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Iron Harvest News

Iron Harvest - Offene Beta-Version verfügbar und ESL-Turnier angekündigt




Deep Silver und die Bremer King Art Games haben die Open-Beta zum bald erscheinenden Iron Harvest 1920+ auf Steam veröffentlicht und lassen euch somit bereits vor Release am Echtzeit-Strategiespiel (RTS) teilhaben, das im alternativen Universum von 1920+ spielt, kurz nach Ende des Großen Kriegs. Gleichzeitig hat man auch [...]

» Komplette News auf pressakey.com lesen

Iron Harvest DevBlog #28 - July-end 2020

News: Free Pre-season Open Beta!




It’s the moment many of you have been waiting for. You can now play the current Beta for free on PC-Steam! Judging by the response we’ve had, we’re not sure who’s more excited, you or us?!

The Pre-Season Open Beta contains:
  • A sneak-peak at the thrilling first campaign missions & cinematics. Learn the game by starting your adventure with Anna and Wojtek.
  • Skirmish mode for players to take on the A.I. alone or in co-op with a friend.
  • Challenge maps for players who really want to test their skills.
  • Competitive Multiplayer: Players can challenge each other to thrilling toe to toe battles on 1vs.1, 2vs.2 or 3vs.3 maps!
  • Competitive, prize winning tournaments. See below for details.


Please remember the game is still in Beta and we are using it to test the game before full release. Most of the core game elements are there, but we’re still polishing. We are committed to developing Iron Harvest for a long time after release. We’re always collecting feedback, talking to players, and working to improve the game. 

[h3]To play, Just click here and download the Open Beta. Have fun![/h3]

This pre-season open Beta will end with the ESL multiplayer finale during the digital GamesCom

Hyped? You can now pre-order Iron Harvest from Steam, GoG and Epic Store. This game edition comes with its own perks. Or check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here

If you’re totally new to the game, try the campaign missions and challenge maps first. Also check out 2Sk3tchy’s videos. Click here for a great beginners guide

News: ESL Tournament!




As part of the Open Beta, we want to invite you to this Pre-Season-Tournament that will test the game in a competitive environment and, whilst having fun on the battlefields, we will gather your invaluable feedback. During this tournament, we will check balancing, unit skills and player behaviour.

Now jump into Diesel Punk Mechs and fight for prizes over 7000€!

[h3]Click here for full details, 1920+ is waiting for you!
[/h3]
This is just the beginning, over the upcoming seasons and events we will keep in close touch with you, our players.

Not ready to pre-order? Click here to Wish-list us on Steam. You’ll know immediately any news, if an early access version becomes available and won’t miss September’s full release. 

News: New Cinematic Trailer!


We believe that a strong narrative single player campaign is vital to any good RTS and we also enjoy bringing even more depth to Jakub Rozalski’s fantastic world of 1920+. That's why we’re extremely proud to reveal this official cinematic trailer. 

Watch to get a good flavor of the story, characters, and the world you’ll encounter during the campaign missions. Enjoy!

[previewyoutube][/previewyoutube]

You can help us out by sharing the trailer with your friends and in social media. Feedback has been great and the more people we can reach with the trailer, the more people will have Iron Harvest on their radar.

News: Welcome to Our Discord Channel!


We have just made public what was previously our Backers Only Discord Channel. This has become a great place to chat, hangout, find players and give feedback about Iron Harvest.  We appreciate all our members and their shenanigans, makes the job worthwhile and we’re sure these fun times are set to continue.
Thanks for welcoming new players to the world of Iron Harvest and answering their questions. Let the good times roll . . . er. . . stomp.

[h3]Click to join the Offical Discord Channel![/h3]
It’s now public! Join us for all the latest news, info, find players and community shenanigans. 

Info: How Backers Can Play Vs. New Players


Our backers and early supporters who already have Iron Harvest installed can now play with new players joining with the Open Beta. We’ve implemented an “invite code” which can be created and given to friends. Here’s how.


Looking Ahead


We’re going to update the pre-season version of Iron Harvest multiple times. We’re looking forward to adding localized text for many (many!) languages shortly and we’ll also work on new metagame features, fixes, and balancing adjustments. And there are new maps for multiplayer, skirmish and challenges coming up.

Everybody in the team worked hard to get the game where it is, and we’ll keep working hard to make it the best possible version to release and beyond. Thank you so much for your constructive feedback and positive reinforcement. We are tired but excited to share Iron Harvest with you and the world.

[h3]Never want to miss an Iron Harvest DevBlog or update?[/h3]

For extra content and info, like us on Facebook and follow us on TwitterReddit and Instagram. Devs are also streaming on Twitch. Subscribe to our mailing list and you'll never miss out!

Iron Harvest DevBlog #27 - July 2020

[h2]News: Rusviets Now Playable![/h2]

Through snow and forests, the mighty Rusviet Tsardom has arrived and they’re ready to make their mark on Eastern Europe and the world of. We’re extremely excited to reveal this much anticipated 3rd Iron Harvest faction. Check out your new friends (or foes) here:

[previewyoutube][/previewyoutube]
Rest now Dobroded, sweet loyal Discord member, your work is done.

If you’re a Backer you have access to the Beta, jump in, they’re waiting for you! Let us know via Discord and Reddit what you think and share with us your cool screenshots and Rusviet moments on Facebook and Twitter.

Hyped? You can now pre-order Iron Harvest from Steam, GoG and Epic Store. This game edition comes with its own perks. 
https://store.steampowered.com/app/826630/Iron_Harvest
Or check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here.


[h2]News: Your Name in the Credits[/h2]

Sorry, Mechy McMechface has also already been taken :P

For our Backers this is your last chance to get your name in the credits of our game

We want to acknowledge your support, so please:
  • Login in at https://kingart-games.com/account
  • Scroll to the bottom.
  • Under “Surveys”, Click on the “Iron Harvest Credits Name” text.
  • Fill out the form. 
  • You must complete this before Monday July 20th, 2020. Otherwise we will not be able to include your name in the game credits for privacy reasons.
  • Please use this opportunity to ensure all your details, including name and address, are correct.


Not ready to pre-order? Click here to Wish-list us on Steam. You’ll know immediately any news, if an early access version becomes available and won’t miss September’s full release. 

[h2]News: Help Us Polish[/h2]


You can still help us out as we continue to polish the game. Weird pathfinding, navigation, A.I and unit behavior are the key areas of improvement highlighted by your feedback. However, these are also the trickiest things  to reproduce and there are many, many different reasons why things can go wrong.

We’d be grateful to anyone willing to send us short video clips (.mp4) and a short description describing why you felt the pathfinding, A.I and/or behavior you experienced in that situation feels odd to you. Tell us what happened and what you expected when you issued the order. If you’re interested in helping, please send your (small) videos and comments to [email protected]

[h2]Info: Beta Update and Change-Log[/h2]

We’ve just updated the Beta, below are some highlights from our change-log.

Thanks to all the feedback you guys sent during Beta1, and our successful Demo. We fixed over a 1000 issues and so you should see many improvements. We’d also like to shout out to 2Sk3tChy, Kaada, StackOverflow, ShaderEllipses, Xyron and Vipasyn who worked especially hard recently on some specific feedback. This Beta update will begin to address these points and inform our continued development.

The Rusviet faction has been added, enough said!

Two playable heroes for each faction added as a multiplayer/skirmish game option.


“Reserve” and “Hero Picking System” added. Reserves are reinforcements you can deploy from your HQ. You get two reserves: one you can deploy once you have a barracks or workshop, and one when you upgrade one of these buildings. Certain units can only be put in certain reserve groups and you have a limit to how many units can be in your reserves. Reserves, however, increase your overall population cap. This method is also how you can deploy your hero, which you’ll pick along with your faction. Be sure to let us know what you think as we trail this new system.


Reworked Victory Point bonus system added based on your feedback. Now the longer someone holds a strategic position, the more it is “worth” for the other players when it comes to Victory Points. Over time, up to 5 lights appear above a flag. The more lights are on, the bigger the bonus an enemy gets if they decap that point and visa versa. This means a flag that changes hands all the time isn’t worth that much anymore and flags can’t be exploited for cheap 50 victory points anymore. 


Bunkers have been reworked to be unique for each faction and bring greater faction diversity.
  • Polania’s bunkers are better for garrisoned infantry because the allow 360 firing radius. They also serve as good lookouts due to increased vision range.
  • Saxony’s bunkers are based on streamlined prefabs, meaning they are cheaper, but not as resistant. Their built-in weapons are more effective at outright killing large groups of enemies, rather than suppression.
  • Rusviet has heavily armored, but expensive bunkers. They're not as effective for garrisoning infantry due to a more limited firing radius, but their built-in weapons are generally much stronger and have wider firing cones.
For example, each factions cannon bunker has a different firing radius.

[h2]New “Hold The Line” challenge map added.[/h2]


Captured resource buildings change their visual models to your faction when upgraded.

Middle bridge on the “Border River” 1 vs. 1 map has been widened to accommodate the largest mechs.

When interacting, the interaction progress of a unit decreases if receiving damage. This addresses previous feedback about units being able to easily capture resource points and flags while under heavy attack.

Interface element for Real-Time and Match Time added.This can be enabled in the settings.

Repairing Mechs at your base has a new cool-down and adjusted costs. This addresses feedback regarding instant base heals for retreating foes.

Added interface icon for units occupying structures.

Multiple bug fixes for lots of units.

Added additional visual feedback for PZM-9 "Strażnik" Overdrive ability.

Added reload Indicator U.I. as requested by the community.

Fancy new Rusviet themed main menu background screen. In the final game you can unlock a background for each faction and choose your favorite.


Meta-game additions and adjustments to medals. This is us getting the bonus goals (extra challenges to complete on missions for fun and profit) into the game and them having proper XP values for players. This won’t be very visible in this version, but it’ll be big for when we launch.

Saxony Sd. KS 78 "Isegrim" smokescreen ability added.


General performance improvement and optimizations.

Due to all these updates, old saved games will no longer work with this version.

V-sync option available in the settings as requested by the community.

More than 200 new unit sounds, and variations added. So, crank it up to 11!

If you've already claimed your early supporters game, please also join us in our Backers-only Discord Channel for all the latest news, info and discussion. You'll find the link here. 

[h2]Looking Ahead[/h2]

As you can imagine, with only 6 more weeks until release a lot is happening. We’ll reveal more, including faction trailers, edition details and some post-release plans.

Towards the end of this month we’ll be opening our Discord channel to the public. Stay tuned for that announcement and feel free to alert your mates for more Iron Harvest community shenanigans.

[h3]Never want to miss an Iron Harvest DevBlog or update?[/h3]

For extra content and info, like us on Facebook and follow us on Twitter, Reddit and Instagram. Devs are also streaming on Twitch. Subscribe to our mailing list and you'll never miss out!


Iron Harvest - Neues Video zum Echtzeit-Strategie-Spiel stellt die Rusviet-Fraktion vor




Deep Silver und die Bremer KING Art Games stellen mit einem neuen Gameplay-Trailer zu Iron Harvest 1920+ die erste Fraktion im bald erscheinenden Echtzeit-Strategie-Spiel vor. Das erste Video der "Faction Feature"-Reihe widmet sich der Rusviet-Fraktion, welcher es "nach dem Großen Krieg und kurz vor der Revolution [...]

» Komplette News auf pressakey.com lesen

In Iron Harvest's Not-Russia, it's all about mechs with massive scythes



Iron Harvest is shaping up to be the Company of Heroes-meets-Dieselpunk mech game we never knew we wanted and we're getting closer to its September release date (the same day as Crusader Kings 3, as it happens). We're tempering our excitement, but things look promising at any rate.

As we near launch, the developers are starting to share more information and snippets about the game, starting with in-depth faction overviews. Being set in an alternative universe, the factions in Iron Harvest are familiar but different. Rusviet is essentially an interpretation of the Russian Empire had it not collapsed towards the end of WW1 and fallen into civil war.

The 1920+ variant is faring little better though - social tensions and internal strife are only being kept in check because of the on-going wars. As those wars start to lessen the people are starting to remember that, actually, they'd very much like to not be exploited anymore.

Apparently their cynical approach to civil liberties extends to how they design their mechs as well, if their official faction video is anything to go by:



Read the rest of the story...


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