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Couch Party Game Night News

Update 31: Bots Vs Helis

+ new mode where you can mix and match play styles with helicopters vs robots which introduces time limits, quarter, and half time player swapping in the middle of the match - 2 vs 2 for example, is 2 helis vs 2 bots, then at halftime, swaps
- increased the maximum look angles for Helis from 45 to 60 degrees
- changed final kill cam to only show the last player to be killed
- fixed bug where quitting a match in under 2 seconds breaks the menu
- fixed dynamic light flashes on the helicopter twin gats not firing
- helicopter zooms now vary between different gun types
- scoreboard now shows points earned individually regardless of team
- disabled helicopters from interfering with elevator platforms
- point progression now shown on BRB screens instead of kills

I've disabled selecting Predator Mode with Bots & Helis until I can figure out how to balance the gameplay with that combination of options. In the meantime, this is the most fun update to the game yet, so check it out. :)

Update 30: Helicopter Battles

+ helicopter battle mode added to the game
- inventory now cycles over empty guns
- rainbow rounds (ammo) option
- new "moon" time of day setting
- arcade cabinet and pinball machine graphics
- added frame limit setting of 240
- compression changed to full quality for all sounds
- plus many other tweaks and fixes

[previewyoutube][/previewyoutube]

Let us know your thoughts on this new Helicopter Mode and especially if you have suggestions or find any bugs! Have a great weekend :)

Updates 29

- new map "Base Camp" with new randomization and props
- fixed graphical stacking glitch between dome and fences
- fixed left and right audio swapping in 2 player mode
- replaced a few billboards with "place your ad here"
- changed the single stairs to be wider with more top space
- MG and LT bullet particles bounce while PB bits stick
- joystick jump buttons now speed up away sounds
- bullet impact debri now more messy and random
- bullet debri force now relative to bullet damage
- cash dropped from players clean up between rounds

Update 28: Tweaks

- fixed "phantom buffers" sometimes not removing themselves after map generation
- fixed soft shadows not enabling at higher graphics presets
- applied first detail pass with many updates to textures, guns, players and objects
- glowing eyes and vests now controlled by time of day, but will stay enabled for laser tag mode, regardless
- added option to turn off dynamic lighting for flashes and lasers for slower computers
- geometry changes to a few road pieces and timing adjustment to "away" sounds
- updated "Ghost Town" map type with dirt roads to better judge where you are
- demo mode will no longer activate when taking too long to type in player names

Update 26: Alien Voice Says Buy Now

- Alien Announcer voices for main menu title, game start, end, and points at %50 of Score To Win
- better grouping of controller inputs on the launch screen's Input Tab for faster setups
- lowered volume of Military guns to better match the volumes of Paintball and Lasertag guns
- added an anti screen-burn function after 30 seconds of not touching the mouse at the main menu
- you can now set 1 or 2 controllers to use the screenshot function by setting primary and secondary buttons in the Input Tab
- locked aspect ratio of scoped / zoom overlays to fit inside of player views

Price will rise to $3.99 after the Steam Summer sale! Get it while it's $0.99 now!