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Prison Simulator News

Prison Simulator - Mmm, that food was extremely disgusting.

Hello Guards,

Today is Friday, and that means the week is coming to a close to finally welcome the weekend.

We recently wondered what makes Prison Simulator tick. The graphics? The music? The mechanics? Or maybe the handsome inmates? All these factors make our game complete, full of entertainment for hours.



Today we take a look at the canteen, which is one of the most important places in the prison. The convicts spend a lot of time here. You'll have to queue up for the delicious food, you'll have to fight for a free chair, or someone will spill the soup on your head - it's hard to find your place sometimes.



Working in prison can be hard, exhausting and demanding, but just look at these guys. Do they look like they've committed reprehensible crimes?



Don't let them fool you.

*The screenshots contain some elements that are not part of the actual gameplay.

Prison Simulator: Prologue - bug fixes

[h2]Hello players,[/h2]

[h3]Today is Monday, and that means it's time for a fresh new update![/h3]



Prison Simulator: Prologue is fast approaching. Our team is fully focused on fixes and on polishing the latest features.

We hope that our product will soon be released on the Steam platform and keep our players entertained.

List of changes:

- items in the infirmary have stopped levitating. Ghosts have gone away.
- Wall textures are displayed correctly. You will never again see a pink spot in the middle of the prison.
- Music no longer overlaps when loading the game
- Dark places got extra light
- We've completed all missing materials
- Weapon cleaning and lockpicking received minor improvements

Prison Simulator: Prologue - Bug fixes and a new infirmary.

Hey players,

Today is Friday, and that means the weekend is ahead of us! Everyone deserves a little rest, but that doesn't mean we don't have new news for you!



Over the past week, we have fixed some major bugs, improved the balance, and refined the routines that you will be able to see in our Prison Simulator: Prologue.

Let's take a look at the individual changes:

Weapon Cleanup:
- We fixed a bug that was causing spray to be infinite
- we added a tutorial to help new players master this mini-game

Opening locks:
- this mini-game no longer locks weapons if it starts while reloading

Translations:
- We fixed major bugs for the Polish language version.

Infirmary:
- We have made a solid rework of our infirmary.





Note: We have added a short information at the beginning of the game, which is addressed to people who may experience epileptic disorder due to the flashing lights and fast camera movements. For the sake of our players, we are doing our best to make sure that the lights that endanger the health of players with epilepsy can be turned off in the game settings before the game starts.





Prison Simulator: Prologue - closed beta program impressions

[h2]Hey players,[/h2]

A few days ago, our testers received keys for Prison Simulator: Prologue. We prepared a fully playable compilation for them as a base for community testing.

Players were given the possibility to report bugs via a specially prepared form. This facilitated the flow of information between the developers and our community.



Your opinion is extremely important to us. It allows us to make corrections and changes in places that require it, it makes us feel balanced and we can control our game in a way that is consulted with the players.

Testing is always a hopeful, stressful, and impatient moment, but we've waited patiently to get feedback on our game from the most important community for us - our players.

It was very nice to read positive messages, which made us feel that our product was accepted. We were also very curious to read the constructive criticism and learn as much as we could from it.

Community testing is a really great opportunity to create a bridge between the team and the players. We're glad that you're so eager to participate in testing Prison Simulator: Prologue. It means a lot to us!




Prison Simulator: Prologue - Making of: The riot

[h3]Hi players![/h3]

Today we're going to talk about creating a riot scene and mechanics for our Prison Simulator: Prologue.



When we were planning what we wanted to include in the prologue, we thought about many scenarios. One of them was the very moment when the inmates decide to show who rules the prison.



To make the game as interesting as possible, we spent many hours planning new dialogues, mini-games, and rearranging many rooms.

All this allowed us to create an atmosphere that with the addition of lights makes you feel as if you were there.

On the attached materials you can see the places affected by the outrageous behavior of the convicts. We also decided to show you that some rooms will be locked and you won't get inside until you open the locks.









Everything is prepared very intuitively. The player should know what to do without being inundated with tons of information.



Now our team is working on bug fixes and making sure everything meets the expectations of our community.

A few days ago we created a beta program for Prison Simulator: Prologue.
If you would like to be a part of this project and test our game, click on the link below to submit a form.