Hi All,
Thank you very much for using Pixel Game Maker MV.
Version 1.0.5.0 has just been released.
We have added a new sample project called "DotBounce" by the pixel artist
Kutsuwa There are 30 maps, and you can use the assets and the music for your PGMMV projects so please check it out!
(You can close the game by pressing alt+f4)

This time, the update has been uploaded to the "1.0.5" branch as a beta version.
If you wish to use 1.0.5.0 update, please select “1.0.5” from the Beta tab.
The default version is 1.0.4.
From the version 1.0.5, we would like to ask your cooperation in findind bugs in the Beta. If you find any bugs, please report them to the Steam forums.
Release Notes
Additions
- Added the sample project "Dot Bounce R"
- Sytem’s keys (Screen switching, Menu dispay, Reset) can now bet set on the Control Keys Management
- Added Debug fuctionalities to the Built games
- Added a checkbox "Apply Gravity to the Display Direction of the Object" to the Runtime Actions
Bug Fixes (Editor)
- The color palette for Actions and Links have increased. They can be edited by double clicking.
- Fixed a bug that caused the Range Selection not to work as expected
- Fixed a bug that caused the displayed color of a selected Common Action to be incorrect
- Fixed a bug that caused starting points of ropes not to work as expected
- Fixed a bug that prevented projects from loading when the AutoTile plugin was deleted
- Added a function to change the color of Scenes and Links in the Transitions screen.
Adjustments (Editor)
- Added an animation so as the Area Accessible By PLayer is easier to see
- A play/Stop button has been added to Sound in the Animation Settings
Bug Fixes (PLayer)
- Fixed a bug that prevented the Display Direction of an Animation to change at the moment of the Action
- Fixed a bug so as the Gimmick Tile for "Change using Switch, Variable Condition" with "Touching Object: all" is only applied to the Objects touching the Gimmick Tile
Adjustements (PLayer)
- Adjusted so that Invincibility works one frame after receiving Damage
- Adjusted the Display Direction so as to apply the effects of Gravity
- Added "Create Save Data in the same folder as Game Data" in the Build Settings
- Implemented the following in the debug function "Object Information" of the F1 Menu during test play:
- Search function by Object Name
- Switching function of Object list display between normal Scene and Menu Scene
- Display at the same time the name of the Object and the name of the Object when placed in the Scene
- Show hidden Menu Scene's Objects in the list
- Hide the Object of the Layer whose operation is OFF
- Show name of the Layer where Object is positioned
- IME can be turned on only while entering text in the Search Function
- Input in Japanese to search in the log console of the F1 Menu is possible
- Physical processing is performed only on Tiles that have Wall Detection to reduce the processing.
Bug Fixes and Adjustments
- Added the capacity to specify Objects Groups to "Template Move Settings"
- The Other Runtime Actions "Generate Object" and "Change Object" can now be the Default Action
Plugin
- Fixed a bug that caused the Official "Show Message" Plugin to proceed to the next text without waiting for the display completion
- Added a Script API to get the direct imput value of the controller by specifying the key
- Added an Official "Reset Game" plugin
- Added a Script API to get the Instance ID of the attacked Object
(The plugin manual will be updated at a later date on the official site)
Other Bug Fixes
- Fixed a bug that caused the Field of Vision, Lighting not to be displayed even when the Switch was ON
- Fixed a bug that caused "Generate Object" not to work as expected
- Fixed a bug that caused a crash when the Script file size was over 100KB
- Fixed a bug that caused Child Objects not to react to Parent Object's Switch after loading
- Fixed a bug that caused a crash when saving or loading Objects with no Actions
- Fixed a bug that caused Menu not to be displayed properly
- Fixed a bug that caused Object's Display Direction to be reset after using a Portal
- Fixed a bug that caused bullets to attach to Objects even with a Tracking Performance of 0
- Fixed a bug that caused issues in Area Accessible by Player when changing the the Camera Display Area
- Fixed a bug that caused BGM to stop playing when loading
- Fixed a bug that caused a discrepancy in the Attach Detection of Objects that have been flipped upside down
- Fixed a bug that caused Animation Set to be reset when using Common Actions
- Fixed a bug that caused Objects not to disappear as expected when touching a Wall Detection
- Fixed a bug that prevented from landing after a jump at the joint between a Slope and a Tile
- Fixed a bug that caused Child Objects to not inherit the elements from parent Object for a moment when a Child Object is created as a bullet
- Fixed a bug that caused a distortion when the enlargement ratio is 3 or more
- Fixed a bug that caused display issues for Tiles that were displayed partially
- Fixed a bug that caused an offset when Player Objects enters a Slope
- Fixed a bug that caused the Animation Set to be reset when using a Portal
- Fixed a bug that caused the BGM of the previous Scene to remain when loading
- Fixed a bug that caused an issue in the display of the Gauge
- Fixed a bug that caused the Detection area to become smaller when the 4 coordinates were reversed or rotated
- Fixed a butg that caused display errors with the Slide Link Right and Bottom
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
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