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Devblog 41: Iron Harvest one Year!



One Year Iron Harvest! New Video incl. Outlook! New Map!
  • News: Iron Harvest Year One Video
  • News: Live Patch 25
  • News: New Map “Night Raid”
  • News: Kickstarter Rewards Update
  • News: PS5 & Xbox Series X|S Release Date
  • Info: Changelog


News: Iron Harvest Year One

Iron Harvest has been released one year ago, 1.9.20 (September 1st, 2020)! In this video we look back at our first year since release and tease some things to come. Go check it out!

[previewyoutube][/previewyoutube]

Some of the free updates in year one include:
  • 10+ new maps
  • The new game mode “Drop Zone”
  • The Iron Harvest codex
  • Flying units and anti-air batteries
  • Ping system
  • New hero abilities
  • Unit skins & cosmetics
  • And we are now in our fourth season


We also released the Rusviet Revolution mini-campaign and the full-blown addon “Operation Eagle”.

Operation Eagle Is Now Available To All For €19,99 here on Steam


News: Live Patch 25

Or 25th live patch will go live 1.9.21 (September 1st 2021) on Steam, GoG and Epic Store. The patch for the Microsoft Store Xbox Game Pass for PC will arrive with a small delay for technical reasons. Here are some of the highlights:
  • New Map “Nigh Raid”, see below.
  • New “Skip Mission” button that enables you to skip a mission after defeat.
  • You can now build Anti-Air turrets.
  • We adjusted the “easy” and “normal” difficulties. Since our AI improvements, some missions are harder than intended. With these adjustments, Enemy Units will have lower HP and much lesser DPS on easy and only lesser DPS on Medium (HP stays untouched).

Changelog: See below.

News: New Map “Night Raid”


The fighting has dragged on for weeks, with rain-steeped trenches and craters where once fields and forest were. A night strike has been ordered by high command in the hopes of catching the enemy by surprise and breaking the stalemate once and for all.

New: Kickstarter Reward Update


As more and more parts of the world go back to a somewhat normal situation, we finally can finish the last Kickstarter rewards and get them to Germany for packing and shipping.
We can’t wait to show you the great artbook and the weapon’s manual – they turned out great. What we can show you already is the production of the signed art prints from this week! The creator of the World of 1920+ - Jakub Różalski himself - signed every high quality art print.







News: PS5 & Xbox Series X|S Release Date

As mentioned in previous DevBlogs, we are working hard on the console versions of Iron Harvest and the new console generation is progressing better than expected! Together with our Publisher Prime Matter we decided to bundle everything into one big version: The “Iron Harvest Complete Edition”, including the Rusviet Revolution DLC and the Operation Eagle Addon.

The Iron Harvest Complete Edition releases physically and digitally on October 26th on PlayStation 5 and Xbox Series S/X and will be available for 49,99 €/$.

Reminder for Kickstarter backers: Free console upgrade


If you backed the PlayStation 4 or Xbox One version, you can change your console pre-order (free of charge) to a next gen version of Iron Harvest.

  1. Click here to go to your game order on our website.
  2. You’ll see a "Digital Copy for PS4" or "Digital Copy for Xbox One" depending on your order. Below this element you’ll see "Digital Copy for PS5" or "Digital Copy for Xbox Series X/S".
  3. Click one of the links, confirm and then you’re all done. Be careful, this action cannot be reversed later.




Info: Changelog


As always, we worked on many improvements and fixes based on your feedback.

Fixes

  • The "!" bubble on the main menu is now appearing again when season objectives are completed. 
  • The Level Modern Times will now always ends after surviving for 5 Minutes 
  • Prince will now behave correctly while using the “Lay Waste” ability  
  • Prince will now use his abilities immediately when the target is withing range 
  • Units will now walk on the frozen lake on Arctic Storm  
  • Fixed a bug with the target selection of Lechs’ “Relentless Fury” ability and clarified in the tooltip that this ability will hit at most 5 targets.  
  • Fixed a bug that could let Gulyay Gorod get stuck while retreating  
  • Potential fix for the spinning train cannon  
  • Smoothed out Brunhildes Mortar Animation 
  • AI can now use the Skybike properly  
  • Retreat Icon on Air Units is now fully visible  
  • Wojtek Health now remains the same when Anna enters a garrison  
  • Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games.  
  • … and more


Balancing Changes
 

Smokescreens 
There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore. 
 
Polania 
Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire. 

  • Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820. 
  • Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters. 


Mocny:  Mocny feels underpowered compared to other artillery mechs. We increased the damage and reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.  

  • Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds. 
  • Increased damage while deployed against medium from 75 to 90. 
  • Increased damage while deployed against heavy from 65 to 90. 


Saxony  

Eisenhans:  We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.  

  • Increased projectile speed from 6 to 2 seconds.  
  • Increased damage on unarmored from 30 to 60. 
  • Increased damage on light/medium from 40 to 60. 


Prince:  
Increased Prince’s repairspeed 

Rusviet 

Olga:  Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage. 

  • Reduced Olga detonator damage against unarmored from 150 to 120. 
  • Reduced Olga detonator damage against light and medium from 250 to 210. 
  • Reduced Olga detonator damage against heavy from 200 to 170. 
  • Reduced Olga detonator damage against structures from 150 to 125. 
  • Reduced Olga veteran threshold from 1500 to 1300. 
  • Reduced Olga elite threshold from 4000 to 3500. 

  
Usonia 

We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.  

Common  

Gunship:  The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.  

  • Reduced anti-air MG damage 
    On unarmoured from 10 to 3. 
    On light from 4.5 to 3. 
    On medium from 3.5 to 2.5. 
    On heavy from 3 to 2. 
    On structure from 0.1 to 0.5. 
  • Increased reserve coin cost from 2 to 3. 
  • Reduced splashradius for Gunship anti-ground weapon. 


Stay up to date and get involved with all things Iron Harvest by joining us on:
Our Official Discord Channel! Facebook    Twitter    Reddit    Instagram
Devs are also streaming on Twitch!  

DevBlog 40: Anti-Air Turret Tease and fixes



[h3]Ground Forces Rally As We Tease Anti-Air Turrets, More Console Progress And Make Balance Changes and Fixes![/h3]

Welcome to July’s DevBlog, which is accompanied by a free update to the game. Apologies for the technical hitches that prevented us from releasing this last week.

Read on for all the details, knowledge is power commanders.

[h2]Info: Anti-Air Turrets Tease[/h2]



We’ve seen your feedback since releasing Operation Eagle. Thank you for it, and based on it, we are happy to reveal that buildable Anti-Air Turrets are coming with the next patch

However, for gameplay reasons, Anti-Air Turrets will be a base defense and so only buildable in the HQ zone. All factions can build them using engineers and they will serve as a building to protect HQs from air-based units if the players fear aerial assaults. Players will have to making the decision to invest precious resources into them, but our thoughts on balancing them will likely head in the direction that they are relative cheap, and that building two or more can be viable depending on how the game is progressing.

[h2]News: Backers Artbook Tease![/h2]



Looks great! We're making progress, but still waiting for all goodies to arrive at HQ before we can then package them up into the backers bespoke editions and send them out to you. We’re very grateful to our backers, not only for their support in getting the game made, but for waiting with us on the physical goodies. Hang tight!

If you haven’t seen them yet, we have photos of the metal figurine, medals and battle-bag here.

We’ll let you know the moment there’s more worthwhile news, so keep your postal address up-to-date here.

[h2]Info: Changelog 23[/h2]

General Changes:
  • Fixed an issue on Usonia’s 2nd mission “Hostile Takeover” where players sometimes could not progress past the final cutscene.
  • Fixed an issue that caused a fatal simulation error on “Beachfront Stronghold” 2v2 map if slots 1 or 3 were empty upon the games start.
  • Infantry is now immune to tumbling while they are retreating.
  • Suppression icon will now appear again on the unity card of infantry.
  • Partial fix for an issue on Rusviet Revolution’s 4th missions “No Signal” that prevented players to progress past a the cutscene after entering the radio tower.
  • Beachfront Stronghold cover location updates to alleviate squads splitting between levels. Additional cover locations now correctly spawning on upper bastion levels.


Balance Changes:

Common faction units

Skybike:
  • Increased Anti-air damage vs. light from 2.5 to 4.5.
  • Increased Anti-air damage vs. medium from 1.5 to 3.5.
  • Increased Anti-air damage vs. heavy from 2.5 to 3.


Gunship: The combination of aircraft movement and high damage output made the Gunship just too good of a pick in a lot of situations. We are tuning down the damage a bit to give the other dedicated anti-mech mechs more situations to shine.
  • Reduced damage vs light/medium/heavy from 150 to 120.


Airlift:
  • Reduced reserve coin cost from 2 to 1.




Anna and Wojtek: Their strength and versatility gives them the edge over other early-game heroes and most groups of infantry available when they enter with Reserve 1. Tuning Wojtek down a bit reduces the overall power while maintaining Anna’s strength as a sniper.
  • Reduced Wojtek's HP from 400 to 350.
  • Reduced Wojtek's damage against infantry from 40 to 30.


Zolw (troop-transport mech):
  • Increased Reserve deployment cost from 350 to 400 iron and 120 to 135 oil.




Ognivo (flamethrower mech): Where Ognivo shines the most is when the veteran ability is unlocked. Reaching veterancy is a bit too difficult, therefore we decreased the amount of XP necessary to reach it.
  • Reduced veterancy threshold from 2000 to 1400.


Barracks and workshop: The longer build and upgrade times for Rusviet sets them a bit too far apart from the other factions in matches where it comes down to every second and every single bar of iron.
  • Reduced Workshop and Barracks build times from 55 to 45 seconds, and 55 to 50 seconds, respectively.
  • Reduced Advanced Workshop and Advanced Barracks upgrade time from 65 to 45 seconds.
  • Reduced Advanced Barracks upgrade cost from 120 oil to 110 oil.
  • Reduced Workshop build cost from 140 oil to 120 oil.
  • Reduced Advanced Workshop upgrade cost from 575 iron to 520 iron.




Salem (MG mech): Due to its high accessibility and high damage output in the early game, Salem is able to reach Veterancy too quickly, creating even more of an advantage. We delay the time Salem hits the battlefield and the veterancy upgrade to give enemy infantry a bit more breathing room.
  • Increased build cost from 300 iron 80 oil to 330 iron 95 oil.
  • Increased veterancy threshold from 1500 to 2000.


Captain William Mason:
  • Increased Turret Relocate cooldown from 30 to 50 seconds.
  • Increased Turret Requisition cooldown from 80 to 100 seconds.


Admiral George Mason: The combination of George’s distinct attributes make him a difficult to counter. We are reducing his stats across the board to give players more room to come up with answers to him while keeping an eye on the fact this unit cannot be revived once killed.
  • Reduced HP from 1300 to 1200.
  • Increased reserve coin cost from 2 to 3.
  • Splash damage vs. Unarmored decreased from 50 to 40.
  • Reduced shell damage vs. unarmored reduced from 50 to 40.
  • Reduced shell damage vs. light reduced from 50 to 45.
  • Reduced shell damage vs. medium reduced from 40 to 30.
  • Reduced shell damage vs. heavy reduced from 40 to 30


[h3]Undecided? Wanna get a mate involved? Next Monday Brings a 75% sale![/h3]


[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!

DevBlog 39: New 2v2 Map and more!



[h2] News: New Operation Eagle 2v2 Map “Beachfront Stronghold”![/h2]



This coastal fortress is the first line of defense against invaders from the sea. Gaining control over this war-torn area with its fresh wounds from previous battles is a big challenge, but vital for victory.

You’ll notice on the minimap one player from each team controls a forward AA, watching the skies for those early forays.

This new map is available to all players with the Operation Eagle DLC. If you don’t own the Add-on, you can still play it via ranked and multiplayer as well as skirmish mode if another play who owns Operation Eagle hosts the game.

[h2] Info: Standalone Now Upgradeable[/h2]


For those of you not quite ready to bite the Iron Harvest bullet, you now have a cheaper point of entry.

Operation Eagle Is Now Available Standalone For €19,99 here on Steam 

This means if you buy Operation Eagle, but not the main game, you can:
  • Play the full Usonia Faction Campaign
  • Play all the new multiplayer/skirmish/custom matches maps
  • Play on the new maps as host of a custom game
  • Play Polania campaign missions 1-5 (Tutorial)
  • Play multiplayer/skirmishes with Usonia or Polania
  • Choose from a selection of multiplayer/skirmish and challenge maps


To play Usonian on GoG and Epic Games Store, you will need to already own the base Iron Harvest game when you buy Operation Eagle

[h2] Info: New Publisher[/h2]


“O.K. so this past year was a challenge for everyone, but we released Iron Harvest together with DeepSilver and thanks to their support, we’ve been able to develop dozens of patches, new maps and even a big addon for you.

And you – the community – are just as incredible as you’ve always been since the Kickstarter days, and it has been a great privilege to meet so many of you on the events all over the world. Having no Gamescom, PAX or other events this year is another gut punch.

We long for the day we can meet you guys and gals at a gaming event, but the future is still bright. The same team that has worked on Iron Harvest on the publisher side has been added to “Prime Matter”, a newly created premium publishing label, with Iron Harvest as one of its legacy games.

While the team remains the same, it’s exciting to start something new and grow in a different direction. We’re working hard on the console versions, to finally get the Kickstarter physical assets to Germany to ship it to you and we can't wait to show you more, all under the new black and red (Rusviet?) flag of Prime Matter!” - Julian Strzoda (Iron Harvest Producer)

[h2]Rookie Tournament & Finding Players [/h2]


The Multiplayer community is alive and kicking! (with those mech legs)
If you’re ever curious about stepping up your game, but worried about instantly being stomped by the pros, then this is the tournament for you.

A great way to learn, meet like-minded commanders and hey there are prizes to be won!

[h3]Click to find all the details and the great folk of the Community Tournament Discord Channel. GLHF![/h3]

Although, we also know many of you prefer comp-stomping A.I. in skirmish mode over Multiplayer (why not both?). Therefore, we’ve created a special channel on our Discord server for you to find like-minded commanders to team up with.

[h3]Join our Discord channel and go to #find-singleplayers for coop comp-stomping action![/h3]

Remember, communication will always be overpowered.



[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!

Welcome to Koch Media's brand new premium gaming label !

Welcome to Koch Media's brand new premium gaming label !



We are working with incredible developers all around the globe to make immersive and diverse titles that are above all engaging and fun!

Wondering what's already in store and what more is coming up? Check out our publisher page and follow us to see everything Prime Matter has cooking!

Iron Harvest's new American faction DLC is out now

Dieselpunk RTS game Iron Harvest just got bigger. The Operation Eagle DLC, which adds the new America-style Usonia faction, is available now, adding what appears to be a giant ironclad dirigible - as well as other aircraft - to the battlefield.


The zeppelin in question is capable of belching huge gouts of fire down from on high, but there are smaller flying machines to take to the skies as well. Operation Eagle adds more than 20 new units to Iron Harvest, including new flying units and air defences for all factions already in the game. There are also new multiplayer maps, new skins, and new seasonal challenges on the way.


There's also a new Usonia single-player campaign, where you'll meet the three new playable Usonian heroes. The add-on also includes playable allies from the Arabia faction, who you catch a few glimpses of in the launch trailer below. There's a lot going on, and it's clear that the addition of air units is going to add a lot of new options and challenges to Iron Harvest.


Read the rest of the story...


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