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Мы - русские, с нами мехи! Обзор Iron Harvest

Есть одно незыблемое правило, столь же монументальное, как законы Ньютона или Кирхгофа. Гигантские Шагающие Роботы Всё Делают Круче. Исключений нет: будь это пасторальные пейзажи польской глубинки с картин Якуба Розальски, сиквел “Робокопа”, битва при Хоте из “Звездных Войн” или… средней руки клон Company of Heroes. Вульгарно лязгающие и дымящие, они тяжелой поступью протащили Iron Harvest сквозь тернии Kickstarter-кампании, позволив выполнить самые оптимистичные планы по сбору звонкого “железного урожая” в 1.5 миллиона долларов. Трудно вообразить, чтобы стратегия про Первую мировую войну без ремарки “с шагающими роботами” вызвала такой интерес у общественности. Потому нам остается лишь возгласить: “Слава роботам!”.

Iron Harvest Change Log 05 - New 3v3 Map and fixes

Greetings Harvesters,

This is the fifth of our regular post-release updates. A special welcome to all the new players who’ve joined us recently. It’s great to see the ranks swell with new fodder for the war effort.

Today’s update brings more general improvements and will see you battling it out, street by street, in an expansive new 3v3 map.

[h3]New 3v3 Map “City Outskirts” [/h3]

2Sk3tchy has scouted ahead and reports back on this new frontier, ripe for the taking.
[previewyoutube]Insert video[/previewyoutube]



[h3]General changes: [/h3]

As ever, we are hard at work implementing improvements and fixes largely based on your feedback. This week we’ve:
  • Fixed an issue resulting in Bunker foundations being visible through the Fog of War.
  • Improved VFX system, especially related to destructibles.
  • Fixed an issue that prevented medics from healing via clicking the ability button and then left clicking the target.
  • Fixed numerous Season Tree visual inconsistencies and counting errors.
  • Earned coins now display on the Season Tree screen.
  • Added improvements to prevent game crashes on the 6th Polania mission "Kolno in Chaos".
  • Adjusted a few minor unit values in the CODEX.
  • Fixed issues whereby Olga’s interaction with Changa would prevent saved games from loading or her moving after a successful load.
  • Adjusted layout of achievement screen and changed the ranked image you see so that it depends on your rank.
  • Adjustments made to prevent units teleporting as part of the unit avoidance system.
  • Added new title "prodigal spender" for big coin spenders.
  • Fixed in-game achievement to correctly reward capturing 1500 strategic positions.


[h3]Balance changes: [/h3]

We continue to collect data and feedback from all your battles as we seek to make informed balance changes. This weekend’s community tournament is another excellent opportunity to evaluate gameplay and so we’ll be assessing the result of this, and more, with the aim of implementing more concrete balance changes next week.


[h3]Click here if you’re interested in being a part of this friendly community tournament group via Discord.[/h3]

[h3]Our Mechs are still on track![/h3]


[h3]Stay up to date as we continue to progress by joining us on:[/h3]
Our Official Discord Channel! Facebook Twitter Reddit   
Instagram
Devs are also streaming on Twitch!


Iron Harvest -20% Sale Weekend

[h3]Yes, that’s right, all Iron Harvest editions are now 20% cheaper this weekend![/h3]
The sale will run from October 8th (10:00 am PST) until October 12th (10:00 am PST) and apply to both Iron Harvest Standard and Deluxe editions.
[h3]Iron Harvest released on September 1st and in the 5 weeks since we have delivered free weekly updates. Here are some Highlights:[/h3]

[h2]New Multiplayer/Skirmish Maps[/h2]
[h3]“The Great Wastes” 3v3 map[/h3]
[previewyoutube][/previewyoutube]

[h3]“Harbor City” 2v2 map [/h3]
[previewyoutube][/previewyoutube]

[h3]“Urban Paradise” 1v1 map[/h3]

[h3]Community Engagement [/h3]
By working with and listening to the community, we incorporate feedback about balance into the game and fix bugs. We’ve even produced videos with mega-fans like this:
[previewyoutube][/previewyoutube]

We plan to continue like this for the foreseeable future, and it’s been great watching the community organised tournaments unfold.
[h3]Join this Discord Channel to be apart of these regular Community Tournaments with prizes to be won.[/h3]

[h3]COOP Campaign[/h3]

You now have the option to play through the entire campaign with a buddy. Coordination is key. You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose!

[h3]Ranked Ladder[/h3]
Iron Harvest became more competitive! Players can play against one another in ranked matches. Your position on the ladder is decided by your “Skill Rating” (SR).



There are 6 Lleagues (Bronze, Silver, Gold, Platinum, Diamond, Master) with 4 Divisions each. With every match played you will gain or lose SR. Earn enough SR and you will be promoted to the next Division or League. Losing SR may result in you being demoted.
To establish your initial rank, you will need to play a series of placement matches. Currently, we estimate that 10 to 15 placement matches will need to be played before reliable and fair matchmaking is possible. This is simply because right now we don’t have the data to precisely match you with players of a similar skill.

[h3]Codex[/h3]

This is a treat for all you lore-lover, deep-divers and stat-swains out there. We’ve compiled for you all the details and lore to enhance your enjoyment of Iron Harvest and the world of 1920+. Here you can compare units, enjoy new artwork and strategize in greater depth. For your reference, we’ve also included handy tutorial points for when you need to polish up your battlefield technique.

[h3]Native Mode[/h3]
[previewyoutube][/previewyoutube]
We’re pleased to have worked with so many international peoples and so we now have a native mode in game as shown by this Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native.

[h3]And much more planned![/h3]
We will continue with regular free updates for the foreseeable future. See you on the battlefield.


[h3]Stay up to date as we continue to progress by joining us on: [/h3]

Our Official Discord Channel! FacebookTwitter    
Reddit    
Instagram

Devs are also streaming on Twitch!

Iron Harvest Change Log 04 - Cosmetics, Healing Allies, Balance and Fixes

[h3] Greetings Harvesters,[/h3]

Welcome to this, the fourth regular post-release update. With these we see the game and community going from strength to strength and we’re also especially happy to see a lot of you enjoying the new 1v1 night map “Urban Paradise”. All those buildings make for some interesting gameplay. . . at least until the mega mechs come smashing into town 😉

Today’s update will help you better aid your friends and dazzle your foes with style on the battlefield.

[h3]New Cosmetics Collection[/h3]


As well as being a thirsty bunch of mech commanders, the pirates among you will have noticed that you have being earning coins while playing and unlocking certain achievements. Well, we have now released the Cosmetic Collection for you to spend those spoils of war.
Here’s how it’ll work:
  • For the first time players can see all the rewards we have in our game. Shiny!
  • For each cosmetic item and skin, you can now see precisely how they are obtained, be it a specific achievement, season-tree node, specific level up etc.
  • Players will be able to see all obtainable rewards, but some very special rewards will not be for available by using coins. For example, legendary rewards from the pre-season and past seasons will stay unavailable for the foreseeable future.
  • Players will not be able to buy any items that are locked by achievements, season-tree, or level ups. To start with there are roughly 15 rewards buyable within the categories of faceplates, frames, avatars, and banners.
  • As time progresses, we will likely add more rewards that can be purchased by coins.
  • Currently there are no unit skins buyable for coins, but we may add them in the future.
  • From Season 1, Episode 4, onwards (starting October 13th) completing season tree episodes will also award coins.


[h3]New Healing Allied Units [/h3]


We’ve received a lot of feedback telling us how great it is to play with a buddy at your back. So now you can now heal and repair allied units using medics and engineers. This is a awesome example of when the community comes together over a feature they’d love to see in the game and so we boosted it up the priority list. So, thanks everyone!

For those who love to play in support roles, healing and repairing also applies to your teammates when playing multiplayer games. Note, that this feature does not apply for reinforcing/repairing at base/aid station.

Good communication, team awareness and cooperation are now more important for victory than ever! Your cries for “MEDIC!” might be answered now :P

[h3]General changes: [/h3]
  • Fixed a navigation and building entering issues on the new 1v1 night map “Urban Paradise”.
  • Fixed a bug whereby Michal Sikorski’s (Cavalry hero) sticky bombs fly to middle of map if targeting an unusual surface.
  • Resources gained from harvesting wrecks are now also granted to allies, to make this more consistent with the rest of the normal resource gains throughout the game.
  • Time challenge fix for Rusviets 3rd mission, “Peace and prosperity”, is now correct and in sync with match time.
  • Fixed dialogue lines not being spoken in some cinematics.
  • Fixed an issue whereby enemy structures sometimes were not visible when uncovering the fog of war.
  • The Season Tree will now have "pins" in the board once you claimed a reward to make your progress more visually distinct.
  • Olga fixed so she can now reinforce at medic buildings and barracks while riding Changa.
  • Olga fixed so that when she is riding Changa it now costs the same for medics to heal her as when she wasn’t riding Changa.
  • The Ranked Overview Screen now shows correct total hours played.


[h3]Balance changes: [/h3]

Ranked Mode: We are closely monitoring the ranked game mode and will be adjusting where necessary throughout the coming months. As a first step, we’ve:
  • Decreased the maximum amount of SR (Skill Rating) that can be lost when you are defeated.
  • Decreased the rate at which players hit the maximum possible SR loss or gain at the end of a match.


Mega Mechs: We’ve removed the advanced barracks requirement for mega mech production in Campaign and Challenge missions. This change does not affect multiplayer/skirmish games, but we will keep an eye on how the added prerequisites for building the Tur, Gulyay-Gorod, and Kaiser influences the multiplayer experience.

Hero Veterancy: To better align the power scaling of infantry hero veterancy (i.e. Anna, Olga, Gunter) with the overall match progression, we reduced the health and damage bonuses a hero gains across the board. These changes only affect Multiplayer and Skirmish.
  • Damage bonus for veterancy rank I decreased from 1.2 to 1.15.
  • Damage bonus for veterancy rank II decreased from 1.5 to 1.3.
  • Damage bonus for veterancy rank III decreased from 1.7 to 1.6.
  • Health bonus for veterancy rank I from decreased 1.5 to 1.3.
  • Health bonus for veterancy rank II from decreased 2 to 1.6.
  • Health bonus for veterancy rank III from decreased 2.5 to 1.9.
  • Health bonus for veterancy rank IV from decreased 3 to 2.2.


Hero’s Base Healing: To align them closer to other units, healing infantry heroes (i.e. Anna, Olga, and Gunter) within the base now costs resources. These changes only affect Multiplayer and Skirmish.

Destroyer Cannon: It fulfils its role as a very powerful weapon, but it should not dominate the battlefield completely on its own. To make this weapon system less daunting, the following adjustments have been made for Multiplayer and Skirmish:
  • Damage vs. Unarmored decreased from 300 to 200.
  • Damage vs. Light Armor decreased from 600 to 200.
  • Damage vs. Medium Armor decreased from 500 to 200.
  • Damage vs. Heavy Armor decreased from 350 to 100.
  • Splash damage vs. Unarmored decreased from 100 to 60.




Michał Sikorski (Cavalry Hero): Due to the changes for healing infantry heroes within base, reinforcing Michał’s cavalrymen will be a bit cheaper to compensate.
  • Reinforce oil cost per cavalryman decreased from 10 to 7.




Gunter von Duisburg:

  • Splash damage vs. Light Armor increased from 30 to 50.
  • Splash damage vs. Medium Armor increased from 30 to 50.
  • Splash damage vs. Heavy Armor increased from 30 to 50.
  • Damage vs Heavy Armor decreased from 65 to 50.


Prince Wilhelm: To increase Wilhelm’s viability as a tier 2 reserve hero, we made some adjustments to his base weapon.
  • Damage vs. Unarmored increased from 40 to 50.
  • Damage vs. Light Armor increased from 50 to 60.
  • Damage vs. Medium Armor increased from 40 to 45.
  • Damage vs. Heavy Armor increased from 30 to 35.
  • Damage vs. Structures increased from 10 to 15.


Eisenhans: To more accurately represent the intended impact of the Eisenhans’ melee weapon against unarmored targets we made one key adjustment:
  • Melee damage vs. Unarmored increased from 50 to 100.




Vanguards:
  • Damage per bullet vs. Light Armor decreased from 0.7 to 0.5.


Olga:
  • Melee damage vs Light Armor increased from 20 to 30.
  • Ranged damage vs. Light Armor decreased from 10 to 5.


Changa:
  • Damage vs. Unarmored decreased from 100 to 80.
  • Damage vs. Light Armor decreased from 20 to 10.
  • Damage vs. Medium Armor decreased from 15 to 5.


[h3]And so, we keep plodding onwards! [/h3]


[h3]Stay up to date as we continue to progress by joining us on: [/h3]

Our Official Discord Channel! FacebookTwitter    
Reddit    
Instagram

Devs are also streaming on Twitch!


Iron Harvest's Road Map For October

  • [h3]Week 1 = Cosmetic Collection and COOP Update [/h3]
    - Players can spend their collected coins on cosmetics within the “Collection” that they haven´t unlocked yet.
    - Healing & Repairing Allies. Players will be able to heal and repair the allied forces of their teammates.

  • [h3]Week 2 = New 3v3 Multiplayer map called "City Outskirts"[/h3]

  • [h3]Week 3 = Pings and XP for Multiplayer.[/h3]
    - Multiplayer matches will also reward players with experience points and cosmetic rewards for levelling up.
    - A new Ping System will allow players to select from different identifiers to mark specific spots in-game and on the mini map. Pings are visible for allied teammates in Coop and PvP Multiplayer matches.

  • [h3]Week 4 = New Challenge Map called "The Great War" [/h3]


[h3] This is what to look forward to during October's weekly updates. You can also expect us to continue to monitor your feedback and make general balancing changes and game improvements. We are stomping ever on-wards and it is great to see you guys playing and engaging with the game. It is truly a labor of love for us which we are excited to continue to share it with you.

See you on the battlefield.
[/h3]