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July 10 Update Log

[h3]Greetings, Warlords! [/h3]

We will conduct maintenance updates from 08:00-11:30 on July 11th Beijing time (UTC+8). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.

The update will contain the following:


[h2]I. EVENT [/h2]

[h3]1. Brand-New Siege Map-Mystara Castle![/h3]

Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.
As the battles in the "Alexander" season heat up, we're excited to introduce a brand new siege map for our Warlords- Mystara Castle!

Map Intro:

Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.

Also, attackers may blast away the southeastern walls and catch the defenders off guard.






[h2]II. Adjustments and Optimizations[/h2]

[h3]1. System Adjustments and Optimization[/h3]

[Item Exchange]
  • A [Max] button has been added to the item exchange interface to facilitate the exchange process.










[Units Filter]
  • An option for filtering units by stars has been added to the [Barracks], [Warband Builds], and [Open World] interfaces.



  • Additional filtering options for Mastery, Attire equipped Units, and Main Units have been added to the [Barracks] page.


[Unit Related]
  • A quick-access button has been added to the [Unit] section of the [Warband Builds] interface, providing quick access to the [Unit Training] page.


[h3]2. Balance Adjustments[/h3]

Myrmillones
  • During the [Myrmillo's Guard] , damage taken is reduced by 30%. Defeat enemy units during the skill will grant [Warmong's Shield].
  • The health recovery in [Shield Wall] increases from 2% every 1.5 seconds to 3% every 1.5 seconds.
  • A new tab [Brawler Shield] is added: Getting a [Warmong's Shield] effect, increasing Piercing, slashing, and Blunt Defence by 15 points for 20 seconds while Myrmillones took damage, stacking up to 10 times. Upon reaching 10 stacks, it will consume 5 stacks to get an additional 25% maximum health for 3 seconds.
  • Improve the blocking performance of Myrmillones during attacks.
Iron Reapers
  • Has an initial damage reduction to all types of damage of 60%. Each hit taken reduces the damage reduction by 2.5%, down to 18%.
  • Using [Shock] and [Tiger's Guile] will reset the defense effect of [Very Heavy Armor], restoring it to 60% damage reduction.
Xuanjia Heavy Cavalry
  • The [Weapon Veteran] can be interrupted by the Startle the Horses effect of brace, Arquebus,and crossbow.

[h3]3. Battle Settlement [/h3]

(1) New Tags Added to the Settlement Page

In [Siege Battle], [Field Battle], and [Ranked Battle], additional achievements have been added. A single player can receive multiple achievement simultaneously on settlement page:
  • MVD: awarded to the player with the most damage taken in the match.
  • MVS: awarded to the player with the highest assist point in the match.
  • MVO: award is given to the player with the highest contribution points in the match.

In the [P-Career], you can check the number of times you have received MVP, MVD, MVO, MVS achievement.



(2) Achievement related to the new tags
  • - The [Heroic Exploits] category has been added to the [P-Career].
  • - Players will unlock the following achievements after receiving multiple new tags in [Siege Battle].




(3) [Weekly Quest] & [Weekly Challenge] Optimization
  • The Weekly Quest of [Killing Specific Class Heroes] is removed from the random quest.
  • Added quests to earn Assist Points, Participation Points, and Damage Taken points in [Siege Battles], [Field Battle], and [Ranked Battle] for [Weekly Quest] and [Weekly Challenge].
  • In the [Newbie Server] and [Growth Server], other quests will replace the [Weekly Quest] related to the [Free Battles] and the [Field Battle].
  • Changes to the [Weekly Tasks] will take effect the next time you receive your Weekly Quest, after the version update.
  • The new [Weekly Challenge] will be refreshed in the fourth week of the season and in subsequent weekly challenges.
(4) Adjustment to the acquisition of Valor Points
  • The amount of Valor Points for achieving MVP or SVP in [Ranked Battle] has been increased, and additional Valor Points will also be granted for MVD, MVS, and MVO.


[h2]III. Bug fixed and optimizations[/h2]
  • Fix the issue of animation error when [Wuwei Mansion Guard] was pushing the Siege Tower.
  • Now players can forcibly take over the artillery they built on the battlefield.
  • Fix the occasional issue of an unequal number of players in battles.
  • Fix the abnormal status of Rapid March while at Set Sail.

The curtain rises for the 2024 CBL: Caster / Content Recruitment

šŸ”„Live casting, written casting, content submissions... A plethora of stages await you!šŸ”„


Attention esports enthusiasts, it's time to showcase your talents! With the 2024 CBL Global Esports League in full swing, we sincerely invite all the talented content creators to join us! Exciting recruitment details are as follows:

[h2]šŸŽ¤ Live Caster Recruitment[/h2]



• Sign up for event casting, pass the selection process, and become a star caster for CBL live events
• The official will customize a multilingual casting lineup for each match based on casters' preferences
• Each match caster will receive an OB account, allowing you to soar like an eagle in the battlefield
• Successful casters will receive official CBL promotional support and generous rewards!


[h2]šŸ–‹ Written Caster Recruitment[/h2]



• Sign up for written caster, pass the review process, and become a master of match reports
• The official team will invite you to write written comment for exciting matches based on your preferences
• Showcase your distinctive writing style, making your match reports the center of attention
• Deeply analyze stunning tactics, share the wisdom of top players, and become a leading figure in event commentary
• Designated written commentators must complete their reports within 24 hours, while others are also encouraged to participate in submissions to showcase their skills
• Selected written casters will receive official CBL promotional support and limited-edition title rewards!

šŸ”—2024 CBL Discord: https://discord.gg/NrhyQjFzkN
šŸ”— Casting registration link: https://forms.gle/MNF9WkpEN8heT5BV9
ā° Casting recruitment period: From now until 7/21 23:59 (UTC+8)


[h2]šŸ’« Exciting Content Submissions[/h2]



During the event, we will also open up exciting Content submissions to content creators! Whether it's your amazing performance in the game or your team's outstanding achievements on the field, we welcome your submissions! We will continuously share exciting community submissions throughout CBL!
Successful submissions that receive official reposts will also be eligible for additional creator rewards!

šŸ”—Submission link: https://forms.gle/4qBHkif91VqtgS3A6

[h3]The esports battlefield is full of excitement, and you could be the next casting star of the CBL Global Esports League! 🌟[/h3]šŸ†

Mystara Castle | A Thousand-Year-Old Fortress

[h3]Background:[/h3]

Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire for countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.



As the battles in [Alexander: The Great] heat up, we're bringing you with a new Siege Battle map – Mystara Castle!



[h3]Introduction:[/h3]

Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.



Also, attackers may blast away the southeastern walls and catch the defenders off guard.



[h3]Point A: Street Battle Zone[/h3]

After breaching the southwestern gate, then attackers have to choose their routes much more wisely. Recklessly penetrating the residential area at Point A risks being trapped in narrow alleys. Attackers should divide their forces and enter from the east to cut off the defenders’ rearguard, allowing the other forces to enter through the main gate without interference.



[h3]Point B: No Cavalry Zone[/h3]

Note that Point B is located atop the wall, making it inaccessible for cavalry units of the Attackers. Only infantry can pass and be summoned at Supply Point at Point B. Compared to Point A, Point B offers a more open view, so perhaps Attackers should consider it as a primary target for trebuchets.



[h3]Base: Meat Grinder[/h3]

The defenders’ base will be accessible once either Point A or B is captured. There are 3 or 4 paths leading to the base from the perimeter, but only the fittest can survive. Cannot imagine how bloody the battles will be in these narrow passages between the walls.



The ultimate battles will occur in the church area of the base, which is dooming to be a ā€œmeat grinderā€. There are flat terrain, numerous intersections and cluster houses, not a suitable condition for ranged units or cavalry, but a perfect battlefield to reap enemies’ lives for melee fanatics.

July 4th Update Log

[h3]Greetings, Warlords! [/h3]

We will conduct maintenance updates from 14:00-17:00 on July 4th Beijing time (UTC+8). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.

The update will contain the following:

[h2]I. EVENT[/h2]

[h3] 1. Upgrade your gear and get ready for more battles! The new exchange event is on![/h3]

Info:

Warlords can collect the item [Vergina Stamp] by playing [Siege Battle] (no drop limit). Warlords can upgrade a certain number of [Rare Equipment Schematics] to [Epic Hero Schematic Crate] by consuming [Vergina Stamp]. You can get a maximum of 5 [Epic Schematic Crate]!

Note:

The bound [Rare Equipment Schematics] in inventory will be consumed first in the exchange. If they are insufficient, unbound [Rare Equipment Schematics] will be used to make up the required amount.

Time:

07/04 after maintenance ~ 07/18 before maintenance. Exchange interface will be available until 07/25 before maintenance.


[h3]2. Total Spendings Return has started![/h3]

Info:
  • Spend a total of 500 Sovereigns: Vergina Stamp*100, Equipment Selection Box*5
  • Spend a total of 1,000 Sovereigns: Vergina Stamp*100, Common Pay Off Voucher*2.
  • Spend a total of 2,000 Sovereigns: Vergina Stamp*200, Equipment Selection Box*10.
  • Spend a total of 3,000 Sovereigns: Vergina Stamps*200, Heroic Epic*5
  • Spend a total of 5,000 sovereigns. Vergina Stamp*400, Advanced Equipment Selection Box*15
  • Spend a total of 10,000 Sovereigns: Vergina Stamp*1,000, Pure Spirit*1
Time:

07/04 after maintenance ~ 07/25 before maintenance.


[h3]3. Attire Treasure Rotation[/h3]





Info:

Longsword & Shield attire ā€œAngelic Dualityā€ and Hero attire ā€œLord of the Sandsā€ are now available in Rebellious Star Attire Treasure and Lord of the Sands Attire Treasure for a limited time!

Time:

07/04 after maintenance ~ 07/18 before maintenance.


[h3]4. Doctrine Pool Rotation [/h3]

Info:

The Steel-Tipped Grounds is now available. In The Steel-Tipped Grounds, the chance of excavate epic Javelin Infantry Doctrines is increased.

Time:

07/04 after maintenance ~ 07/18 before maintenance.


[h3]5. Challenge Pack Rotation (LA态DI态JC态SG态EX)[/h3]

Info:

[Dynasty], [Tyranny] and [Highlanders] challenge packs are now available in the Store. The [Legacy of Fire], [Scourge of Winter] and [Wolves of Ragnarok] challenge packs have been taken off the shelves.

Time:

07/04 after maintenance ~ 07/18 before maintenance.


[h3]6. 5-Stars unit Sunward Phalanx Pre-order Pack Now Available [/h3]

Info:

Sunward Phalanx Preorder Bundle
  • Content: Sunward Phalanx Unlock Order*4
  • Original Price: 4,000 Sovereigns
  • Discounted Price: 2,800 Sovereigns


Sunward Phalanx Deluxe Preorder Bundle
  • Content: Sunward Phalanx Unlock Order*7
  • Original Price: 7,000 Sovereigns
  • Discounted Price: 4,900 Sovereigns
Time:

07/04 after maintenance ~ 07/14 24:00


[h2]II. Adjustments and Optimizations[/h2]

[h3]1. System Adjustments and Optimizations[/h3]

[Server Status Display]
  • Optimized the display of latency status and the number of players on the server in the login interface.
[Bulk Unboxing Display]
  • Fixed the issue where the quantity of Bronze Coin chests would not display in the preview of Bulk Unboxing.
["U" Interface]
  • In the Barracks in 'U', unit training buttons have been added for players to right-click on a unit in the barracks page to enter the unit training section.
  • [Unit panel] Fixed the issue where the highest casualty count in the unitā€˜s career exceeded the number of people in the unit.

[Region Capitals Teleport](LA态DI态JC态SG)
  • The transportation feature from the NPC 'Courier' in Conqueror's City has been enabled. Players can now directly travel to "Turul VĆ”ros" and "Continopolis" through the NPC. Additionally, transportation to "Conqueror's City" from other regional capitals will also be available through "Courier".


[h3]2. Unit Adjustments[/h3]

Fixed the issue where the descriptions of nodes were inconsistent with the actual effects in some units
Rattan Pikemen:


Adjusted the description for the second-to-last node [Bone Deep] at the bottom line in Veterancy:
  • Before: Reduces damage taken from poison by 5%.
  • After: Reduces damage taken from poison by 15%
Ironcap Arquebusiers

Adjusted the description for the third node [Like Clockwork] at the upper line in Veterancy:
  • Before: Increases rate of fire by 10%
  • After: Increases rate of fire by 12%.
Demesne Archers

Adjusted the description of node [Sentry] at the upper line in Veterancy.
  • Before: Increases minimum high ground damage bonus by 15%.
  • After: Increases minimum high ground damage bonus by 20%.
Demesne Spearmen

Adjusted the description for the second node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Each level increases damage dealt by 12% while in a non-Dispersed formation.
  • After: Each level increases piercing armour penetration by 12%, piercing damage by 12% and minimum damage dealt by 6% while in a non-Dispersed formation.

Adjusted the description of the final node at the bottom line in Veterancy.
  • Before: Reduces damage taken by 5%
  • After: Reduces damage taken by 6%
Demesne Javelineers

Adjusted the description of [Aimed Strike] node in Mastery:
  • Before: Javelins slow enemies by 80% for 4 seconds.
  • After: Javelins slow enemies by 80% for 4 seconds and deals an additional 600 piercing damage.

Adjusted the description of [Challenge] node in Mastery:
  • Before: Increases javelin armour penetration against infantry by 600.
  • After: Increases javelin piercing damage against infantry by 600.
Tenant Farmers

Adjusted the description of the first node [Quick Reflex] at the upper line in Veterancy.
  • Before: Increase blocking break by 100%.
  • After: Increase blocking break by 150%
Village Watchmen

Adjusted the description of the second node [Shieldbreaker] at the upper line in Veterancy.
  • Before: Increase blocking break by 100%.
  • After: Increase blocking break by 130%
Spear Militia

Adjusted the description of the first node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Increases damage dealt by 8% while in a non-Dispersed formation.
  • After: Increases piercing armour penetration by 8%, piercing damage by 8% while in a non-Dispersed formation.

Adjusted the description of the fifth node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Increases damage dealt by 16% while in a non-Dispersed formation.
  • After: Each level increases piercing armour penetration by 16%, piercing damage by 16% while in a non-dispersed formation.
Demesne Pikemen

Adjusted the description for the third-to-last node [Shoulder to Shoulder] at the meddle line in Veterancy:
  • Before: Increases damage dealt by 10% while in a non-Dispersed formation.
  • After: Increases damage dealt by 12% while in a non-Dispersed formation.

Adjusted the description for the second-to-last node [Force] at the middle line in Veterancy:
  • Before: Increase Armor Penetration by 10% while in a non-Dispersed formation.
  • After: Increase armor Penetration by 20% while in a non-Dispersed formation.


3. Heroes Adjustments

[Musket]


Heroes equipped with a Musket will have their weapon in a fully loaded state by default when they enter a campaign for the first time or after respawning.


[h2]III. Bug fixed and optimizations[/h2]
  • Fixed the issue where the unit's name did not change after fully upgrading the nodes at the bottom line in the [Xuanjia Heavy Cavalry] Veterancy.
  • Fixed the issue with an abnormal ladder placement on the [Border Fort] map, causing hero to enter the interior of the wall.
  • fixed the issue where abnormal terrain in [Hidden City] could prevent units from passing through.
  • Fixed the issue where the [Hippocrates' Oath] rune did not have an effect on [Mercy of Heaven I] and [Mercy of Heaven II].

Ranked Battles Time Slot Adjustment and Server Merger Supplementary Notes

[h2]I. Adjustment of the Ranked Battles Time Slot[/h2]

At the beginning of the season, we made adjustments to the timing of the ranked matches, hoping to allow more people to participate during concentrated time slots, and increase the quality of each match-up.

After observing for approximately a week, we have indeed found that the new schedule encourages more intense matches during weekday opening hours, allowing everyone to easily find suitable opponents.
However, we have also encountered issues with the weekend schedule. Many Warlords have provided feedback that the weekend hours are insufficient, limiting players from fully utilizing their weekend time for gaming and entertainment.

Considering everyone's request for a better experience in weekend ranked battles, as well as ensuring the quality of the matches, we have decided to make some adjustments to the time slot for ranked battles on weekends. We are expanding the opening hours for Saturday and Sunday afternoons to make it more convenient for everyone to participate.

At the same time, our commitment to delivering a high-quality and intense ranked match experience remains unwavering. Hence, we will persist in monitoring actual battle performance and may consider making necessary adjustments to the timing of ranked battles in the middle of the season.

Once again, we extend our gratitude to all the Warlords for your valuable suggestions and feedback!!

[h5]The specific adjustments are as follows (UTC+8):[/h5]



Detailed event timings can also be viewed in-game at [J] - [Event Schedule]


[h2]II. South & North America Service Merge Supplementary Notes[/h2]

[h3]1. Sovereigns Issues[/h3]

  • Due to differing pricing of Sovereigns in the South and North America servers, adjustments will be made to the [Sovereigns] and [Sovereign Chest] of Warlords in the South America server following the server merge.
  • Post-merger of South America and North America servers, the existing [Sovereign] within characters will be converted into [Sovereigns]. After the merge is completed, the [Sovereigns] and [Sovereign Chest] held by Warlords in the South America server will be increased by 180%, rounding up to the nearest whole number.


[h3]2. Name-Related Issues[/h3]

(1)Duplicate Character Names
  • The character's name of the higher level will be retained after the server merge. Lower-level Warlords will need to set a new name upon logging in.
(2)Duplicate House Names
  • The House Names of the higher level will be retained after the server merge. If levels are equal, the House Name created first will be retained. Lieges requiring a name change post-merger will receive a House Renaming item via mail to alter the House Name.