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Patch Notes v0.18.5


We took the opportunity while Patch 0.18.5 was delayed in review to fix quite a few additional bugs. As we approach release, we hope to tighten things up more and more - really feeling pretty good about the direction that things are moving despite the delays.
[h3]Features & Bug Fixes[/h3]

  • Changed card ordering in the deck overview and also added a sort order selector to that view

  • Removed the non-functional export button from the deck overview on WebGL

  • Removed Coliseum of Strife / Protect from non-qmode Paths & Powers views

  • Match notifications are now interactable in the draft screen

  • Clicking on match notifications will now skip going to the main menu in some cases where it makes sense to do so

  • Added download prompt for mobile versions

  • Fixed a major issue with live balancing that we hope will finally allow us to put it to use

  • Fixed a major 2v2 bug that got introduced with 0.18.4 where the client could get into a bad state when two players perform actions simultaneously (usually manifesting as a card getting stuck when you try to burn or play it)

  • Fixed a tournament bug which would cause players not to be able to edit their (draft) decks after reconnect

  • Fixed a bug where exiting a game at the exact time as a match gets queued could potentially register an erroneous concede in the new game

  • Fixed a bug where the game wouldn’t properly exit slo-mo on game end. Also, limited the amount of real-time that slo-mo is allowed to persist

  • Fixed a bug with Fires of Creation which would cause it to not rotate through Forgeling types upon reaching 10 energy

  • Fixed a bug with Bela, Witch Queen’s cost reduction ability in which the reduction applied to spells in the boneyard wouldn’t properly fall off at the end of turn

  • Fixed a bug where Chort Stag’s return to hand ability could show invalid target cards if they went to the boneyard at the same time as the ability being activated

  • Fixed a bug with Incubation Chamber’s buff not properly falling off when the enchantment is removed from under the affected minion

  • Fixed a bug where Koschei the Undying wasn’t properly returning to hand from the boneyard

  • Fixed a bug with Lorebroker’s reveal ability not persisting beyond the end of the turn

  • Fixed a bug where Nazca Memorial’s buff could sometimes not be removed from an affected minion upon the enchantment being removed

  • Fixed a bug where Night Hag’s stun effect would erroneously fall off upon moving

  • Fixed stacked Ollama Ring / Singing Stones wrt to 2v2 middle lane

  • Fixed a game rules issue that affected the interaction between Ravenous She and Vulcan Brand

  • Fixed a bug where Waystone Garden’s buff could apply multiple times to the same minion

  • Fixed a bug which could cause some vfx to persist longer than intended

  • Fixed a graphical issue where the Bela, Witch Queen faction background had elements which would draw over the Tournaments UI

  • Fixed some layout issues with the ranked panel on some resolutions

  • Fixed a bug with art stretching during gallery unzoom

  • Fixed a bug where in-game card tracker would show incorrect energy for tooltip cards

  • Fixed a bug where clearing the record for decks other than your currently selected deck didn’t update correctly

  • Fixed various crash bugs and other miscellaneous bugs

  • Fixed various q-mode bugs
[h3]Known Issues[/h3]

  • Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play

  • Chat is NYI

  • Guilds are NYI

[h3]Cards/Tuning[/h3]
Bridgeway Troll cards made between Jul-22 and Aug-21 should be unmakeable at full value.

Bridgeway Troll

  • 4(B) → 4(B)B
An early Bridgeway Troll created too many win conditions for mono-blue decks in the early game. This change is intended to slow that down just a bit.

Peri at the Gates

  • 4[O]O → 4[O]

  • 2/2 → 3/3
Overnerf! We originally changed Peri at the Gates because unrestricted draw was never supposed to be Orange’s strong suit, and the relatively easier recursion of minions combined with Peri’s draw 2 effect made Orange one of the best draw colors. However, a 4[O]O 2/2 that only draws one tanked the card’s winrate more than intended, so decided to give it something back this patch.

[h3]Q-Mode Tuning[/h3]
Q-mode players can see the changes in the q-mode working doc






Patch Maintenance 8/21 @ 9am PST / 12pm EST

Mythgard servers will be offline to deploy our latest patch tomorrow, 8/21, at 9 am PT. Estimated downtime is approximately 3hr.

Please note that mobile users may experience additional downtime based on their platform and region.

Patch Notes v 0.18.4

The highlights for Patch 0.18.4.x include: a minor (but it feels very significant!) change to a small number of combat keywords, major bug fixes to how the 2v2 rules are implemented, a fix to an extremely annoying bug that got introduced last patch when we rewired the deck editor, and a large batch of tuning changes to Rings of Immortality cards (as well as six new cards added based on feedback from the testers.

I really want to give my heartfelt thanks to the Q-mode testers for their diligent testing and bug reporting. We’ve made a massive number of improvements and tweaks in the last few weeks, and with their help, I’m feeling better and better about the quality bar that we’ll hit when we release the expansion. More than that, it’s been very fun interacting with you all on such a close basis. Thank you, thank you, thank you!

[h3]Features & Bug Fixes[/h3]

  • Changed certain details of how Focused, Slayer, and Fragile work: see https://www.mythgardgame.com/blog/permalink/patch-0-18-4-and-keyword-changes

  • Fixed broken puzzles

  • Fixed some deck editor bugs with respect to combined view mode

  • Fixed a bug that could sometimes leave “ghost” minions stuck on the board

  • Improved font rendering for card overflow text (in the tooltip)

  • Added system for making certain kinds of balance and bug fixes without requiring a full patch

  • Fixed a bug where cue indicators would stay on level / maat / achievement tabs after claiming

  • Fixed a bug with ephemeral minions not triggering for Root of the World

  • Fixed Parsa Clarion triggering when minions change control from Temptation or Traitorous Murmur.

  • Fixed a bug with Defy Death where after activation, the player would be immune to non-combat damage

  • Updated rules engine to be able to correctly handle 2v2 middle-lane behavior for many cards including: Bela, Witch Queen, Cloud Pilar Peak, Blood Moon, Digital Golem, Isle of Buyan, Night Market, Nine-Tailed Vixen, Oil Field, Ollama Ring, Parsa Clarion, Parsa Regulars, Reckless Vulcanist, Road Queen, Sablewing Zira, Sacrificial Altar, Serpentine Empress, Singing Stone, Spear of Destiny, Storied Martyr, Strigoi Familiar, Tangleskein, The Oak of Dodona, Turn of Seasons, Verdant Jungle, and Xelhua the Builder (Core) as well as Borealis Bridge, Geothermal Furnace, Hammam Retreat, Kharan Portcullis, Nameless Poet, Plasma Station, Ring of Birth, and Wailing Yokai (RoI).

  • Cards which create a minion from your boneyard (Hopeless Necromantic, Junkyard Valhalla) will now take cards from either partner’s boneyard (if there are no applicable targets in yours) when placed in the middle lane in 2v2.

  • Various bug, card text and tooltip fixes for RoI

  • Added Locked In Ice, Hunter of Man, Gorgon Elly, Anhelli, A Mind of its Own, and Risen from the Deep to the Rings of Immortality q-mode set

  • Added more Rings of Immortality assets (set symbol for cards, vfx, sfx, etc)

[h3]Known Issues[/h3]

  • Chat is NYI

  • Guilds are NYI

  • Minor combat calculation difference for fragile vs. what is intended (see blog post linked above)

  • Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play

  • Attackers with zero or less strength can benefit from slayer and/or fragile (we just found this five minutes before patch, sorry)

  • Browser may experience a hopefully rare crash when looking at missions tab

[h3]Cards/Tuning[/h3]
Cloud Pilar Peak

  • While occupied, friendly players draw an extra card each turn → you

Context: This change only impacts 2v2. Now that the 2v2 rules are working better, it reverts the “throne” cycle of enchantments to encourage middle-lane contests.

The Invisible City

  • While occupied, friendly players draw an extra card each turn → you

Context: See Cloud Pilar Peak

Notarize Reality

  • Give the top 4 cards of a friendly deck … if they are minions → Give the top 4 minions …
Odinthrone

  • While occupied, friendly players draw an extra card each turn → you

Context: see Cloud Pilar Peak

Sacrificial Altar

  • While occupied, friendly players draw an extra card each turn → you

Context: See Cloud Pilar Peak

Spirit Stones

  • When occupying minion dies, deal 1 damage to your opponent. If the minion was a Spirit, return an enemy minion in the opposing lane to owner’s hand → banish the enemy minion in the opposing lane.

Context: It wasn’t clear whether the minion first lost Ephemeral because Spirit Stones was unoccupied or was returned to the owner’s hand before Ephemeral was removed.

Temple at Delphi

  • While occupied, friendly players draw an extra card each turn → you

Context: See Cloud Pilar Peak

Treasury of Petra

  • While occupied, friendly players draw an extra card each turn → you

Context: See Cloud Pilar Peak

[h3]Q-mode Cards/Tuning[/h3]
Coliseum of Strife

  • Ought to be testable now
Armature of Ages

  • Removed slayer
Call of Grave

  • permanently
Contagionoma

  • Changed energy gain, added blight ability
Danger Zone

  • Changed amount of extra non-combat damage dealt
Doubling Dice

  • Changed cost to 4[O]O and durability to 6
Duoflex

  • Lowered activated ability cost by (1)
Energetic Broxa

  • Removed agile, added overrun
Forge Mallet

  • Replaced extra +0/+1 when cast on forged minions with gain (2) temporary mana
Gama Sennin

  • Removed life loss on return to hand, changed statline
Garland Arbor

  • Start with 1 energy, added 1 to durability
Geothermal Furnace

  • Bonus to created minions is now by default, forging makes it permanent
Gloombringer

  • Changed cost to 3[P]P, starts with 3 energy
Guise of Phobos

  • Removed +1 health
Hammam Retreat

  • +0/+1, area reduced to this and adjacent lanes
Hand of S’ad

  • Changed forge ability
Higher Ground

  • Base bonus is now +2/+0, forge increases to +2/+1. changed peek & draw ability to divination with bonus from forge
Homefield Advantage

  • Changed cost to 3[G]
Hyperfit Ultragym

  • +0/+2, Focus 1
Juke

  • Removed created last turn restriction
Macheri Blade Dancer

  • 6/3
Might of Giants

  • +2/+2 → +2/+1
Modframe

  • Changed statline and forged effect
Moon in the Water

  • … is shuffled into the top 4 cards of your deck
Morbid Centrifuge

  • Removed blight check, see Virulent Strain
Muscle Weight

  • Changed health to strength
Null Seeker

  • Removed requirement that you need a burn action to use its ability
Profane Locus

  • Limit ephemeral duration
Ready for Anything

  • Default bonus is now +1/+1, added Armor 2 to awaken bonus, forge now extends effect to top 5 minions in your deck instead
Stemmadiva (generated by Sanguine Steel)

  • 5/2 → 5/3
Shinobi of Chains

  • 2/5 → 2/4, added (2) mana cost to activated ability
Stadium Holcan

  • 5/5 → 5/6
Storm Seer

  • 3/3 → 2/3
Terror of Ker

  • Changed to 1 damage
Triennial Guard

  • 1/2 → 2/2
Triennial Patrol

  • 2/2 → 3/2, forge effect is Slayer 2
Unified Front

  • 2[G]G
Virulent Strain

  • Changed life loss and added ability
Wailing Yokai

  • Changed damage ability to be based on number of threatening minions
Weapons Check

  • Now applies to minions created up to the point of expiry
Wry Trickster

  • Reverted duration of its effect if it triggers to permanent















Announcing our last rotation of featured decks before the expansion!


Congratulations to the winners of our Featured Deck Contest! This rotation of featured decks will be in circulation until the release of our expansion set.

AngryBadger
Atsui
Brah
Darling Wolf
Ejecty
Eui
GaulzeGaul
Izzy17
L0gick
Laezar
Lakaz
LeapDaniel
MadMystic
Merlin
Minmaxer
Ractazar
Sowwhats
Tesshu
The Magister
torcher999
TuneStar
Wholesome
Xaliver
YoritomoMolei


Valkyries by L0gick

path: rainbow's end
power: impel
4 cairnhenge
4 freki scout
3 demolition speedway
4 einherjar thane
4 valkyrie tough
2 freki sidecar
2 road queen
2 seahaven
3 stormdottir's chosen
3 bridgeway troll
1 kara mourningwives
1 thunderclap
2 valkyrie enforcer
3 giant's stairway
1 magnus thorsson
1 ingrid stormdottir


Doggo Blitz by Brah

path: rainbow's end
power: infuse
4 cairnhenge
3 demolition speedway
4 sons of the pack
1 junkyard valhalla
2 marching orders
4 pack trooper
4 ruslan's bight
4 bold omega
3 volkov pointman
4 volkov veteran
3 avenging alpha
4 volkov heavy


Sirens by GaulzeGaul

path: disk of circadia
power: smite
2 fey plagiarist
2 jaunt
3 daughters of the forest
2 giant's stairway
3 volcanic risi
3 mavka
2 sugar plum fairy
1 bela, witch queen
4 hopeless necromantic
2 led astray
2 night hag
3 serenity seawitch
3 gamayun
2 ravenous she
2 sovereign architect
2 alkonost
2 vilja windfury


Northern Spirit by Xaliver
path: rainbow's end
power: impel
3 cairnhenge
3 einherjar thane
1 bragi runesinger
1 thunderclap
2 blackened jotun
3 giant's stairway
2 allfather's horn
2 mind freak
3 pocket instance
4 racer in shadow
2 sword saint
2 muttonmorphosis
1 neo-gangnam
3 shinobi of smoke
1 nine-tailed vixen
1 pentacle of flavors
1 spiteful mimic
2 thriving shade
2 terragon
1 celestial dragon


Breacher by torcher999

path: journey of souls
power: impel
4 freki scout
1 berserkr sickness
4 einherjar thane
1 black hatter
2 fossegrim
2 hysterical strength
3 mistwalker gate
3 freki huntress
2 magmataur
3 sniffer
2 ghost in the system
1 misfortune
3 shinobi of fire
3 shinobi of smoke
4 shinobi of wind
2 pentacle of flavors


Snakes on a Snekkja by Tesshu

path: rainbow's end
power: reconstruct
2 cairnhenge
2 singing stone
2 demolition speedway
2 einherjar thane
2 ravine guardian
2 ensnaring serpent
1 blackened jotun
3 giant's stairway
1 magnus thorsson
1 hyperborean
4 maze of iyatiku
1 beimeni falls
2 striking viper
2 venomfang mutant
3 yahui
3 serpent den
1 vicious cycle
1 goliath's web
2 ollama ring
1 misanthropia
1 zolea, the unclean
1 sapo, the devourer


The Alpha is always #1 by Darling Wolf

path: rainbow's end
power: impel
3 cairnhenge
2 einherjar thane
3 daughters of the forest
4 maze of iyatiku
2 godspore mushroom
4 striking viper
2 poxbringer
2 goliath's web
1 scourge of serpents
1 tangleskein
2 carny lug
2 mistwalker gate
3 freki huntress
2 hekate's wheel
2 lamia's kiss
1 red carnival
1 terpsichore muse
3 strigoi reaver


Turbo Kraken by Laezar

path: fires of creation
power: reconstruct
1 draupnir band
2 norn datacore
3 root of the world
3 freki sidecar
3 blackened jotun
4 maze of iyatiku
2 meso libre
3 magpyre enforcer
1 model of duality
2 ollama ring
2 misanthropia
3 stray panacea
4 barbed bolts
3 freki huntress
1 sea lord's trident
3 brass bouncer


Witches go crazy by MadMystic

path: turn of seasons
power: impel
2 grinning kolobok
4 mothmara
2 overkill
3 sweet spinnerette
2 circle of protection
4 detained
2 doublethink
2 mavka
2 raid the tombs
2 sugar plum fairy
3 ved'ma flamespar
2 academy analyst
1 bela, witch queen
3 led astray
2 serenity seawitch
2 ved'ma skyranger
2 vilja windfury


Go Go Power Rangers by Lakaz

path: turn of seasons
power: impel
1 hacker's intuition
1 marching orders
3 detained
4 gallows boy
4 raid the tombs
1 rewind hex
3 gamayun
1 traitorous murmur
1 iku-turso
1 indrik beast
4 racer in shadow
2 ghost in the system
1 sword saint
3 shinobi of smoke
4 shinobi of wind
2 pentacle of flavors
1 pushy oni
2 terragon
1 perfect grade


Gp Wiritches by Sowwhats

path: turn of seasons
power: impel
2 house elf
4 mothmara
2 vodnik informant
2 wake the bones
3 detained
4 raid the tombs
1 spirit stones
3 ved'ma flamespar
3 led astray
2 leshy greene
3 serenity seawitch
2 ved'ma skyranger
4 racer in shadow
3 hotel barkeep
1 nine-tailed vixen
1 familia sprite



Spirits lost in the Boneyard by TuneStar

path: disk of circadia
power: smite
2 vodnik informant
2 wake the bones
2 born-again
3 detained
3 mavka
2 raid the tombs
1 spirit stones
4 hopeless necromantic
2 volkov heavy
1 chort stag
4 racer in shadow
2 sword saint
2 balance
3 hotel barkeep
1 nine-tailed vixen
1 pentacle of flavors
1 whitemoon arena
2 terragon
2 lantern colossus


Haunted Ruins by Xaliver

path: fires of creation
power: impel
2 detained
4 matryoshka
3 mavka
1 spirit stones
2 hopeless necromantic
2 leshy greene
2 night hag
3 gamayun
3 volkov heavy
4 racer in shadow
3 steam bun
1 corrupt prayer wheel
3 imperative bell
2 peach of life
1 muttonmorphosis
1 nine-tailed vixen
3 lantern colossus


Desert Rats by Atsui

path: rainbow's end
power: infuse
4 eager recruit
4 thieves bazaar
2 dark passenger
3 vengeful heirloom
1 xerxian hideout
1 desertification engine
3 dune courser
1 imperfect copy
3 parsa clarion
3 serendipity ifreet
3 shadhavar beast
1 soma oasis
1 scion of pride
3 seal of exile
2 temptation
3 mardykhor
2 sandscale wurm


Heaven and Spirits by Eui

path: journey of souls
power: impel
4 eager recruit
2 dark passenger
1 vengeful heirloom
2 vital broxa
1 insurance broker
3 serendipity ifreet
1 shadhavar beast
2 peri at the gates
1 seal of exile
1 to heaven and back
1 armageddon angel
4 racer in shadow
3 steam bun
2 insatient
3 sword saint
1 five spirit gate
1 muttonmorphosis
1 spirit away
3 terragon
2 lantern colossus
1 perfect grade


Plan with a Fan by Merlin

path: fires of creation
power: impel
3 eager recruit
3 quicksand hourglass
3 serendipity ifreet
3 shadhavar beast
2 peri at the gates
2 temptation
3 cataphract
1 armageddon angel
2 mind freak
3 racer in shadow
3 steam bun
3 imperative bell
2 kite glider
3 muttonmorphosis
2 shinobi of smoke
1 war fan
1 celestial dragon


OP Arena by Sowwhats

path: disk of circadia
power: infuse
4 eager recruit
3 insurance broker
3 serendipity ifreet
2 shadhavar beast
2 peri at the gates
1 scion of pride
1 armageddon angel
4 racer in shadow
3 steam bun
3 battle chef
2 peach of life
2 sword saint
4 zen archer
2 whitemoon arena
3 lantern colossus
1 perfect grade


Eat Spikes by AngryBadger

path: journey of souls
power: mend
3 jaded courtier
3 mind freak
3 steam bun
2 ghost in the system
3 night market
3 re:spawn
2 hoarding hero
3 hotel barkeep
3 muttonmorphosis
3 shinobi of smoke
3 back alley ronin
1 god of gamers
2 pentacle of flavors
1 master of shadows
3 pushy oni
2 baku bogeyman


Welcome to the Carnival by Ejecty

path: journey of souls
power: infuse
3 carny lug
4 ironflesh performer
4 daring trapezists
4 reckless vulcanist
2 alacrity
1 crimson pact
2 dashing ringmaster
3 ichor feast
3 panic raider
3 red carnival
3 cyclopean giant
3 duskwing angel
2 magmataur
1 cerberus unchained
1 sideshow chimera
1 seven ring ritual


Life Jugglers by Ractazar

path: journey of souls
power: infuse
2 extract life
3 stray panacea
4 strigoi pup
4 daring trapezists
2 firesong prodigy
3 ourania muse
3 crimson pact
3 ichor feast
3 melpomene muse
2 pit fiend
2 faun of decay
2 wings of abaddon
3 duskwing angel
2 magmataur
1 gigantomachia
1 seven ring ritual


Vampy McVamp by The Magister

path: journey of souls
power: infuse
2 extract life
4 strigoi pup
4 ankle biter
3 daring trapezists
2 firesong prodigy
4 strigoi pureblood
2 blood dolls
1 crimson pact
2 freki huntress
3 grim narcoleptic
3 ichor feast
2 strigoi familiar
3 strigoi reaver
2 wings of abaddon
2 duskwing angel
1 lord valentine


Blood Cauldron by GaulzeGaul

path: turn of seasons
power: infuse
3 hysterical strength
4 strigoi pup
3 vulcan brand
3 daring trapezists
1 alacrity
1 blood moon
3 crimson pact
3 ichor feast
1 cerberus unchained
1 seven ring ritual
4 mothmara
2 wake the bones
2 spellflux cauldron
4 academy recruitment
2 led astray
2 bald mountain
1 fated firebird


Here There Be Dragons by Ejecty

path: turn of seasons
power: impel
2 dragon's teeth
1 mistwalker gate
2 crimson pact
4 ironbelly wyvern
4 raid the tombs
4 bog basilisk
1 zmey hydra
1 sablewing zira
3 conviction
2 dark passenger
3 dune courser
2 sandscale wurm
3 re:spawn
3 emperor koi
4 terragon
1 celestial dragon


Burn Baby Burn by L0gick

path: disk of circadia
power: smite
4 hysterical strength
4 ignition
2 orpheum of horrors
4 strigoi pup
3 vulcan brand
4 daring trapezists
2 firesong prodigy
2 wings of abaddon
4 compulsory curse
4 racer in shadow
4 simuzen
3 hotel barkeep


Get JUICED! By Minmaxer

path: journey of souls
power: infuse
4 ironflesh performer
4 strigoi pup
4 daring trapezists
2 alacrity
2 dashing ringmaster
3 ichor feast
3 panic raider
2 wings of abaddon
4 racer in shadow
4 simuzen
4 tong foot soldiers
4 juiced


Quetzacoatls Wrath by Darling Wolf

path: turn of seasons
power: impel
4 maze of iyatiku
4 garterkan
2 helm of conscription
4 striking viper
4 meso libre
2 poxbringer
3 serpent den
1 serpentine empress
1 vicious cycle
3 black cadejo
4 feathered serpent
2 goliath's web
2 ollama ring
2 white cadejo
1 scourge of serpents
1 sapo, the devourer


Yellow Necromantic by Izzy17

path: disk of circadia
power: smite
3 foul harvest
4 maze of iyatiku
4 meso libre
3 serpent den
1 enchanteater
2 misanthropia
1 godsbane transport
1 tangleskein
3 grinning kolobok
1 wake the bones
2 born-again
2 detained
3 raid the tombs
4 hopeless necromantic
2 volkov heavy
1 vilja windfury
1 chort stag
1 iku-turso
1 indrik beast


Axolotl Stompy by TuneStar

path: fires of creation
power: reconstruct
4 golden axolotl
2 beast of plenty
2 helm of conscription
3 yahui
4 meso libre
3 magpyre enforcer
2 ollama ring
2 misanthropia
2 house elf
2 born-again
3 detained
4 matryoshka
3 raid the tombs
2 ved'ma skyranger
2 volkov heavy


A Bomb Incomiiing! by YoritomoMolei

path: turn of seasons
power: mend
4 maze of iyatiku
2 beast of plenty
4 venomfang mutant
1 volition™
4 meso libre
3 poxbringer
2 misanthropia
2 born-again
1 boneyard abomination
4 volkov heavy
2 conviction
1 lamp of wonders
1 mandatory vigor
3 serendipity ifreet
2 peri at the gates
1 scion of pride
1 seal of exile
2 mardykhor


Poison Tokens by LeapDaniel

path: fires of creation
power: reconstruct
3 golden axolotl
4 blood idol
3 pandemic
2 striking viper
4 security phalanx
2 goliath's web
2 ollama ring
1 scourge of serpents
2 alchemical key
4 eager recruit
2 dark passenger
3 quicksand hourglass
1 spear of destiny
3 insurance broker
4 silicon sentinel

Ping by Wholesome

path: rainbow's end
power: impel
2 clay effigy
3 foul harvest
2 maze of iyatiku
1 beimeni falls
3 serpent den
3 black cadejo
2 goliath's web
3 orpheum of horrors
3 stray panacea
3 vulcan brand
3 daring trapezists
2 reckless vulcanist
2 hekate's wheel
1 panic raider
2 red carnival
1 the oak of dodona
2 wings of abaddon
1 melinoe, soul shepherd
1 stairway to hades


Patch Notes v0.18.2.9


As we get close to the expansion release (woo hoo!), we’re re-enabling a feature from Alpha: Q-Mode. This mode lets players marked with the “External Tester” badge play around with the expansion cards for bug testing and balance feedback.

Before anyone gets too worried - we’re much closer to art completion than what you’ll see when you first enable q-mode. The card art is over 80% done at this point, but still needs to be framed and put into the game. Most of the visuals and sound effects are also still being worked on as well!

[h3]Features & Bug Fixes[/h3]

  • Rewrote underlying container for card collection and deck editor (among others) to use much less memory - this should fix the out-of-memory crashes in those screens that some people were experiencing.

  • Card limit by rarity is now 9 for all draft modes (including Gauntlet, Arena, and Tournament)

  • Improved tournament match making with regards to both byes and previous opponents - it now searches for the best set of matches to minimize both such occurrences

  • Added Cube option for draft tournaments

  • Added export button to collection

  • Added import button to tournament ban list

  • Switch the button order in the card wheel for cards like Chort Stag so that the confirm button is on the right to be more consistent with other UI in the game

  • Fixed a bug where overrun damage was not being applied when attacking into a minion with immortal or immunity.

  • Fixed possible turns not ending when not making a decision during Imperative Bell.

  • Fixed turns immediately ending twice when Jaded Courtier triggers Defy Death.

  • Fixed a bug where imported puzzles start players at 2 depletion damage instead of 1

  • Stop playing timer warning at end of game

  • Fixed a bug in swiss w/top cuts tournament administration that could prevent the proper running of such tournaments

  • Fixed a bug where the rounds display could show data from previously viewed tournaments

  • Fixed a bug where essence calculation for tournament deck editor was erroneously taking into account prestige

  • Fixed bug where deck reveal for open list constructed tournaments was occurring at the start of the tournament instead of at the deck submission deadline

  • Fixed bug where players who “Failed to submit deck(s)” are displayed as “Waiting for deck submission” in the tournament players panel

  • Removed “combat” from Xerxian Saboteur ability description

  • Repositioned front player power tooltip

[h3]Known Issues[/h3]

  • Guilds are NYI

  • Chat is NYI

  • Deck Bans are NYI for Conquest / Last Standing

  • Cube mode will eventually require that you own all the cards that you put into it

  • Minmaxer’s Challenge is currently unsolvable
[h3]Cards/Tuning[/h3]
All Father’s Horn, Scion of Pride, and Temptation should be unmakeable at full value if crafted between 6/1/2020 and patch release.

Allfather’s Horn
  • 6(B)B → 7(B)B

Mess with Norden and we get the horns. Clearly these alcoholic allfathers cannot be stopped, but perhaps they can be slowed down.

Pride of Place (generated by Scion of Pride)

  • 1[O] → 2[O]

(See Scion of Pride context notes)

Scion of Pride

  • Overrun → Removed
Scion was granted Overrun on top of its core abilities and value at a time when we were searching for more ways to circumvent defenses and end games, likely before the power of lions was fully understood. Alongside a slight bump to the cost of Pride of Place, this should tone down one of the most dominant maned minions.

Temptation

  • Take control of an enemy minion with mana cost (5) or less that is opposite an unoccupied lane. and give it [Rush] until end of turn... → At the end of your next turn, return it to owner's hand with its mana cost reduced by (4) permanently
The hope is that without relying on Rush and as much surprise, it’ll fit more naturally into the flow of turns, but pushing the time tempted out so that you can still get an attack in.