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Iron Harvest News

Iron Harvest Is Now Unleashed!

[previewyoutube][/previewyoutube]
[h2]The game contains: [/h2]
  • The trials and tribulations of three competing factions and the story that engulfs their heroes in over 20 single player campaign missions.
  • Three factions with dozens of unit types.
  • Hone your skills with each faction in unique challenge maps.
  • Set up your own battles in skirmishes against A.I. of various difficulties.
  • Battle in online multiplayer against players throughout the globe
  • Dynamic covers and next-level destruction.
  • Player customization through cosmetic rewards for in-game achievements.

This is one of the biggest RTS games in along time with a total unique aesthetic. We’re a live team who will be supporting the game for the foreseeable future with updates that will bring more game content. All based on community feedback.

[h2]This is what the press says:[/h2]

Iron Harvest is one of the best RTS games to release in recent memory.
93% - Nicholas Downie, Lords of Gaming.

The spectacle of any given Iron Harvest match is phenomenal.
- 82% - Rick Lane, PC Gamer.

Iron Harvest could be best described as Company of Heroes with Mechs. That's high enough praise in itself and Iron Harvest lives up to it.
- 80% - Chris Wray, Wccftech.

You have a first world war setting (somewhat, it's 1920) and giant mechs to destroy everything with. Do you need anything else?
- 90% - Andrea Giongiani, IGN Italy. (Italian)

“Iron Harvest 1920+ is not just another RTS. Its original setting and ingenious system of changing units make it a game to consider in the real-time strategy genre.”
- 85% - Ismael Mercado, 33bits. (Spanish)

Iron Harvest 1920+ is not just another RTS. Its original setting and ingenious system of changing units make it a game to consider in the real-time strategy genre.
- 85% - Ismael Mercado, 33bits. (Spanish)

“Iron Harvest has the best RTS-campaign since Starcraft 2!”
- 84% - Martin Deppe, GameStar. (German)

[h2]If you're new:[/h2]
[h2]Welcome, you can buy game editions with various perks from:[/h2]
[h3] Steam [/h3]
[h3]GoG[/h3]

[h2]If you’re a Kickstarter backer or early supporter:[/h2]
[h3][/h3]
Please remember to log in with the same email address you used to back us during the early support phase.[h3]
  • Select either a PC Steam or GoG game key.
  • Install and get stomping!
[/h3]
If you’ve been playing the open Beta and keep playing via Steam, your progress and unlockable will be kept. However, all player levels will be reset, medal’s lost and save games invalidated.

The physical goodies as part of your edition’s perks are still on their way. Covid-19 sadly disrupted our global production, manufacturing, and shipping ability. We are planning to get these out to you before Christmas. Keep your shipping address up to date here.

The console release is scheduled for Q1 of 2021 (more details here). However, all console backers also have access to the game on PC.

[h2] Quickly get your mech up to speed with these beginner guides:[/h2]
[previewyoutube][/previewyoutube]
Subscribe and follow mega fan 2Sk3chty who always has the most up to date strategies and mechanized fun.

[h2]For greater detail, click here for a great fan-made guide by CloneorNot.[/h2]
It’s just like an old school game manual. Viva La RTS!

We’re very grateful to these fans who have jumped into the fray and created these great resources for players. You guys are mech-tastic!

[h2] Lore-lovers rejoice![/h2]
The Templin Institute has scoured the lands of 1920+ to collate the deepest insider information for you. He’s bringing you a week of lore videos that explore the factions and world of Iron harvest. Subscribe and check out the first video here:
[previewyoutube][/previewyoutube]

[h3]This is just the start. Big Mechs = Big Plans![/h3]

[h3]Stay up to date as we continue to progress by joining us on:[/h3]
[h3] Our Official Discord Channel! [/h3]
[h3] Facebook[/h3]
[h3]Twitter[/h3]
[h3]Reddit[/h3]
[h3]Instagram[/h3][/h3]
[h3] Devs are also streaming on Twitch! [/h3][/h3]

Iron Harvest Beta Revoked, Get Ready For Full Release.

PSA: Everyone, the Beta Steam Keys have been revoked while we prepare for full release
Don't panic if your Iron Harvest game has disappeared, you will get a new game key when we release very shortly.
We know your all super keen and we're almost there. Please be patient as we work the details out, all will become clear when we're ready. This is rolling on going process but in order to issue new keys for tomorrow release we have to revoke the old Beta keys you have.

We'll announce full instruction on how to get these as soon as we release.

In the meantime enjoy the Polania Faction Feature Trailer!
[previewyoutube][/previewyoutube]

Iron Harvest DevBlog #29 - August 2020

[h2]News: September 1st, It’s Happening![/h2]

We release in only 5 more days!

Firstly, a massive thank you to all our backers no matter what level you supported us at. We’re also grateful to all the newer player who came to the Open beta and who have been so supportive and engaging. We wouldn’t be where we are today if it weren’t for all of you.

Together, we’ve come a long way since our concept stages and our hugely successful $1.4 million Kickstarter campaign. It’s still great to see so many people who share our vision for a classic RTS game.



These are some of the custom portraits painted for our "rather handsome" You-in-the-Game Backers. You’ll have a chance later to unlock these for yourself.



The Free Open Beta is still available until release, just click here, download the game and Have fun!

[h2]Info: ESL Tournament and Digital Gamescom [/h2]

To get our oil pumping for Iron Harvest’s release, we are at Digital Gamescom 2020! In the “before-times” we’d physically be in Cologne, Germany. Now everyone can join in the festivities online here.

Here’s our streaming schedule:

During the past 4 weeks we’ve been seeing some really gripping games as part of four ESL qualifier tournaments. Congrats to all who played and those who won prizes. We now have four great community players who will play this weekend in the play-offs and final for the chance to win over €5000 in prizes!





Ready? You can now pre-order Iron Harvest from Steam, GoG and Epic Store. This game edition comes with its own perks. Or check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here

[h2]Outlook: But Wait, There’s More![/h2]
September 1st release is only the beginning. Beyond, you can expect:
  • Us to continue to monitor and respond to your feedback. We’ll keep updating.
  • Kickstarter bonus campaign (4 missions, taking place after the story of the main game)
  • More multiplayer and challenge maps.
  • New game modes.
  • Multiple seasons with new challenges & rewards.
  • Regular balancing adjustments based on feedback & data.
  • Xbox one and PS4 release (currently aiming for Q1 of 2021)

In short: We want to keep going, see what works and add new features and content based on your feedback.

Here’s a sneak peek at a WIP no-man’s land style 3 vs.3 multiplayer map called "The Great Wastes"

Stay up to date as we continue to progress by joining us on: Our Official Discord Channel! Facebook Twitter Reddit  Instagram Devs are also streaming on Twitch!

Hotfix for 11.5

[h3]Hey everyone,[/h3]
my this is all getting rather exciting as we are only 6 days before release. More news in tomorrow's DevBlog.
[h3] Small hotfix for patch 11.5 now in preparation for this weekends events:[/h3]
  • Fixed offline mode. If you were unable to connect to online services, we fixed potentially connectivity issues in territories like China.
  • Fixed flamer bridge VFX bug.
  • Sandbags no longer give XP to engineers, prevent an exploit.
  • Changed match start sequence countdown.


And in case you missed here's a nice video about the music of Iron Harvest
[previewyoutube][/previewyoutube]

Pre-Season (Open Beta) Patch Notes (0.11.5)

[h2]Greetings Harvesters,[/h2]
We’re stomping ever closer to our September 1st release date and we have another one of our regular updates for you. Your feedback from the previous patch notes has been invaluable in helping us to prioritise at this crucial time. Remember, we will continue to update the game frequently. Here are the changes we’ve been able to make in this 3rd week of Open Beta.

[h2] General Changes:[/h2]

Melee: The melee system has changed. Infantry units will no longer engage enemies in melee unless explicitly ordered to or when they are attacked in melee themselves. They will also leave the melee state earlier/easier if they can.

Cover 1: Fixed several issues that prevented units from going into cover when ordered to do so as well as caused units to exit cover when not ordered to.

Cover 2: You can now hold the right mouse button and drag an arrow over a cover to set the orientation you are looking for. Selected units will try to find cover nearby in the direction you set.

Production building hotkeys: F1, F2 and F3 now select the HQ, Barracks, and Workshop, respectively. Double-press to focus the camera on the corresponding building.

Chat: It is now possible to disable hovering over the in-game chat to open it. It is also possible to disable the in-game chat entirely.

Mission challenges:
  • Bonus objectives have been added to the available campaign missions that provide additional challenges and rewards.
  • Fixed some season tree rewards that did not unlock when the appropriate medal was earned.

  • XP values for missions have been adjusted. This may cause your Player and Faction Levels to drastically increase if you played a lot previously.
  • The deadline for achieving all the pre-season rewards has been extended to August 31st. You have until then to earn your rewards and unlock the cosmetics that give you pre-season bragging rights. Achieve all 30 and mama bear (Wojtek’s mothers) will be all yours for the petting.



[h2]Balance changes:[/h2]

Reserve Pacing: To boost Workshop and Tier 2 Heroes, we made some adjustments to the Reserves.
  • Tier 1 Heroes now cost 2 points for reserve picking.
  • Reserve 1 cost increased.
  • Reserve 2 does not require Reserve 1 to be deployed first anymore. It now requires both a Barracks and Workshop, with at least one of the two being upgraded.


SHM-60 "Groza" (Rusviet Exosuits):
While a single Groza squad performed as desired, their spammability was a problem. The changes we’ve made are of minor impact individually, but overall decrease the attractiveness of having multiple Groza squads without removing the viability of a single squad.
  • Movement speed reduced.
  • Jump damage reduced.
  • Exosuit healing from base now costs resources (this applies to all Exosuits).
  • The XP needed to reach veterancy increased.
  • Increased iron cost.


Olga: We nerfed Olga a bit and we will keep an eye on her.
  • HP decreased.
  • Detonator damage decreased.


Polania: To bolster individual unit power for Polanian troops, we did the following: 
  • Smiały damage increased.
  • Łowca HP and damage increased.
  • Riflemen range increased.


Faction Variance: The difference between Rusviet and Polania wasn’t clear enough in the early game. Therefore, we’ve adjusted the prices of production structures and mechs to create more defined match pacing for each faction.
  • Polania: Barracks, Advanced Barracks and Workshop are cheaper.
  • Rusviet: Workshop and Advanced Workshop are more expensive, but mechs cost less.
  • Saxony: Remains unchanged in comparison to the other factions, having moderate costs for buildings and units but powerful individual units.


[h2]Map changes:[/h2]
Thanks to your feedback, we are still finding a few issues with collision, navigation, and cover. We’re working hard to address them. All multiplayer maps have been overhauled to improve the game experience and we continue to monitor this. The location and number of resource and weapon crates has changed on nearly all maps to better address balance inequalities and to spice up the early game. These may change again in future updates. We also fixed some collision and navigation issues on most maps that especially affected larger mechs.

Deserted track: Corner areas have been cleaned up to prevent some unintended cover behaviour.

Border River: Changes here are still work-in-progress.

Oil Spill: The positions of the oil pumps in the river have been adjusted and some trees removed that lead to the industrial site. This ensures they are equally reachable. We’ve added more explosive barrels to the industrial site so that more tactical opportunities are available.

Industrial Area: The ramps leading up to the corners have been increased to make early game turtling harder. An oil pump from the corner has been switched with an iron mine close to base so that it is less likely that one team has no oil at all

Crash Site: Bunkers were removed because they no longer serve their original purpose and often ended up in the way. Replaced the Destroyer Cannons with the proper wrecks to prevent confusion. 

Restless Woods: We took two of the iron mines and moved them into the wide empty space between allies to enable more dynamic and shifting battles that include all players across the entire map. Colliders have been adjusted that often prevented the Destroyer Cannons from aiming and shooting properly. We’ve enlarged the bridge towards the central oil pump to ensure both sides can always field large mechs.

For those of you interested in greater details and reasoning behind these changes, we’re preparing a longer explanation for you. Stay tuned for that announcement.

[h2] Official Iron Harvest Story Trailer:[/h2]
One of the great things about Iron Harvest is the immersive world of 1920+ and its lore. We know you’re also captivated by it and so we are excited to release this Official Story trailer to give you a taste of what you’ll experience in the full campaign. Enjoy!
[previewyoutube][/previewyoutube]

[h2]Official Saxony Trailer:[/h2]
We’ve also revealed the official Saxony campaign feature trailer. Glory to the Empire!
[previewyoutube][/previewyoutube]