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Circle Empires News

Daily Deal - Circle Empires, 33% Off

Today's Deal: Save 33% on Circle Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Sign-up for the Circle Empires caster competition!

Feeling fast and curious? Then the Circle Empires Apex Monsters! Caster Competition might be relevant to you!

Win $1000 in cash for speedrunning our strategy game and get your channel immortalized by getting a character in-game, based on your channel name. Other prizes include more money, in-game stuff and featuring the videos on the Circle Empires Steam page to thousands of viewers.



So, what’s the challenge?
  • Play Circle Empires Apex Monsters! DLC between January 30 - February 18

  • Win a single Full Conquest game in the shortest possible time, like a speedrun

  • Record the gameplay - videos with witty commentary can also win the Style Award!

  • Post a video with your fastest victory to your own YouTube channel (up to 10 videos can be included to increase one’s chances).


Now, to the most rewarding part of this whole thing: the prizes.

Best Speedrun Strategy

For completing the game in the shortest time within the given settings.

Prize: $1000 and a new, in-game boss character (forever present in the game's base version), inspired by the participant or their YouTube channel name, with developers having the final say (For example, a hypothetical caster called "Wolfyyy999" might get a wolf with their name on, within the game).

Speedrun Strategy II

Chosen between 10 next fastest victories in given settings.

Prize: $500 and a new, in-game character (forever present in the game's base version).

Speedrun Strategy Style Award

Decided by jury - their favorite video with commentary (of course, only videos with commentary qualify for this one). Select videos will be showcased on Circle Empires’ Steam page.

Prize: $300 and a new, in-game hostile building (forever present in the game's base version).

⚔️ The Competition runs from January 30th - February 18th. More info on the rules, as well as the sign-up form, are available here! ⚔️

Update 1.2.7 - Easier starting circles, balancing & fixes!



We kick off 2019 with more balance adjustments & fixes based on community feedback and videos. A special thanks to everyone who has shared their experience of Circle Empires with us! This is what really keeps us going. Happy new year to all!

Balance changes
  • Adjusted the way circles grow in difficulty. The circles right next to your starting circle area are easier to capture, especially on high difficulties. Circles that are further away have guardians that are a bit stronger.
  • Unlocked +1 difficulty level from the start for all game modes as some players were suggesting that they played on the hardest available difficulty and it was a walk in the park.
  • Knight price changed from 100 food & 150 gold to 180 food & 40 gold. Hp increased from 480 to 500.
  • Level 3 farm: available food amount increased from 600 to 800.
  • Sunken Ruins (frog spawner) strength rating increased from 200 to 350.
  • Level 1 farms available food amount increased from 180 to 220. Previously, some players felt like they were "losing resources" because the cost is 200 wood and you got 180 food out of it. This caused a puzzling situation where people were struggling with a lack of food but were reluctant to make farms. This puzzle is now more simple, you get more out of it in addition to converting wood to food.
  • Made the starting circle available food amount less random. You now always have 2 blueberry bushes for a total of 600 food, previously it was possible to have 0-2.
  • Buildings that have an attack and spawn creatures (e.g. barracks) no longer gain experience from combat. They get experience from spawning waves of creatures which is a more predictable behaviour. Before that, it was possible that e.g barracks accidentally finished off your dragon and gained a level, which could turn the battle around very unexpectedly.
  • Hammerman and Giant Maul Warrior (Apex Monsters DLC only) have more clear bonus damage vs armor. E.g. +50% damage vs armored targets. This also means that heavily armored units take less extra damage than before.


Fixes
  • Updated the Unity engine to latest version which fixes various issues (including Linux input glitch).
  • Fixed an issue that caused enemies to attack you immediately after loading a save game. Due to that, old save games are no longer functional unfortunately.
  • Fixed an issue with a legacy update system popping up.
  • Fixed an issue where the attack cursor was the default cursor. Now it's a sword again.
  • Added an option to delete save games.
  • Fixed one of the issues that caused workers to go into unintended circles to work there (issue introduced in last patch)

Update 1.2.4 - A lot of new content, changes, upgrades and fixes!



Hello circle conquistadores!

We have just pushed out a humongous update that some of you might know from the beta branch. It contains a lot of new content, changes, upgrades and fixes.

Without further ado, here's the mighty list:

Apex Monsters DLC only
  • Added 2 rare biome variations with special armies.
  • Elder Pumpkin Wizard: decreased damage from 50 to 30. This also helps to reduce the number of pumpkin warriors they can spawn as they get less last-hits when combined with other units.


Circle Empires base game new content
  • Added 4 rare biome variations with special armies.


Towers are better and have different attacks
Towers rebalanced to make defending specific key locations with them more feasible.
Basic tower price 200 wood, 300 food => 250 wood, 100 food.
Poison tower hp 300 => 600. Attack type is now line attack (think dragon, axe thrower)! Price 200 wood, 500 food => 200 wood, 600 food. Attack cooldown 0.6s => 1.6s. Strength rating 150 => 250.
Fire tower hp 400 => 600.
Frost tower: line attack, slow projectile. Cooldown increased from 0.6s to 2s. Hp increased from 300 to 600. Increased freeze duration from 2s to 4s and slowdown from 40% to 60%. AI value from 110 to 220.


Many leaders got buffed to be on par with the best ones
  • Wolfram start bonus wood increased from +300 to +700.
  • Laura the life-giver bonus gold for each new circle increased from 1 pile to 2 piles.
  • Puck the pumpkin king: increased start wood bonus from 1000 to 1500.
  • Each claimed circle now gets +3 trees.
  • Darius the druid: increased claimed circle bonus from +3 trees to +5 trees.
  • Removed start bonus +300 wood. Added start bonus +2 frog workers (4 in total with 2 human workers).
  • Mindy the Mushroom Mage: claimed circle healing mushrooms count increased from +1 to +3. Removed claimed circles getting explosive mushroom. Starts now with +600 food.
  • Demian the Dragon worker bonus for each circle increased from +2 workers to +3 workers.
  • Wyona the watery queen now starts with +500 wood and in Fishy Lake biome.
  • Swift the Scavenger Lord's resource bonus increased from 2x to 3x.


Long term economy gives bigger bonuses
  • Bank rebalanced to get more instant benefits and give greater rewards for keeping them alive.
  • Price increased from 200 wood, 500 food => 500 wood, 500 food.
  • Gold production on 3 levels increased from 4, 6, 12 => 8, 12, 25.
  • Xp requirement increased: Level 1 from 240 to 300. Level 2 from 500 to 1000.
  • Increased high level storehouse resource bonuses: Level 2 from +20% to +50%. Level 3 from 50% to +100%.
  • Decreased pumpkin growth time: Level 1 from 240s => 160s. Level 2 from 300s => 180s. Increased harvesting speed from Level 2 pumpkins by 33% and from level 3 pumpkins by 66%.


Resources gained from creatures is more consistent
  • All things that can be fought have 25% chance to give resources when destroyed. If it's a building or it's strength rating is 500+ then this chance is 100%. It used to be a thing always, now it's more predictable and gives more resources so you can build a strategy around it.
  • Buildings and ranged creatures give wood.
  • Melee creatures give food.
  • Any creature that deals splash damage or has line-attack gives gold (that overrides previous points).
  • Resource amount is 50% of the strength rating of the creature. If it gives gold then the amount is halved.


Balance changes
  • Knight armor increased: Level 1 from 3 to 6. Level 2 from 5 to 8. Level 3 from 7 to 9. Damage increased: Level 1 from 12 to 15. Level 2 from 25 to 30.
    Hammer-man level 1: decreased hp from 280 to 220 and damage from 7 to 6.
    Frogman XP requirement decreased from 300 to 150. Price changed from 120 wood, 50 food => 150 wood, 25 gold. Raw strength wise they were always closer to knight than to guard.
  • Archer XP requirements for getting from level 2 to 3 increased from 500 to 800.
  • Ranged mermaids are 16% faster. Melee mermaids are 33% faster.
  • Increased golem cost from 100 wood, 200 food to 250 wood and food.
  • Monster hunts now have more varied terrains for boss circle.
  • Made lakes a bit less prominent.


Fixes

Circle Empires' first DLC 'Apex Monsters!' & Halloween Update available now!



We heard you wanted more monsters. We got more monsters! More leaders? We got you covered. The Circle Empires: Apex Monsters! DLC adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat.

Best part of the story? It's available right now!



But wait? Something else has changed in Circle Empires. The cold winds of autumn have reached the circular battlefield and workers are noticing strange phenomena. We have received news of haunted pumpkins. Oh no, not our beloved pumpkins! 🎃🦇

Plant a haunted pumpkin between October 25 and November 8 and in due time, expect to see them unfold into an evil creature. Sounds like quite the achievement. ;-)

Let's get to work! Start growing those pumpkins and grab the DLC now! 👇

https://store.steampowered.com/app/951460