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Iron Harvest Change Log 02 - New 2v2 Map, Codex and balance changes

[h3] Greetings Harvesters,[/h3]

Welcome to this, the second of regular post-release updates. You continue to feed the machinery that drives Iron Harvest with your feedback and we thank you for it. It’s also been a joy to see many of you enjoying the newest 3 vs. 3 multiplayer map “The Great Wastes”. Today’s changes bring a new 2 vs. 2 map which will be very interesting to adapt to. We’ve also released a detailed Codex, and made some general and balance changes. Read on.

[h2]General changes [/h2]
  • Repositioned some crates and surrounding terrain on “The Great Wastes” multiplayer map.
  • Fixed a display issue when multiple pop-ups were queued and shown one after another.
  • Insane A.I. adjusted to minimise early rushes.
  • Minor adjustments to improve readability of the credits.


[h2]New CODEX [/h2]



This is a treat for all you lore-lover, deep-divers and stat-swains out there. We’ve compiled for you all the details and lore to enhance your enjoyment of Iron Harvest and the world of 1920+. Here you can compare units, enjoy new artwork and strategize in greater depth. For your reference, we’ve also include handy tutorial points for when you need to polish up your battlefield technique.


[h2]New Multiplayer/Skirmish Map[/h2]



Surviving the onslaught, 2Sk3tchy has created this introduction to prepare you for this new theatre of battle. Adapt or perish.

[previewyoutube][/previewyoutube]

[h2]Balance changes [/h2]
Altered the overall offensive and defensive attributes of Michal Sikorski’s cavalry command unit to improve consistency with other heroes.
  • Michal Sikorski personal HP increased from 200 to 400.
  • Other cavalry soldiers HP decreased from 200 to 110.
  • Sticky bomb explosion timer decreased from 8s to 2s.
  • Melee damage vs. light armor decreased from 30 to 20.
  • Melee damage vs. medium armor decreased from 30 to 10.


Increased Prince's damage against armoured targets to match his power level with the other heroes.
  • Damage vs. light armor increased from 40 to 60.
  • Damage vs. medium armor increased from 30 to 50.
  • Damage vs. heavy armor increased from 30 to 40.


We continue to collect game data while you play to help inform future balance changes.

With all that to get your mech-claws into, here's how our road-map for September is looking.


Stay up to date as we continue to progress by joining us on:

Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!


Iron Harvest Change Log 01 - New COOP Mode and 3v3 Map

[h3]Greetings Harvesters,[/h3]

Welcome to this our first of regular post-release updates. Your response to our release has been beyond anything the Kaiser himself could have imagined. Thanks a lot for the encouragement and constructive feedback! Here you’ll find the improvements we’ve made since here.

[h2] General Changes [/h2]
  • The 7th Rusviet mission has been significantly reworked. The AI has been adjusted and a bug has been fixed that sometimes let to an overproduction of guardian mechs. As a result, previous saved games are now invalidated for this mission.
  • Fixes to aid progression for those who played during the open beta and hadn’t completed the missions in the intended order.
  • Mechs preview skins are now always removed before a new one is displayed.
  • Background diagnostic tools added to create detailed logs when online services fail (pending).
  • Added auto reconnect to online services after 30 seconds if connection unexpectedly lost.
  • If not accepted, the EULA auto pops-up so that it is easier to access online services.
  • U.I. fixes and improvements to accommodate text changes.
  • Language localisation improvements and fixes.
  • SFX added.
  • Saved game improvement, incl.an overwrite function when you have reached the maximum number of save games possible.
  • General improvements to aid match making.
  • GOG pre-order mech skins are now available.
  • Steam achievements are now available.

[h2]New Campaign COOP Mode[/h2]
You now have the option to play through the entire campaign with a buddy. Coordination is key.
  • You only need go to the Campaign overview menu.
  • Click the mission you want to play.
  • Invite a buddy and play.
You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose! :P

[h2]New Multiplayer/Skirmish Map[/h2]


Fresh from the trenches, 2Sk3tchy has created this overview to tempt you once more into battle.

[previewyoutube][/previewyoutube]

[h2]New Native Mode Story Trailer[/h2]

We’re also pleased to work with so many international peoples and so we now have a native mode cut of the Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native. 
[previewyoutube][/previewyoutube]

“Thanks to this effort from KING Art, the native mode throws player right into the middle of this European conflict and they can dive even deeper into the thrilling story line.  It’s truly amazing seeing my artwork and the world I worked on coming to live in this way. For me personally I wouldn’t play it in any other way then with the native languages for each faction, it just adds so much to the experience”
 - Jakub Rozalski, the artist behind the world of 1920+.

[h2]Balance Changes[/h2]

We collected data and feedback from all your battles and are working on balancing changes. These changes are currently being tested and if everything works out will be part of next week’s update.

[h2]Accolades[/h2]
[previewyoutube][/previewyoutube]
We’re still extremely proud and honoured many of you love the game (see video). We’ll keep working hard winning those over, who are still missing something.

[h3]Stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook  Twitter     Reddit     Instagram

Devs are also streaming on Twitch!


Iron Harvest's Road Map For September




    [h3]
  • Week 2 = New 3v3 Map and Campaign Coop mode.
  • Week 3 = New 2v2 Map and Glossary.
  • Week 4 = MP Ranked Mode and auto-cast abilities.
  • Week 5= New 1v1 Map.[/h3]


[h3]This is a look at what lies ahead and should hopefully resolve some confusion caused by the mislabelling of information on the game-store fronts. We're grateful for all your interest in the game, we hope you are enjoying the game and are as excited as we are for all the mech stompy goodness that is to come.
[/h3]

[h3]Also, our KS Backers you can now claim your special “thank you” cosmetic skin. [/h3]


[h3]
This is also coming to those who pre-ordered the game via Steam and GoG, these stores are just taking time to organise themselves.[/h3]

Iron Harvest is out now - here's what you need to know



What a week for strategy gaming - not only have we had to deal with the release of Crusader Kings 3 and the impending release of a new Total War: Three Kingdoms expansion, but Iron Harvest has also joined the scrum as of yesterday.

The steampunk Company of Heroes wannabe has been in the works for a while now, but has always been very clear as to when it wanted to release - the 1st of September, 2020 (or 1/9/20). This is a homage to the 1920+ universe where the game is set, a timeline where the first world war kind of never ended, and everyone decided to up and invent steam-fuelled mechs.

We wonder if sticking to this deadline has proven more of a hindrance than a quaint marketing stunt. Launching at the same time as other strategy heavy-weights is always a tricky proposition (assuming gamers have limited time and funds), but if the Steam reviews are to be believed then the game could have done with a bit longer to develop.

Iron Harvest Review

Our own review for Iron Harvest is still in the works, as review code was provided too late to really give us enough time to get an article done properly. Other websites have published reviews in the interim, however, so here is a selection of interesting pieces for you to look at:



Read the rest of the story...


RELATED LINKS:


Iron Harvest Review

Strategy Gamer News Bulletin - July 24th, 2020

In Iron Harvest’s Not-Russia, it’s all about mechs with massive scythes


Iron Harvest Post-Release Answers to Common Comments

[h3]Hey everyone, wow this is incredible. So many people coming to the game, it's great to have you all. We're somewhat overwhelmed for a small team, so please be calm with us. Here’s a quick PSA:[/h3]

  • More multiplayer maps, Coop mode, player portrait frame and the other things promised as backer perks are all in the works. You’ll see regular updates in the news week and month to come.
    Find out more here in this DevBlog

  • Japanese language is coming, but with console release in early 2021. Unfortunately, this was incorrectly listed on Steam.

  • For our Backers, the cosmetic mech skin has been removed temporarily from the website to give the maximum people the chance to download their game keys. Once things have calmed down a bit, we’ll let you know that we’ve reinstated them.

  • Some of your games still say Open Beta. This is an error, but the game your playing is the full release version and this text will be patched out shortly.


  • Players who pre-ordered the game through Steam do have access to the mech cosmetic skin, soundtrack and digital artbook. Steam will shortly be making these available.