To all dear PGM user!
Today we are thrilled to announce the upcoming Summer Sale, new DLC & bundles and info on new version updates!
During June 23 10:00AM~ July 7 10:00AM we will be running our Summer Sales with an 80% OFF sale on Pixel Game Maker MV and a 30% OFF sale on DLCs again!
In addition to this, this time we will be adding a new DLC and bundles that are perfect for Metroidvania genres as well as releasing updates that fixes some issues related to physics simulation!
NEW DLC
[h2]TRIDOME Explorative-Platformer Sample Project [/h2]
This is a NEW sample project to assist users making Metroidvania type of games!
And guess what? This one is available as a FREEEEEE download!
https://store.steampowered.com/app/2052420/MV____TRIDOME/
[h2]The Demon's Dark Castle- Explorative-Platformer Resource Pack[/h2]
This new DLC is a high-quality asset pack highly compatible with the above TRIDOME sample project!
Included is a hero character who fights with a whip, as well as elegant yet dark, evil-themed castle related assets, animations and object data to help you make a fantasy setting game!
This pack is currently available at $8.99, with a 10% launch discount!
https://store.steampowered.com/app/2052421/Pixel_Game_Maker_MV__The_Demons_Dark_Castle_ExplorativePlatformer_Resource_Pack/
NEW Bundles
Owing to the release of the two new DLCs, a new “Metroidvania Maker Pack” bundle is now available! This pack contains contents from the TRIDOME sample project, the Demon’s Dark Castle pack, as well as other assets suitable for a explorative-platformer game!
https://store.steampowered.com/bundle/26889/Metroidvania_Maker_Pack/
Version Update
The Beta Updates from version 1.0.5.8 to 1.0.5.12 has now been consolidated into a stable release! Meanwhile, new Beta version 1.0.6 is now available for download!
[h2]Stable Version 1.0.5.12 Patch Notes:[/h2]
[h3]Editor[/h3]
・Fixed bugs that cause physics simulation becoming unstable.
・It is now possible to track the correct analog stick tilt angles.
・Fixed issue that causes connected objects getting duplicated upon saving / loading.
・Fixed issue that causes conflict with copy & pasting shortcut command.
・Change to the name of the Reset Switch and its help text.
・Fixed issue that causes the official plugin used for retrieving coordinates not getting displayed properly.
・Save Data now saves the vanishing state of objects that ”respawn when action is taken”
・When multiple hits from a single object are registered, only one hit will now be counted.
・Fixed compatibility of project data created with the database function version
・Fixed compatibility issues between different versions.
・Fixed issue regarding the process behind erasing cache files.
・Fixed issue that causes animation sound to not play properly, right after when user uses “Change Animation Set” function.
・Jump speed now properly syncs with the current frame rate.
・Added "solo grip" setting for Nintendo Switch Joy-Con.
[h3]Player[/h3]
・Fixed issue that causes the engine unable to retrieve the proper scale, if the image scale has different X and Y values.
Misc.
・Added plugin that can save state of cleared stages. The number of times cleared, and best clear time are saved to the plugin.
[h2]Beta Version 1.0.6 Patch Notes:[/h2]
[h3]Editor[/h3]
・Fixed issue that causes instability on physics simulation
・Fixed issue that causes jump height to fluctuate when FPS drops.
・Fixed issue that causes mouse coordinates to be out of sync when game starts.
・Fixed issue that causes the first frame of appear in reverse when, when using an auto-generated animation using rotations.
・Fixed issue that may cause a crash, when saving / loading objects that have the option “Keep State when Closing Scene” checked.
Please update to 1.0.6-beta when you use it.
[How to Switch Branches]
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default]
Follow the instructions below to switch from the Beta version back to the previous version.
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Select "None" and close "Properties".