1. Prison Simulator
  2. News

Prison Simulator News

Prison Simulator: Prologue - bug fixes

[h2]Hello players,[/h2]

[h3]Today is Monday, and that means it's time for a fresh new update![/h3]



Prison Simulator: Prologue is fast approaching. Our team is fully focused on fixes and on polishing the latest features.

We hope that our product will soon be released on the Steam platform and keep our players entertained.

List of changes:

- items in the infirmary have stopped levitating. Ghosts have gone away.
- Wall textures are displayed correctly. You will never again see a pink spot in the middle of the prison.
- Music no longer overlaps when loading the game
- Dark places got extra light
- We've completed all missing materials
- Weapon cleaning and lockpicking received minor improvements

Prison Simulator: Prologue - Bug fixes and a new infirmary.

Hey players,

Today is Friday, and that means the weekend is ahead of us! Everyone deserves a little rest, but that doesn't mean we don't have new news for you!



Over the past week, we have fixed some major bugs, improved the balance, and refined the routines that you will be able to see in our Prison Simulator: Prologue.

Let's take a look at the individual changes:

Weapon Cleanup:
- We fixed a bug that was causing spray to be infinite
- we added a tutorial to help new players master this mini-game

Opening locks:
- this mini-game no longer locks weapons if it starts while reloading

Translations:
- We fixed major bugs for the Polish language version.

Infirmary:
- We have made a solid rework of our infirmary.





Note: We have added a short information at the beginning of the game, which is addressed to people who may experience epileptic disorder due to the flashing lights and fast camera movements. For the sake of our players, we are doing our best to make sure that the lights that endanger the health of players with epilepsy can be turned off in the game settings before the game starts.





Prison Simulator: Prologue - closed beta program impressions

[h2]Hey players,[/h2]

A few days ago, our testers received keys for Prison Simulator: Prologue. We prepared a fully playable compilation for them as a base for community testing.

Players were given the possibility to report bugs via a specially prepared form. This facilitated the flow of information between the developers and our community.



Your opinion is extremely important to us. It allows us to make corrections and changes in places that require it, it makes us feel balanced and we can control our game in a way that is consulted with the players.

Testing is always a hopeful, stressful, and impatient moment, but we've waited patiently to get feedback on our game from the most important community for us - our players.

It was very nice to read positive messages, which made us feel that our product was accepted. We were also very curious to read the constructive criticism and learn as much as we could from it.

Community testing is a really great opportunity to create a bridge between the team and the players. We're glad that you're so eager to participate in testing Prison Simulator: Prologue. It means a lot to us!




Prison Simulator: Prologue - Making of: The riot

[h3]Hi players![/h3]

Today we're going to talk about creating a riot scene and mechanics for our Prison Simulator: Prologue.



When we were planning what we wanted to include in the prologue, we thought about many scenarios. One of them was the very moment when the inmates decide to show who rules the prison.



To make the game as interesting as possible, we spent many hours planning new dialogues, mini-games, and rearranging many rooms.

All this allowed us to create an atmosphere that with the addition of lights makes you feel as if you were there.

On the attached materials you can see the places affected by the outrageous behavior of the convicts. We also decided to show you that some rooms will be locked and you won't get inside until you open the locks.









Everything is prepared very intuitively. The player should know what to do without being inundated with tons of information.



Now our team is working on bug fixes and making sure everything meets the expectations of our community.

A few days ago we created a beta program for Prison Simulator: Prologue.
If you would like to be a part of this project and test our game, click on the link below to submit a form.

Prison Simulator: Prologue - Achievements Reveal

[h2]Hello Guards,[/h2]

You've been working very diligently these past few months, the inmates even tolerate you, but...

Can you handle the latest challenge that Prison Simulator: Prologue will throw at you? Can you get them all?

[h3]All right, enough with the serious motivational speech, time for Friday's news![/h3]

In Prison Simulator: Prologue you will be able to see some of the achievements that you are familiar with from the demo version. The decision to include them in the next part was based on the complexity of the gameplay in the prologue itself.

Which of the achievements will return, you will see for yourselves, in the meantime we will present to you the achievements that you don't know yet.

1.Not on my watch!



This achievement is one of the easiest and hardest at the same time. To get it, all you have to do (or as much as) is master rebellion. Simple right? Not one daredevil has tried to do it, but not one has fallen in the fight against the convicts.

2 - Diplomat



What's there to say. We solve problems with talk, not fists. So much for that. And if you don't like talking, there are only fists left, but this achievement won't be for you.

3 No guns allowed



This achievement is reserved for true professionals. The prison is on fire, the convicts are vandalizing everything they can, the guards are running scared... and in the middle of it all - YOU. The hero of the prison, the guard of all guards, who deals with such problems without reaching for a gun. Is it a dream or a reality?

4. The story begins



This achievement is for persistent players who complete Prison Simulator: Prologue. And that's it.

5. Finders keepers



Fortunately, our prison facility... Oops, it's not that easy!

6. Student



Remember those days when you went to school? Or do you still go to school? This achievement will make you feel like you're in a real... we're kidding.

Purchase the first skill to unlock this achievement. This skill will REALLY come in handy for you.

7. Rambo



I don't think we need to explain...


That's all we wanted to show you today.
Let us know in the comments which achievement you like best!


And if you've earned all of the achievements while playing the demo, join our Discord server where we look forward to seeing your screenshots!



Cheers!