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DevBlog 38: Operation Eagle Has Landed!



[h2] News: Operation Eagle, Has Landed![/h2]

[previewyoutube][/previewyoutube]

If you own the main game and buy Operation Eagle, or have the Deluxe edition (not Kickstater or backers edition), then you’ll unlock:
  • The new Usonia Faction with over 20 new units
  • The Usonia Campaign (Singleplayer & Coop) with 7 brand new missions and more than 25 minutes of new cinematics
  • Three new playable heroes
  • New flying units for all factions
  • New anti-air defences for all factions
  • New multiplayer maps
  • New playable allies in the Usonia campaign
  • Dozens of new skins & seasons to come


[h3]Operation Eagle Is Now Available To All For €19,99 at:[/h3]
https://store.steampowered.com/app/1341702/Iron_Harvest__Operation_Eagle_DLC/

[h3]Operation Eagle will also be standalone exclusively on Steam from our main page[/h3]
https://store.steampowered.com/app/826630/Iron_Harvest

This means if you buy Operation Eagle, but not the main game, you can:
  • Play the full Usonia Faction Campaign
  • Play all the new multiplayer/skirmish/custom matches maps
  • Play on the new maps as host of a custom game
  • Play Polania campaign missions 1-5 (Tutorial)
  • Play multiplayer/skirmishes with Usonia or Polania
  • Choose from a selection of multiplayer/skirmish and challenge maps


[h2] News: Templin Institute Lore Video [/h2]
It is always a pleasure to work with the astute archivists of the Templin institute to add more flavour and lore to the amazing world of 1920+. They’ll be airdropping the latest lore later today (Thursday May 27th) at 21:00 CEST and Streaming an hour later.
[previewyoutube][/previewyoutube]

[h2] News: Usonia Unit Breakdown[/h2]
Familiarize yourself with the forces of Usonia with this faction reveal video.
[previewyoutube][/previewyoutube]

[h2] News: Story Trailer[/h2]
As with all things Iron Harvest, Operation Eagle will take you on an expansive story arc where morality is neither black nor white. Will Usonia be conqueror or oppressor?
[previewyoutube][/previewyoutube]

[h2]News: Goodies Giveaways and Streams[/h2]

As a thank you to our community, we are offering many physical goodies from the Deep Silver Collector’s Edition. These are different to, and available separately from, the backers rewards which will hopefully begin shipping this summer.

[h3]Click Here To Enter The Goodies Giveaway![/h3]


Join Sir Tobi and The Iron Doctor as they fly high and offer plenty of chances to win physical goodies. Join in the shenanigans here!



We’ll also be celebrating with our crazy friends the Lords Of Gaming on the Iron Lords podcast. We had a ton of laughs last time and we’re sure this time, with the added fun of Usonia, it’ll be a blast ;) Join us here!


[h2] News: Rookie Tournament[/h2]
While airships are cool, one of the best things about Iron Harvest is the community and the events you organize. The pro and casual competitive scene has evolved and grown a lot since release. It continues to be our great pleasure to watch and support this.
Click here to read the rules

With the arrival of Usonia, the multiplayer game has been thrown wide open and so there is everything to play for. We’re looking forward to seeing your strategies adapt.

[h3] Click to find the great harvesters of the Community Tournament Discord Channel. GLHF! [/h3]

[h3] Info: Changelog 22[/h3]
Thanks to players feedback, we’ve implemented a ton of changes to improve the game experience when playing against A.I.
  • We’ve reworked how the A.I. chooses which units are most effective for the current task or for destroying certain units
  • The A.I. is more responsive when they detect hostile forces and groups start building combat strategies immediately
  • We’ve revamped the A.I. at all difficulty levels to make them more distinct from each other. In particularly, Easy and Insane are affected the most, with Easy no longer idling for extended durations, while Insane will put up much more of a fight throughout the entire duration of a match
  • We’ve tweaked A.I. at all difficulties to use unit abilities where available and applicable
  • The A.I. now features an improved decision making in combat situations, resulting in better strategies when to push or to retreat
  • Unit A.I. is now prevented from relentlessly chasing retreating enemy units. They will break off pursuit after a brief period if they can't kill their target
  • Increased the chance that the A.I. will use small unit groups to quickly conquer objectives
  • A.I. now deals with barbwire more intelligently, either cutting or navigating around it
  • Reduced the chances that A.I. will all-in rush your base at the start of the game


As a result of all these improvements we’ve had to adjust the main campaign maps to restore their original spirit. This increased the general campaign difficulty which we then reduced again through other means while still keeping the smarter A.I. and enemy behaviours. Therefore, many old campaign maps are now more responsive, dynamic and fun than ever before!

General Changes:
  • Fixed a rare case whereby you could target your own units with attack and abilities. For example, Gunter can no longer target allies, and himself, with his punch ability
  • Fixed an exploit that allowed building multiple HQs in team games
  • Tons of smaller fixes and improvements

These changes and improvements regrettably, but unavoidably, mean that in-mission saved games files from before this update are invalidated. We apologize for this inconvience but campaign progression is unaffected.

Balance Changes:
For skirmish/multiplayer, Usonia changes everything. Everyone will be experimenting with them to figure out what works best. As the chaos on the battlefield unfolds, we will be monitoring the game closely, collecting game data and making assessments. It will require time for the dust to settle, but no doubt we will have to modify the games balance once an accurate picture emerges.

[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!


Iron Harvest Operation Eagle Story Trailer Revealed!

[h3]We reveal the new characters and war machines of Operation Eagle[/h3]
[previewyoutube][/previewyoutube]

Just over a week to go until Operation Eagle arrives and the commanders of Iron Harvest face new challanges. Battle across ice fields and deserts as you master new flying technology in the world of 1920+

[h3]Click to read our annoucement DevBlog for more details
[/h3]
[h3]More Usonia Artwork for your inspiration[/h3]











[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram

Iron Harvest is getting an American faction with a giant freedom zeppelin

Things are about to get good and loud in alt-history RTS game Iron Harvest, because the Americans are coming. Operation Iron Eagle, a standalone DLC for Iron Harvest, arrives May 27, and it's introducing the new faction along with a whole new single-player campaign.


The Usonia faction has 20 brand-new units to bring to the field, including a gigantic steampunk zeppelin, which you can get a peek at in the trailer below. There are three new playable heroes, plus the new campaign - which you'll be able to play either solo or co-op. The add-on also includes new air units for all factions, as well as the air defense structures you'll need to shoot them down. There's also a new batch of multiplayer maps included.


Since it's a standalone DLC, there are several possible approaches to Operation Iron Eagle. You can of course add it on to Iron Harvest's base game, which grants access to all the existing factions. If you don't already own Iron Harvest, you'll be able to pick up Operation Iron Eagle and play with players who own only the base game - you won't need the expansion in order to play against players who are using the new faction. It's set to list at $19.99 or your regional equivalent.


Read the rest of the story...


RELATED LINKS:

Dieselpunk RTS Iron Harvest will get its first DLC next month

Iron Harvest review - alt-history heavy metal

Iron Harvest now has ranked multiplayer

Iron Harvest - Erweiterung "Operation Eagle" mit neuer Fraktion für Mai angekündigt



Deep Silver und die Bremer KING Art Games haben heute mit "Operation Eagle" die erste größere Erweiterung zum Echtzeitstrategie-Spiel Iron Harvest angekündigt, welche unter anderem die brandneue Fraktion der Amerikanischen Union von Usonia (kurz: Usonia) mit über 20 neuen Einheiten und einer eigenen Kampagne [...]

» Komplette News auf pressakey.com lesen» Iron Harvest auf pressakey.com

Iron Harvest DevBlog 37: New DLC and Free Weekend



[h2] News: Usonia DLC Incoming![/h2]
[previewyoutube][/previewyoutube]

[h3] Stars, Stripes, and. . . Giant Dieselpunk Zeppelins?! Hell yeah! The new Operation Eagle add-on will release on May 27th with:[/h3]
  • The new Usonia Faction with over 20 new units
  • The Usonia Campaign (Singleplayer & Coop) with more than 25 minutes of new cinematics
  • Three new playable heroes
  • New flying units for all factions
  • New structures and anti-air defences for all factions
  • New Multiplayer Maps
  • New playable allies from a yet to be revealed secret faction
  • Dozens of new skins & seasons to come!

[h3]Operation Eagle will be available to all for 19,99€ [/h3]

[h3]If you own the main game and buy Operation Eagle, or have the Deluxe edition, then the sky is the limit. You can do everything![/h3]

[h3]Iron Harvest: Operation Eagle will also be Standalone exclusively on Steam![/h3]

This means if you buy Operation Eagle, but not the main game, you can:
  • Play the full Usonia Faction Campaign
  • Play all the new multiplayer/skirmish/custom matches maps
  • Play on the new maps as host of a custom game
  • Play Polania campaign missions 1-5 (Tutorial)
  • Play multiplayer/skirmishes with Usonia or Polania
  • Choose from a selection of multiplayer/skirmish and challenge maps


If you don’t own Operation Eagle, you can:
  • Play in multiplayer/custom games where Operation Eagle owners picked Usonia
  • Play with the new common aircraft units (Skybike, Dropship, Gunship) in multiplayer/skirmish/custom matches
  • Use the new structures and anti-air defences
  • Play on new maps in multiplayer matches when another player owns Operation Eagle or join via matchmaking. We will not separate the multiplayer base by main game or addon owners!
  • Not play the Usonian Coop Campaign, even if the other player owns the add-on
  • Not play as Usonia in any game mode




[h2] News: Free Weekend![/h2]
[previewyoutube][/previewyoutube]

To celebrate, Iron Harvest will be Free from today at 19:00 (CEST) until May 3rd at 19:00 (CEST) 

Try before you buy! If you’ve always wanted to take a mech out for a test-drive and explore your command skills, now’s the time to do it.

We’re flying high, so the Devs will be Streaming with plenty of chances to win physical goodies.
Join in the shenanigans here!



[h2] Info: Season 4 Begins[/h2]


It’s been fun watching you Iron Harvesters reap up the reward for completing achievements during Season 3. Our veteran commanders have created a lively competitive scene and massive congrats to SEEMANN :: AIOBE for topping the Season 3 ladder, you win the title “Season 3 Master”!

Everyone who completed their placement matches will receive a title reflecting their level, e.g. “Season 3 Gold”.

If you’ve achieved rank gold or higher you’ve also been awarded the “Majestic” cosmetic skin for Saxony’s Erlkönig mech (image left). These should appear on your cosmetics screen before satureday.



With Iron Harvest being free this weekend you can make a start on completing Season 4’s achievements. There’ll be a shiny “Shifting Sands” skin for all those who unlock them all (image right)

[h2] Info: Changelog 21[/h2]

General Changes:
  • Polania Exosuits (Rycerz) now have a veteran ability “Shields Up”. This reduces incoming damage at the cost of reduced movement speed
  • Fixed a bug that prevented Medics from receiving XP for healing units. They now also receive XP for unit-models that where newly created by their healing
  • Faction specific portraits will now load when capturing a neutral weapons systems
  • Fixed a bug that caused idle player Mechs to chase enemy units that enter their range, often resulting in finding your mechs far behind enemy lines
  • In the player profile cosmetics tab it is now possible to choose artwork for your skirmish and multiplayer loading screens


Buildings no longer briefly flicker after upgrading
Fixed an issue whereby the flare sound effect would continue indefinitely if the player quits or ends the game while the effect is playing
Fixed issues resulting from engineers repairing mechs while too few resources are available
Heroes no longer slide when revived if queued move commands were not completed upon death
Brunhilde repair VFX no longer persists after destruction


Balance Changes:
We’re happy to see the steady improvement in game balance over past updates. While there may be more to do, with the impending arrival of the Usonians, it makes little sense to make changes before fully evaluating the impact of this fourth faction on the game.

[h3]We’ll be revealing more artwork and details over the next weeks,
so stay up-to date by joining us on:
[/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram