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CryoFall News

Survey, Roadmap, and Community Servers

Greetings, survivors!

While we are working on the next major update we thought it would be a good time to gather your opinion for the current version of the game. To do that we've prepared a survey that anyone can take. It is fairly short, so it should only take about 5 minutes to complete. Please try to give us your honest opinion so we can better focus on features and changes that you think are important. To take the survey - please follow this link. (The survey has now been concluded and link removed. Thank you to everyone who participated!)

We've also updated our roadmap so you can see our future plans here.

Also, we want to use this opportunity to let you know about a new community server planned to launch this Saturday (June 8th). It will provide a properly moderated experience for players who want to play the PvP either solo or as a small team. We're wholeheartedly supporting the community initiative and looking forward to the results of this experiment. Here is an announcement by the server's owner, @Buddaz:
CryoSmall is a community server project looking for feedback from interested players about the following: maximum team size, gather rate, LP gain, wipe times, and wipe frequency.
With this feedback I hope to have a server up and running this upcoming Saturday (June 8th).
In order for this community project to work as intended I will need help from you, the players, to make this a well balanced server and keep it fresh and exciting for everyone involved.
The goal of this project is to keep team sizes low so that all players are on an even playing field and prevent anyone, including server owners/moderators, the ability to gain an uneven advantage.
A maximum team size and a rule of no alliances will be strictly enforced.
CryoSmall will be the first CryoFall server built strictly by player input!
CryoSmall is located in the UK. The reason behind this location is so locations in the US and EU will all have similar ping. It seems like UK would be the best place to host the server in order to have the most impact for the playerbase.
Please join our unofficial community Discord to give your input: https://discord.gg/vEwHrdz

你好,中国!

我们谨代表全体《CryoFall》团队成员,邀请中国玩家加入我们的游戏!

我们非常荣幸地宣布,游戏刚刚加入了中文本地化语言支持和针对中国地区的服务器支持。感谢你们在社区中提供的帮助,希望你们喜欢在《CryoFall》中的冒险!

玩得开心!
AtomicTorch Studio & Daedalic Entertainment

A22 “PvE Update” is now live!

It is finally time for the A22 “PvE Update” to go live!

This update introduces the last remaining basic feature that we wanted to see in the game before we can start working on content updates again: a separate PvE game mode!

With this update online, all servers are now separated into PvP and PvE, allowing everyone to choose the type of gameplay they want to see. Either classical high stakes competitive PvP, or this new relaxed and creative PvE. Community server operators can also make this choice and launch their servers in either mode.

Obviously, even in PvE (player versus environment) game mode you can still expect challenges, not from players in this case, but from many different creatures inhabiting the world of CryoFall.

But let’s take a look at what is actually new in this update.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our community and make it more rewarding for both: defending and attacking players. Some major changes include significantly increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counterbalance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also considering to introduce a so called "raiding window", which could potentially help prevent offline raiding and ensure that most engagements happen when players are actually online. However, given that this feature is highly experimental we are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

If you have any feedback regarding these recent changes or if you just want to get involved in the community directly - please don’t hesitate to join our Discord server.

Another big addition is the support for Chinese languages, with Traditional and Simplified both available. We will also have separate servers available for Chinese regions! This should help us expand the number of active players in the community. We welcome everyone to join!



There are also some content additions such as next tier of land claim building, armored walls, hunter’s tools, new helmet with a lamp available very early in the game, large cistern to store liquids, new quests, couple of new decorations and more. While the content wasn’t our focus for this update we were still able to include a few additions which should make it more interesting. But the real content update will come with next A23 version, when we introduce the Electricity System and dozens of new structures, items and mechanics into the game! So stay tuned!

This update also features dozens if not hundreds of small improvements and additions such as removing ALL empty technology nodes to help and speed up the progression in the game, improved server browser with detailed server tags and their descriptions (official, featured, PvP, PvE, modded, etc.), improved chat and social features, improved resource contesting mechanics with active timer, many balancing changes to items, weapons and ammo, new recipes such as pharmaceutical chemicals in T4 and much, much more.



The Map was also slightly changed for this update, expanding the western tropical region a bit and adding a few small points of interest in the south. We decided not to go too far this time and instead focus on the map when new biomes (e.g. swamp, winter forest, and pragmium wasteland) will be ready in one of the following updates.

As always you can read our detailed list of changes for this version on the forums.

If you'd like to learn about differences between PvP and PvE game modes we have prepared this handy guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1741743411
Anyway, what are you waiting for—join the game now and enjoy a new start in a fresh economy! As always all official servers are restarted (wiped) for this update to make it possible for everyone to compete under the same rules and challenge each other!

PvE Update wipe announcement

We are happy to announce that our first major update is going to be released on the 16th of May! As always, we will provide a proper announcement and detailed patch notes when the update actually happens, but for the time being we wanted to give you a short preview.

The update will introduce a new major game mode—“PvE” (player versus environment) allowing us—on official servers—and all community server owners to choose which game mode they prefer to run. This should finally offer clear distinction between competitive PvP servers and more creative and peaceful PvE servers.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our players and make it more rewarding for defending and attacking players. Some major changes include increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counter balance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also introducing a so-called raiding window, which should mitigate offline raiding and ensure that most engagements happen when players are actually online. We are going to set the initial raiding hours to 7-10PM (local time) (edited, see the UPD info below) and introduce any further changes based on direct player feedback. With this raiding window in place, you won’t have to worry about your base being raided while you are at work or sleeping. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether. Please note that the raiding window applies only to bases protection (making them invincible during non-raiding hours) and doesn't restrict PvP damage so you could still fight other players with weapons.

This is still partially experimental, so we will carefully listen to your feedback and make all the necessary balancing changes as needed. We have only one goal—to make CryoFall as fun as it can be!

There will obviously be a few content additions, but this update is quite light in terms of content as it is purely focuses on PvE servers, some new features and a multitude of QoL improvements and balancing changes needed for the future.

Anyway, just a few more days left! Stay tuned! When the update hits—we welcome you to join all the freshly started servers (server wipe) with a new economy for this A22 update!

UPD. Update on the raiding window feature. Given that this feature is highly experimental, we've deiced to not enable this feature initially. We are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

A21 "Survivors Update" Steam Trading Cards!

As promised the patch is ready! And even more so, what was originally planned as a simple patch to address several rare issues and introduce some balancing changes have grown into a full blown update.

With A21 "Survivors Update" we are introducing several major improvements to the game, the biggest of which being the new "Newbie protection" mechanic as was requested by a lot of players. When you first start the game you are still learning the basics and it isn't exactly productive if you are being killed by more advanced players or players who have previous experience in the game. And this is exactly where this new protection comes into play. You will be completely safe from losing any of your items or learning points (LP) for the first four hours of the game! With that you can finish all basic quests without rushing and finish your first base to be completely secure.



Second biggest feature is the new damage tracking. The usual respawn menu has now been expanded to include a list of all recent damage sources — such as creatures, players, harmful items and status effect (including names of players who have damaged you, even if you were offline). Now now you can finally take revenge on that bad guy who killed you while you were offline :)

Next major change is the introduction of light and visibility system at night. Now all health bars and nicknames will be hidden by default if the player or a creature is in complete darkness. You will be able to see them either only when you approach or if you are holding a light source. In fact, whether or not you see something now entirely depends on the light radius of any light source, including the light from other characters and world objects!

Another improvement have been made to deposit claiming and contesting mechanic. Notification about the newly spawned Oil/Li deposit and its coordinates will be displayed to players who have Xenogeology tech unlocked. And now they cannot be claimed earlier than 30 minutes after spawning, so all of the interested players can now contest this resource.

Many improvements have been made to PvP balance. Biggest change being - any PvP damage have been reduced by half, which means that any fights between players will be twice as long now. It doesn't affect weapon or armor balance in any way, as this change is applied at the last moment after all other calculations. Oh, and also there is no friendly fire now, so you don't have to worry about damaging your friends in a heated fight.



And the last and our favorite change - character status effects (such as bleeding or radiation) now include a detailed tooltip with all of their properties and effects. Just hover your mouse over any of the effects and you will see all of their detailed stats.

On the modding side of things - server rates have now exposed in a separate config file with 16 rates available for customization. You can quickly change things like LP gain rate, increase item drops, reduce player to player damage to zero or even increase the damage from creatures and make it really tough for the players!

Obviously, this is just scratching the surface and the actual patch notes include almost a hundred other changes in total. As always, you can find a detailed list of changes on the forums: http://forums.atomictorch.com/index.php?topic=1273.0

Oh, and you've probably noticed in the title for this update - CryoFall now has Steam Trading Cards!

Please let us know what you think about this update and give the game another try if you haven't played recently! Oh, and no wipe this time! We were able to make all of these changes compatible with the existing saves :)

The next big update together with the wipe is still planned for May and it will finally introduce PvE game mode on separate servers and many other changes and new content! Stay tuned! There's a lot to come in the following months. We are here for the long haul to make CryoFall the best game it can be! :)