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CryoFall News

A27 Patch #1 (v0.27.7.4)

=== CryoFall v0.27.7.4 (A27 Patch #1) ===

Improvements:
- PvE: hiding your helmet will hide it not only for you but also for every other player on the PvE server.
- Deactivated or destroyed drones will drop as a loot bag with a mark on the map so you will no longer lose them accidentally. Also, PvP players will be able to learn who is taking their drones.
- PvP: space debris rebalanced—it will be impossible to obtain could obtain ammo/armor/consumable items of higher tiers until the respective time gate reached. You may find some high-tier components and implants and some other items that don't affect PvP combat balance.
- PvP: improved space debris random roll algorithm to ensure it will provide the desired number of slots. Previously if the server rolled an item that is not yet available due to a time gate, it didn't drop—resulting in fewer items obtained from the space debris).

Changes:
- Adjusted night brightness for PvP servers (as we know some player used GPU gamma/monitor brightness adjustments or alternative workarounds to make nights brighter). So we've decided to make the night a bit less dark in PvP to make it fair for everyone and remove the need to use those workarounds.

Fixed:
- PvP: a "cannot build under raid block" notification spam when hovering over a damaged structure or a blueprint on a base under raid block.
- Chat activity sounds were heard and local chat message bubbles were displayed even if the chat was not yet enabled by the player.

If you're hosting your own CryoFall PvP server it's recommended to install this update.

A27 "Total Overhaul" Update Release

We are happy to announce that the A27 "Total Overhaul" Update is now live!

We are confident in saying this update is going to be the most important one in the entire history of the game. You didn’t like grind and neither did we. So this update we reworked the game from the ground up not only to eliminate any unnecessary grind (especially at higher tiers), but to also completely change the feel and progression!

So, what does this update bring to the table? Let’s review some of the bigger changes.


One of the most important changes related to progression is introduction of industrial drones. You will no longer need to use a pickaxe to mine for minerals or an axe to get wood. You will be able to use the swarm of your industrial drones to do that work for you as soon as you reach Tier 3.



Another important addition that will be most interesting to PvE players is fishing. You will be able to craft a fishing rod and different types of bait and go fishing! The game will also keep track of your records of size and weight for each fish caught allowing you to compete with other players. What you can catch also depends on the body of water (e.g. lakes or the ocean) and the type of bait you use. So fishing is actually quite involved already.



We have also worked to introduce detailed tooltips to practically everything in the game that needs it. You will be able to see detailed information about your weapons, ammo, armor, and consumables. Some items also received additional hints explaining their usage or special quirks.



We also heard your requests to have more character customization options! So now you can choose from much wider options when creating your character. And if you are playing in a group you can also choose to hide your helmets to identify each other easier.



Industrial aspect of the game has also been expanded A LOT! We finally have Tier 5! And all other tiers have been rebalanced to play well in the new 5 tier system for technologies. And as mentioned before—progression now is much faster. So you can comfortably reach tier 5 even when playing solo. You will be able to build a lot of new interesting structures such as oil cracking plant, atmospheric moisture extractor, new vehicle (siege mech with artillery cannon), and more.



A27 also introduces “Electricity 2.0 System” which completely changes how the power grid operates on your base. Now you can set up custom thresholds for each individual building and know exactly when any of them go online and offline based on the stored energy level in the power grid. You can also prioritize your generators as you wish to ensure the smooth operation of your base.



If you are playing in PvP you will also be happy to know that now you can sleep well without worrying about your base being raided! You can enable this new S.H.I.E.L.D. system and it will protect your base while you are offline. Additionally, having this offline protection allowed us to rebalance the bombs balance to make raiding more accessible for everyone and online engagements more fun.



Other important changes:
  • Structures relocation—Now you don’t have to disassemble your structures just to move them. Now you can simply use your toolbox to move any structure inside your base.
  • Pragmium sensor—Pragmium hunting will no longer depend on luck, but rather on skill!
  • PvE tagging / object claiming—PvE players will be happy to know that they no longer need to worry about other players touching their loot thanks to the new personal lock system. If it’s yours—it’s yours!
  • New skills—You can now unlock Fishing and Vehicles skills.
  • Lots of new Steam achievements (more than 30 now!)
  • Full DirectX 10 support—Making the game accessible even for people with older hardware.
  • And much, much more!


As always, you can find detailed patch notes on our forums.

With all of the above, we can confidently say that the game now feels smooth and rewarding as it should be. It got the sense of "one more thing" when you constantly have something to do in the game. To ensure the perfect balance, we've dedicated more than 100 hours just for testing alone. First on a private server and then for two weeks on a public experimental server together with other players.

Anyway, if there was ever a time to rejoin the game—it is now! We’d love for everyone to give this update a go and try all of the new content and features. Join all the newly started servers with a fresh economy for this A27 Update!

Don't forget to join our discord to be aware of all the news and updates. We post a lot of upcoming content art and other interesting things there regularly and you can chat with us directly if you have any feedback: https://discordapp.com/invite/cryofall

That's it for now! See you in the game!

A27 Update launch date is set!



We are happy to announce that the A27 "Total Overhaul Update" is coming this month on July, 16th.

As you can guess by the update name, this is a massive update which changes almost every aspect of the game, removing the excessive grind, and adding a good number of long-awaited features and content!

Some of the key additions and changes include: mining drones, fishing, offline raiding protection (S.H.I.E.L.D. system), Tier 5 technologies, structures relocation, Electricity 2.0 system, advanced item tooltips (weapons, armor, medicine, etc.), new mech and mech weapons, oil cracking, new and improved quests, pragmium sensor, neural recombinator, tons of new items and structures, new Steam achievements, and much more.

As usual, we will make a detailed post talking about all of the main features of this update on the launch day. Meanwhile, you can read the update patch notes on Official Forums.

Launch date: 16th July, 1 PM by GMT/UTC time.

For your convenience, here is the local time in the primary time zones we have:
• 8 AM by Central US (CST, GMT-5 summer time)
• 3 PM by Central EU (CET, GMT+2 summer time)
• 16:00 by Russia/Moscow (GMT+3)
• 21:00 by China/Beijing (GMT+8)
• 10 AM by Argentina/Brazil (GMT-3)
• 10 PM by Japan and South Korea (GMT+9)

Finally, we are happy to see that the game really does feel very enjoyable playing from start to finish, especially compared to previous versions and we'd love for you to try all of these new changes and new content! When the update hits—we welcome you to join all the newly started servers (server wipe) with the fresh economy for this A27 update!

Don't forget to join our discord to be aware of all news and updates. We post a lot of upcoming content art and other interesting things there regularly.
https://discordapp.com/invite/cryofall

Official PvP servers wipe and schedule for A27 Update


Greetings!
We would like to remind you that all the Official PvP servers have a scheduled wipe this Friday (June 19th).
Wipe time: 1 PM by GMT/UTC time (as usual).

For your convenience, here is the local time in the primary time zones we have:
• 8 AM by Central US (CST, GMT-5 summer time)
• 3 PM by Central EU (CET, GMT+2 summer time)
• 16:00 by Russia/Moscow (GMT+3)
• 21:00 by China/Beijing (GMT+8)
• 10 AM by Argentina/Brazil (GMT-3)
• 10 PM by Japan and South Korea (GMT+9)

For this wipe the server settings will have the following changes: we're restoring the original time gates scheme (1-3-5-7 listed below) and setting x1.5 rates for items gathering and Learning Points.
Time gates scheme:
• T3 basic — available after 1 day since the wipe date
• T3 specialized (armor/weapons/vehicles — available after 3 days since the wipe
• T4 basic — available after 5 days since the wipe
• T4 specialized (armor/weapons/mechs) — available after 7 days since the wipe


On the side note, we're planning to start A27 Experimental testing by the end of June with the A27 Update release scheduled in mid-July. The update will bring an incredible number of improvements and changes. If you're interested to try them and help us balance the game, please consider joining the experimental testing when it will start. Please join official CryoFall Discord and stay tuned!

Official PvP servers wipe


Dear PvP players,
we would like to remind you that all the Official PvP servers have a scheduled wipe this Friday (May 22nd, wiping every 4 weeks).
Wipe time: 1 PM by GMT/UTC time (as usual).

For your convenience, here is the local time in the primary time zones we have:
• 8 AM by Central US (CST, GMT-5 summer time)
• 3 PM by Central EU (CET, GMT+2 summer time)
• 16:00 by Russia/Moscow (GMT+3)
• 21:00 by China/Beijing (GMT+8)
• 10 AM by Argentina/Brazil (GMT-3)
• 10 PM by Japan and South Korea (GMT+9)

For this wipe we want to try new time gating config as follows:
• T3 basic — available after 1 day since the wipe date
• T3 specialized (armor/weapons/vehicles) and T4 basic — available after 5 days since the wipe
• T4 specialized (armor/weapons/mechs) — available after 10 days since the wipe
Please let us know your impressions at the end of the wipe cycle.

Please note that unlike the previous wipe, with this wipe the weapons will be unobtainable until the respective tier is reached so players going to spacedrop event or visiting radtowns will not find higher-tier weapons there. Obtaining armor and medical items is sometimes possible up to a tier higher than currently available (except top T4 armor that requires reaching according T4 tech time gate) as we want to keep a good value of the spacedrop event.

Oh, and one more thing. We've just closed the survey which was running for a while now. Almost a thousand people participated.
Thank you very much everyone! It really helped us have a clearer picture of what people think about certain aspects of the game and the future the game will take!