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Prison Simulator News

Prison Simulator: Prologue - Changes time!

Hi players,

The end of the week is a great time for news!
Today we come to you with more comparisons of our Prison Simulator: Prologue.

For the past many weeks, our team has been focusing on improving mechanics and general gameplay improvements. During this time, there have been a number of graphical refreshes that have allowed us to make graphical improvements to many rooms.

We improved the look of the guard towers, as the old ones seemed clunky and very unsuited to the environment.



We've also refreshed the visit room, although it won't be available in the prologue, we've already decided to show you what we're preparing for the full version of the game.



The warden's office has also been given a minor makeover. With new furniture, textures and a few decorations, our Grandpa now has a nice little office.

This week is coming to an end, but our work continues. We feel that we are getting closer to giving you a great game in Prison Simulator: Prologue.

Prison Simulator: Prologue - Bug fixes and many improvements!

Hello Guards,

Work on the Prison Simulator: Prologue is still in progress. Our team is focusing on fixing bugs reported by players from the closed beta program. This feedback is a great opportunity for us to meet the expectations of our community.

We have focused on a number of fixes and improvements.





We know that maybe you would like to see more in those updates, but we really don't want to spoil. Trust us, the best way is to see everything yourself, explore the prison and meet our prisoners and guards.

Don't worry, we are preparing something special on Friday!

Stay tuned!

Prison Simulator - Mmm, that food was extremely disgusting.

Hello Guards,

Today is Friday, and that means the week is coming to a close to finally welcome the weekend.

We recently wondered what makes Prison Simulator tick. The graphics? The music? The mechanics? Or maybe the handsome inmates? All these factors make our game complete, full of entertainment for hours.



Today we take a look at the canteen, which is one of the most important places in the prison. The convicts spend a lot of time here. You'll have to queue up for the delicious food, you'll have to fight for a free chair, or someone will spill the soup on your head - it's hard to find your place sometimes.



Working in prison can be hard, exhausting and demanding, but just look at these guys. Do they look like they've committed reprehensible crimes?



Don't let them fool you.

*The screenshots contain some elements that are not part of the actual gameplay.

Prison Simulator: Prologue - bug fixes

[h2]Hello players,[/h2]

[h3]Today is Monday, and that means it's time for a fresh new update![/h3]



Prison Simulator: Prologue is fast approaching. Our team is fully focused on fixes and on polishing the latest features.

We hope that our product will soon be released on the Steam platform and keep our players entertained.

List of changes:

- items in the infirmary have stopped levitating. Ghosts have gone away.
- Wall textures are displayed correctly. You will never again see a pink spot in the middle of the prison.
- Music no longer overlaps when loading the game
- Dark places got extra light
- We've completed all missing materials
- Weapon cleaning and lockpicking received minor improvements

Prison Simulator: Prologue - Bug fixes and a new infirmary.

Hey players,

Today is Friday, and that means the weekend is ahead of us! Everyone deserves a little rest, but that doesn't mean we don't have new news for you!



Over the past week, we have fixed some major bugs, improved the balance, and refined the routines that you will be able to see in our Prison Simulator: Prologue.

Let's take a look at the individual changes:

Weapon Cleanup:
- We fixed a bug that was causing spray to be infinite
- we added a tutorial to help new players master this mini-game

Opening locks:
- this mini-game no longer locks weapons if it starts while reloading

Translations:
- We fixed major bugs for the Polish language version.

Infirmary:
- We have made a solid rework of our infirmary.





Note: We have added a short information at the beginning of the game, which is addressed to people who may experience epileptic disorder due to the flashing lights and fast camera movements. For the sake of our players, we are doing our best to make sure that the lights that endanger the health of players with epilepsy can be turned off in the game settings before the game starts.