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Pixel Game Maker MV News

12/21-1/4 PGMMV 80% OFF Winter Sale Plus A New Bundle!

Hello dear PGM users!

The Steam Winter Sale has begun!
PGMMV is once again 80% off along with up to 55% off DLC!

We also have a new bundle, the Winter Bundle, which is a collection of DLC to brighten up your winter!

Don't miss the last big deal of 2023 and the first deal of 2024!

[h2][Bundle Content][/h2]
https://store.steampowered.com/bundle/37316/MV/
[h3]PGMMV Winter Bundle 2023[/h3]
  • Pixel Game Maker MV - Particle Set
  • Pixel Game Maker MV - Magical Sound Adventure -Light
  • Pixel Game Maker MV - Pastel Kawaii Assets
  • Pixel Game Maker MV - POP MUSIC SET

1.0.6.9 Beta Released!

Dear PGM Users,

Thank you for your continued support of PGMMV!
Version 1.0.6.9 is now available for download via the Beta channel!

[h2]Ver. 1.0.6.9 (Beta) Release Notes[/h2]
[h3]Editor[/h3]
  • Added new Option: enables selection for specific versions to use for the Player, Runtime, and Debugging Runtime components.

* This allows Players components customized from the open source repository to be used.

[h3]Player[/h3]
  • Fixed issue where GIF animations do not display properly after scaling is changed.
  • Fixed issue preventing WebM format videos from playing properly.
  • Fixed issue where the "Execute Object Action" may not work as intended (issue since 1.0.6.6).


To apply this Beta version please change the branch via your Steam library.

[How to Change Branch]
[h3]Caution: We strongly recommend backing up your project before attempting the following. [/h3]
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Click on the "Beta" tab, select the correct version and close "Properties".

[Reverting Back to Default]
Follow the instructions below to switch from the Beta version back to the previous version.
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Select "None" and close "Properties".

Please continue enjoying your game dev life with PGM MV!

Announcing the Steam “RPG Maker Festival 2024”!

Here it is, the annual Festival is back again!
In commemoration of “RPG Maker Day” recognized for spreading the joy of game creation, (held on February 15th), we are organizing a massive Maker series event.
Games created by all of you, the users, can participate in this festival!

As we gear up for the event, we're eagerly inviting a wide array of titles to join!
Any title that meets the criteria is welcome to participate.
Additionally, we are also welcoming titles for broadcast streaming participation.
If you have a title that can be part of the event, please consider participating in the event by submitting from the form below!

■Participation Conditions
-The work must be created using the "RPG Maker" series or "Pixel Game Maker MV"
-The work must be available for sale or distribution on Steam (If the work is registered on Steam, upcoming works for sale or distribution are also acceptable).

■How to Participate
Please fill out the necessary information in the form below.
-For individuals and companies
https://forms.gle/dxf3PKPwF83fQ7ND7


■Deadline
Pacific Standard Time: Until December, 2023, 20, 06:59
*Please note that in the case of a large number of applications for broadcast streaming, we may select them at our discretion.

For those who have released games on Steam using the Maker series, we encourage you to consider participating in this event where a diverse collection of unique creations will come together!

Release of the Player Component as Open Source

Everyone,
Thank you for your use of Pixel Game Maker MV over the last several years!

After much discussion, we have decided to release the Player component of Pixel Game Maker MV as open source software via a GitHub repository.

At this time, only the Player component, which is used to play games built with Pixel Game Maker MV, will be open sourced. The Editor component will remain closed source for the foreseeable future.

It is our hope to achieve the following 2 objectives with this decision:

[h2]1. Enable creators to use a customized version of the player that improves performance for their game.[/h2]
By writing game-specific code or removing unused functionality, the player component can be customized to be more efficient for a specific game.
Note that due to some security concerns, games built with encrypted data will not load correctly on a customized Player component. We apologize for this limitation, and ask for your understanding.

[h2]2. Improving Bug Fix Rate[/h2]
As the Player will now be open source, it will be possible for anyone in the Pixel Game Maker MV community to submit a pull request for any bugs they find & fix. Contributors will have their names added to the Pixel Game Maker MV developer credits

Please access the Pixel Game Maker MV GitHub repository for details.

We have started the next phase of this project, but we remain committed to Pixel Game Maker MV's continued development. We look forward to improving the experience with you, our community.

[h2]GitHub Repository[/h2]
https://github.com/GGGweb-adm/PGMMV

[h2]Using A Customized Player Component[/h2]
From November 21, 2023, it will be possible to use a customized Player component via the “1.0.6-Osplayer-beta” branch on Steam.
*This is otherwise identical to version 1.0.6.8.

After enabling this branch, you will have the option to specify versions to use for the Player, Runtine, and Debugging Runtime components.

Player: This is the version of the Player component used when performing a test play via the PGMMV editor.
The default version is the normal Player component installed with PGMMV’s editor at (install folder)/player-win/player.exe.

Runtime: This is the version of the Player component packaged with a game during the build process, and thus is the version people who play your game will use.
The default version is the one included with a PGMMV install: (install folder)/resource/runtime.zip

Debugging Runtime: A version of the Runtime used when a game is built with the debug flag enabled.
The default version is the one included with a PGMMV install: (install folder)/resource/debugMenuRuntime.zip

Currently no components are selected when this beta branch is enabled, so please be sure to select Player components when first using this new branch.

[How to Change Branches]
[h3]Caution: We strongly recommend backing up your project before attempting the following. [/h3]
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Click on the "Beta" tab, select the correct version and close "Properties".

[Reverting Back to Default]
Follow the instructions below to switch from the Beta version back to the previous version.
1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties".
2.Select "None" and close "Properties".
Please continue enjoying your game dev life with PGMMV!

11/21~28 PGMMV 80% OFF Autumn Sale and a new "Black" bundle!

Hello, dear PGMMV users!

The Steam Autumn Sale has begun!
This time we’re offering 80% off on PGMMV and up to 55% off on DLC!

This time of year is Black Friday, so PGMMV is offering a limited time bundle of "Black" items in the PGMMV Black Bundle 2023 with a great deal: 15% off!

The Ultimate Bundle with all DLCs has also been updated! The "Versatile JRPG Music Pack" and "POP MUSIC SET" DLCs are now included in this bundle!

[h2][Bundle Content][/h2]
https://store.steampowered.com/bundle/36641/MV/
[h3]PGMMV Black Bundle 2023[/h3]
  • Pixel Game Maker MV — Haunted Residences Assets
  • Pixel Game Maker MV — Magical Sound Adventure -Dark
  • Pixel Game Maker MV — The Demon's Dark Castle: Explorative-Platformer Resource Pack
  • The Witch & The 66 Mushrooms

https://store.steampowered.com/bundle/25918/
[h3]PGMMV Ultimate Bundle 2023/10[/h3]
This bundle includes all DLCs released through October 2023.