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Mythgard News

Mythgard Player Survey

We'd love to hear from YOU. We're conducting a player survey for all Mythgard players.

We'll be using this data to help drive decision making moving forward and would appreciate your input.

https://www.surveymonkey.com/r/WWLPPZX

Patch notes v0.21.1.34

Client Changes
  • App rebranding
    • Updated copy text and logos
    • Updated the custom support contact emails
  • Bug fixes


Server Changes
  • Mythgard website branding updates
    • Updated copy text, logos, and trailer video
    • Updated the customer support contact email
    • Updated the terms of service and privacy policy
    • Added website cookie use notice
    • Removed older, defunct pages
  • Store purchasing updates
    • Updated Unity IAP package to latest version

We've Been Busy

Dear Friends,

Since the Mythgard acquisition in October, the team has been working hard to learn and master the systems that make it such a great game. We’re finally ready to release our first small (but official) update to Mythgard. Because there’s nothing player-facing in this update, we want to let everyone know what’s happening behind the scenes:

  • Expanding the Team: We’ve onboarded 16 developers onto Mythgard.
  • Build Pipeline: We created new development and testing environments for Mythgard.
  • Publishing Control: We’ve transferred Mythgard to our Apple, Google, and Steam developer accounts so we can publish updates.
  • Release Process: We’ve created a robust testing and release process so we can confidently release and revert.


Taking over Mythgard has been fun and exciting for us. We have some interesting content updates in the coming months:
  • Balance Pass: We’re working to make some balance changes, based on community feedback.
  • Onboarding Experience: We’re improving the new player experience to make the game more accessible and easier to learn.
  • Quality of Life: We’re tackling a huge pile of tech debt and quality of life issues.
  • Story Mode: The current storyline will get a re-release and continuation.
  • Expansion: Yes, we’re working on a new expansion!


Sincerely,
The Monumental Mythgard Team

The Future of Mythgard

Dear Friends,

As you know, Mythgard was put into Maintenance Mode in early July. It was incredibly heartbreaking for us to do this to a game that we had worked so passionately on for so many years, but Rhino Games simply lacked the resources to continue. And, frankly, we were never able to market the game as well as it deserved.

Since then, I’m happy to say, an opportunity has arisen for us to resurrect the game that we love. Monumental, a studio of passionate and dedicated gamers, has expressed interest in carrying Mythgard’s torch into the future, and we will be transferring the game into their capable hands. Without this, Mythgard was doomed to slowly dwindle away. But with Monumental taking charge, it has a new chance at life. A call from the grave, if you will.

I sincerely, whole-heartedly wish them the absolute best in this endeavor. There’s even the possibility that some of my friends and teammates will join them, providing some measure of continuity to the direction of the game. I’m excited to see where they take it, and wish them glorious success.

phu

Live Balance Changes - Aug 13

The following live balance changes will be applied at 10:00 AM Pacific on August 13th:

Turn of Seasons

[h2]Starting Life: 2 → 1[/h2]
After the last pass at starting life totals for Paths, most look to be in a better spot. Turn of Seasons was moved from +1 to +2 in that patch in anticipation of the impact of the other life total changes. It's overperforming at 2 so we're putting it back to 1.

Arctic Pyre

[h2]COST: 2B → 2BB[/h2]
Arctic Pyre, like Knoll of Conquest, represents a bit too much power for Rainbow's End decks. While we do enjoy the cards we can create when doing enchantments that spawn minions on Awaken, we're reigning each of these back in just a bit.

Knoll of Conquest

[h2]...deal 2 damage to your opponent. → ...deal 1 damage to your opponent.[/h2]
As stated above, just removing a bit of power from Pyre and Knoll and moving the damage deal to face should make it a little less likely you have to contest this every time it's played.

Iku-Turso

[h2]COST: 7GG → 8GG[/h2]
Iku-Turso is a pretty large body for 7 mana so we're pushing it to 8 to slow down the power curve of the Dreni top end a bit.

Terminal Calculus

[h2]COST: 6GG → 7GG[/h2]
Some more slowing of the Dreni top end. This did leave us with no 6 cost green spells so we're moving Sanguine Steel to 6, as it's not performed well since it was released.

Sanguine Steel

[h2]COST: 7GG → 6GG[/h2]
Moving Terminal Calculus to 7 left a gap in the curve that we decided to fill by moving Sanguine Steel down. We don't expect this to make the card significantly better but now it might be worth thinking about.

Venomfang Mutant

[h2] 1/4 → 1/3[/h2]
Venomfang Mutant's large defensive stat line was contributing to rogue aggro strategies being hosed by control decks just a bit too often. Reducing its health should allow for more clean kills where aggro decks aren't throwing all their bodies to a field of 2 Venomfang Mutants.

Shimmer on the Sand

[h2]...deal 2 damage to the minion... → deal 3 damage to the minion...[/h2]
Orange has been fairly weak for a while now so we're making a few targeted buffs to some of its lesser-played cards.

Lamp of Wonders

[h2]Divination 4 → Divination 5[/h2]
This change is particularly exciting. Lamp of Wonders was definitely not a weak card before but wasn't really showing up outside of Rainbow's End decks. We think this in conjunction with a change we're making to Notarize Reality could make for some neat use for Lamp outside Rainbow decks while also still giving some help to Rainbow decks affected by the nerfs to Arctic Pyre and Knoll of Conquest.

Notarize Reality

[h2]COST: 2O → 1O[/h2]
Moving Notarize Reality to 1 is a little scary. We have this dream where some new aggro strategies around using Notarize on 1 to hit a buffed minion on 2 could open up some playability for some otherwise lesser-played 2-drops. This is one we'll keep a close eye on and follow up on if needed.

Arcanovore

[h2]6/3 → 6/5[/h2]
Arcanovore was launched in a weaker state due to how potentially large it gets. We've found that to not be the case in practice and will move some additional power into the initial body.

Comb Trader

[h2]2/5 → 2/6[/h2]
Giving Comb Trader an extra health should make it a bit stickier and more likely you can live your item-flinging dream more than once.

Mirror Pack

[h2]COST: 3PP → 2PP[/h2]
This change is not going to affect when Mirror Pack is played but will give you the 1 extra mana for aforementioned item-flinging dreams.

Any copies of Arctic Pyre, Knoll of Conquest, Iku-Turso, Terminal Calculus, or Venomfang Mutant that were crafted on or after July 25th will be eligible for a full refund.