/floors are being generated differently in the engine now, which means that lighting will be different in some circumstances. You might want to tweak your Settings -> Visuals tab a little bit
  • Added “-novid” command line parameter to skip the intro video.
  • Added “DPS” and “KPS” to the challenge end screen when mousing over damage and kills text
  • Made “ADS” on Hotbar highlight when it’s in use (some users were unaware of the change from last patch where ADS now affects all weapons by reducing sensitivity per the “Zoom Sens Multiplier”)
  • Added Dodge Profile options for separate Forward/Backward time multipliers
  • Added Dodge Profile options for toggling Forward/Backward on taking damage


Analytics:
  • We have turned on analytics to collect data about game usage patterns so we know where best to focus our development, and you will be required to accept a EULA. We will not be selling this data to third parties or use it for any advertising purposes
  • The scope of the data we're looking at is limited to what screens/events happen in-game. We want to better understand usage of the software, optimize performance, and prioritize feature development according to what we find with this data
  • This is very similar to the data that Steam already collects (stuff like which scenarios you guys are playing), but Steam doesn’t share that data with us


Fixes:
  • Fixed performance hitch on start of scenarios from Workshop
  • Fixed issue where Steam sends scenarios with an additional space before the file extension, making some scenarios unloadable on old versions of the game.
  • Better support for 4:3 resolutions in the new Sandbox UI
  • Fixed bugged playlists with illegal characters in the names
  • Bots that hold jump the entire time will no longer get stuck on the ground
  • Fixed Dodge Profile editor Main tab inputs having wrong acceptable range of values
  • Fixed bug with Playlists asking if you wanted to save changes after nothing had changed
  • Fixed issue with Leaderboards being visible while moving UI elements around


Feel free to join our Discord server and let us know if you have any feedback!

2.0.1.0 - 5/8/2020 Patch Notes

Version 2.0.1.0

IMPORTANT: If you are experiencing crashes and have an AMD card, please visit the link below to get an optional driver update. There was a known issue that AMD recently fixed: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-1-2

Playlists!
  • Phase 1: local playlists. Now you can create and save a list of your favorite scenarios on the Workshop.
  • We’ve added some default playlists that some may find useful.
  • Until we get online playlists completed, you can share playlists by grabbing them from here: /Program Files (x86)/Steam/steamapps/common/FPSAimTrainer/FPSAimTrainer/Saved/SaveGames/Playlists
  • In the near term we will be adding functionality to upload Playlists to the Steam Workshop, similar to how people can upload scenarios.
  • Other Playlist options, such as shuffle, are in the works too. Let us know what you think and what you think would make it even better!


UI Rework!
  • The sandbox design was getting a little stale, so we did a huge refresh to the look and feel.
  • The Scenario Browser is significantly more responsive than it was before!
  • When paused, there is a gear icon that shows up at each weapon in the hotbar - clicking that brings you directly to the per-weapon settings menu.
  • Palette.ini functionality is temporarily non-functional, but it’s something we are working on supporting with the new UI. We want to turn this into a feature properly supported inside the game options menu so you can customize the UI colors there.


More settings available in the Trainer!
  • We’ve unified our settings system in order to offer you more customization.
  • More resolutions (note, some resolutions may look weird in the Trainer).
  • Note that custom sounds for weapon shots/hits are currently not available in the Trainer, but kill confirmed and spawn can be changed. We are working on redoing the per-weapon settings to support this.


Support for specific games!
  • Added “Fortnite Percent” sensitivity scale (0.005555 yaw) that matches Fortnite’s updated sensitivity scale. Users who were previously on “Fortnite Slider” or “Fortnite Config” will be automatically converted to this new scale.
  • Added “Valorant” sensitivity scale that matches Valorant’s 0.07 yaw.
  • Added “Diabotical (arcmin)” (1/60 yaw) sensitivity scale that matches when Diabotical’s yaw and pitch are set to 1.
  • Added “Valorant” FOV scale that matches Valorant’s FOV on 16:9 resolutions (in the future we will support the same stretching/squishing they they do on other aspect ratios, but we’re not quite there yet).
  • Added “Custom” sensitivity scale that exposes custom yaw options and an optional multiplier by FOV.
  • Updated Paladins sensitivity scale to account for FOV (note, this is approximate… there are some nuances with Paladins input that make this very difficult to capture perfectly).


Community Requests!
  • Added “FullBright” sliders for walls and floors. Note this works best with Metallic also set high.
  • Weapons that are flagged as not being able to zoom will now allow players to set a zoom sensitivity multiplier under Game Options -> Weapons, and pressing the Zoom/ADS input while using such a weapon will apply that sens multiplier without changing FOV. E.G.: Play “Tile Frenzy”, set Zoom Sens Multiplier to 0.5, and use your Zoom/ADS input to halve your sensitivity. Note this only changes your sensitivity and not your FOV.
  • Scenario Timer now pauses when the Challenge Scoreboard is shown. It also will be representative of real time passed even if timescale isn’t 1.
  • Under per-weapon settings, players can now change the Shoot Sound Cooldown and Hit Sound Cooldown (this feature has been removed from weapon profiles and now only exists as an end-user option).
  • Under per-weapon settings, when a weapon has manual recoil negation, there is an end-user option to disable that.
  • Added Scenario Challenge option to limit hipfire FOV to a certain range (currently hML/Clamped Horizontal).


New sounds!
  • There are now new default sounds and a bunch more sounds to choose from. As always, you can add your own .ogg files to the sounds folder and use them in-game. (We recommend using Audacity to convert sound files to .ogg format)
  • We renamed the sounds to conform to some standards and have the sound pickers automatically filtering to the input (e.g.: kill confirmed will search for “kill”, spawn will search for “spawn”), but you can always clear the filter and use any sound file as long as it’s in .ogg format.


Analytics!
  • Starting next week we will be turning on analytics to collect data about game usage patterns so we know where best to focus our development, and you will be required to accept a EULA on Steam when we enable this functionality. We will not be selling this data to third parties or use it for any advertising purposes.
  • The scope of the data we're looking at is limited to what screens/events happen in-game. We want to better understand usage of the software, optimize performance, and prioritize feature development according to what we find with this data.


Fixes!
  • When first loading the Sandbox, ADS will now work without having to reload the scenario.
  • T1 Drop scenarios will now act like they used to in 1.x… explanation:
    • If the character profile has gravity scale of 0, aerial friction always applies.
    • If the character profile has gravity scale >0, aerial friction only applies while the character is moving horizontally faster than their base run speed.
  • Trainer: adjusted despawn timer of targets for Assault Rifle.
  • Trainer: better scroll box support. You can now navigate scroll. boxes with the scroll wheel or the up/down arrows.
  • Trainer: some adjustments to the feedback/analysis system.


Feel free to join our Discord server and let us know if you have any feedback!

2.0.0.2 - 2/11/2020 Patch Notes

Version 2.0.0.2

IMPORTANT: If you are experiencing crashes and have an AMD card, please visit the link below to get an optional driver update. There was a known issue that AMD recently fixed: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-1-2

The fixes:
  • Significant optimizations to reduce loading times
  • Trainer: improvements in analysis and actions engine to provide better feedback and adjustments
  • Trainer: fixed shot heat map on wrap-up so they appear where they should
  • Trainer: fixed distance slicer plotting for wrap-up screens

Feel free to join our Discord server and let us know if you have any feedback!