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CryoFall News

CryoFall is included in Humble Choice February!



We're happy to let you know that CryoFall was chosen among 12 curated games by Humble Bundle for the Humble Choice February!

Humble Choice (formerly Humble Monthly) is a PC game subscription service that allows choosing several games every month from a curated selection of notable titles!

Now that the Humble Choice has launched we're expecting to see many new players joining the game now and during the next few weeks! Since Humble Bundle is mostly popular in western countries we are expecting a lot of players from Europe and North America.

In anticipation of a large increase in player numbers, we are ready to launch new servers as needed! As soon as we notice that the official servers are getting full, we're going to deploy more. The first candidate is the long-awaited and separate Official North America PvP.

Enjoy the game!

A25 Balance Update Release

Originally A25 update was planned for release at the end of February, but after some consideration, we decided why wait when we can release all of the features and improvements right now and just work on remaining features in the next update!

So, what is new this time? As the name of the update implies—it focuses heavily on balancing the game. Since the release of A24 “Mechanized Update” we have received a lot of valuable feedback from players and based on it we were able to implement over 150 changes to make the game more interesting, progression smoother, significantly reduce grind and offer other improvements. There are still things we want to work on in this regard, but we are happy to see that CryoFall slowly inches closer to the way we envisioned it and we hope you will appreciate the improvements!

[h3]New content:[/h3] • New light mech! Now there are two: light Skipper mech and medium Manul mech.
• Completely new visuals for tropical boar. Players are already lovingly calling him Pumba :)
• Electric cooking stove.
• Projector tower to light up your base and surrounding areas.
• And the most important of all—mineral processing plant! It will help you increase the yield on the ores you have mined, first turning them into ore concentrate before smelting.
Super heavy armor—ideal in defense as it provides a maximum level of protection against all types of damage, though at the cost of severely reduced mobility.
• And more!

[h3]Some of the features this time include:[/h3] • Wild creatures will react to the player with unique sounds for aggression and fleeing. Furthermore, aggression sounds propagate at quite large distances and you can notice the sound cues on the edge of your screen if the sound is coming from somewhere outside your view area.
• Technology trees have been significantly reworked to reduce dependency between tiers and individual groups. This still leaves a lot of room for specialization but removes most of the annoying situations where you may have needed to unlock some other group to be able to craft a particular item. As long as you unlock primary technologies first, before unlocking specialized technologies you should be good now!
• Improved balance to existing weapons and armor. To be more specific—ammo is now cheaper to craft and armor is rebalanced to give each armor type their unique role. For example, A.P.A.R.T. suit now has much higher protection from heat and psi making it an ideal choice for exploring volcano areas.
Improved network code now offers super-smooth gameplay even at very high ping values but also much less lag even on the low ping. You can really feel the difference!
• Additional improvements to the server performance. Technically it is now possible to run servers with as much as 500 simultaneous players! Though, for the time being, we will limit the official servers for up to 300 players.
• Larger and improved world with more roads and new volcano area (though only for the new servers; the existing servers have to use A24 map as players already have their bases everywhere and it is not possible to change the world map without wiping the server).
• Unlike previous updates, A25 doesn't require servers wipe to update from A24. We have ensured a smooth upgrade from A24!
Please note that the official PvP servers are following a regular 4-weeks wiping cycle which we have announced earlier.

And many more. As always, you can read the full patch notes for A25 update on our forums.

That’s it for the time being. We will continue working on the next version a few more substantial features and additions (especially for PvE servers). Stay tuned and enjoy the A25 update!

Official PvP servers wipe announcement and wiping schedule

To keep the game more exciting and always have something going on we decided to implement a regular wipe schedule for Official PvP servers. Please see the details below, but the general idea is that Official PvP servers will be wiped monthly with last week being run with x2 rates. PvE servers will stay unaffected and will ONLY wipe with major updates release. Private and community servers are also unaffected and their owners will decide if and when they want to wipe them as we have no control over those servers.

  • The next wipe is scheduled on 17 January (Friday) on all the official PvP servers.
  • The wipe interval on all the official PvP servers will be every 4 weeks from now on.
  • Wipe time: 1 PM by GMT/UTC time (as usual). For your convenience, here is the local time in the primary time zones we have:
    • 7 AM by Central US (CST, GMT-6)
    • 10 AM by Argentina/Brazil (GMT-3)
    • 2 PM by Germany (GMT+1)
    • 16:00 by Russia/Moscow (GMT+3)
    • 21:00 by China/Beijing (GMT+8)
    • 10 PM by Japan and South Korea (GMT+9)


For the last week before the wipe, the servers will have x2 rates for items drop, resources gain, skills XP and LP rate, and crafting/manufacturing speed (this time only; for the following wipes we will consider this again based on players feedback). There may be minor variations to rates from time to time to keep the game interesting.

The rates are raised to x2 now on all the official PvP servers until the next wipe.

Global PvP 1 server will include the following changes:
- Friendly fire enabled with 50% damage.
- Spawned Oil/Li capture restriction cooldown reduced from 30 to 20 minutes.

A24 Mechanized Update Release

Greetings!
The update is available now, here is the announcement:
https://steamcommunity.com/games/829590/announcements/detail/1606025716097884123

Sorry for this unexpected news post. Unfortunately, due to Steam issue, we have to keep this English post for now. We didn't intend to post English news as this news is purely for localized versions of the game, but due to the latest changes in Steam, it's publishing an English version of the post even if we leave it empty.

A24 Mechanized Update Release

We are happy to announce that A24—Mechanized Update is released! It is the biggest update to the game thus far! We are happy to see our old and new players joining the game and trying out all of the new features we were able to introduce this time.

You might also be interested to take a look at the trailer we prepared for this update:
[previewyoutube][/previewyoutube]

With this update we are also introducing our Supporter Pack:
https://store.steampowered.com/app/1178321/CryoFall__Supporter_Pack/
The pack doesn't provide any advantage in the game and is purely optional. It includes the game's complete soundtrack (now 7 tracks, total over 22 minutes long), concept art, high-resolution game art, chat badge, etc. More to come! As the game keeps evolving, more artwork and more musical pieces will become available. Thank you from the bottom of our hearts for your support and for helping to shape CryoFall!

We have also added a CryoFall Demo which anyone can download directly from the Steam page. It is the complete version of the game with nothing cut or removed! You can play for 8 hours to see if CryoFall is something you can enjoy, then purchase the full version and continue playing with your existing character.

So, what's new in A24? Please take a deep breath and take a look below!

As you’ve probably guessed from the header picture—the biggest change is the introduction of vehicles. We’ve added several different vehicle types including gravi-platforms (hoverboards) which are great for long-distance travel around the map, as well as heavy battle armor (a mech!) which could prove useful in combat—be it defending your base or assaulting someone else’s.

Major improvements in gunplay and ballistics! All ranged weapons were reworked and carefully rebalanced, ensuring that each gun has intuitive strengths and weaknesses. Recoil has a massive effect on accuracy for automatic weapons, resulting in less precise spray patterns when firing long bursts. A crosshair is added to help with aiming—it's getting larger when accuracy drops, and grayed-out if there is no ammo or the weapon is reloading. A short aiming cooldown is added—if you stop firing, your character will quickly re-aim so the crosshair will be restored back to normal and you can make accurate shots again. This way, automatic weapons could be used to make single precise shots at long distances at the cost of a reduced fire rate, or make long bursts when you don't worry about losing accuracy. Furthermore, each weapon has its unique spray pattern for long bursts, which is possible to learn and compensate for when aiming.

Shotguns with buckshot, as well as plasma weapons are now firing multiple projectiles at once, making them much harder to dodge—but also less effective at greater distances.
Sniper rifles will always do single precise shots, making them superior for long range combat, but its low firing rate makes it much less effective at closer distances when compared to machine guns and shotguns.

Pistols are quick to draw and their accuracy and low recoil makes them great for medium range, but much less effective in close-quarters combat or against long-range weapons.

Finally, the projectile traces and hit sparks (which also depend on surface materials) were added to better convey the unique properties of each weapon and ammunition!

These improvements are adding a whole new dimension into the game, making gunfights much more tactical, and weapons feel more impactful and visceral!


Another big change is the complete rebalancing of the electricity system. Now, building your electricity grid is more interesting as you can build sustainable electricity production for all of your structures that work using electricity. This applies to both PvP and PvE servers. You can also use electricity in the new Vehicle Assembly Bay to construct and repair your vehicles.


Farming and cooking weren't left out either. Plants can now go through the entire life cycle from planting to withering if left unharvested. And all food recipes have been changed to make cooking more involved with active food effects becoming more diverse as well, now covering three separate effects: hearty food (which gives different strength bonuses), healthy food (which improves your character health) and savory food (offering learning bonuses).

Some other major changes and new features include: new dynamic music system which will change depending on your environment and actions (such as when raiding a base, exploring an abandoned town, or simply visiting a large player base) as well as several new music tracks, proper support for female characters, completely reworked world map with new roads and points of interest, dozens of new items, recipes, technologies, structures and more!


Anyway, if you are interested to see the full list of changes for A24 update—you can find them on our forums, as always.

It is time to jump in and enjoy the game to the fullest! As always, official servers have been wiped for this update and are ready to offer you a new chance to compete in a fresh economy!