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Winners for #EvolutionOfKurtzPel Blazing Blade of Calamity Guide Contest

Hello Chasers,

We want to make a special announcement to congratulate you all for sharing the #EvolutionOfKurtzPel with over 500 Chasers receiving a Sacred Guardian Supply Box!

We want to sincerely thank you for your support of KurtzPel!

With that we have the Winners for the #EvolutionOfKurtzPel DLC Code (Which has been sent)!

Winners from the #EvolutionOfKurtzPel Event
1. Ugniukiss - EU Server
2. McDonalds - NA Server
3. HalfSlashed - ASIA Server
4. isaquegfm - NA Server
5. L3GEND - NA Server
6. NeginCho - EU Server
7. Endoxicom - NA Server
8. JunkoHime - EU Server
9. dfjhgnfk - EU Server
10. Loveit - ASIA Server

In addition, we have the winners for the Blazing Blade of Calamity Guide Contest!

Guide Winner: Kishimi_
https://www.youtube.com/watch?v=wf2R_3FNIWo

Random Selection: MagicNekoSenpai
https://www.youtube.com/watch?v=CMF6MeOpOJQ

We again want to sincerely thank you for your support of KurtzPel and Congratulate all the Winners and Participants!

October 10th Emergency Maintenance Announcement

Hello Chasers!

In order to fix some critical issues, we will have an emergency maintenance.

Please take note, the emergency maintenance will be held from @ October 10th (UTC+0 07:30 ~ 08:00)

You will not be able to login or play during this maintenance.
Please understand that the duration of the maintenance may be adjusted.

Here is the list of issues that will be fixed in the coming, emergency maintenance:

1. Fixed the issue with some monsters not being able to get out of the Break Status.
2. Fixed the issue with Sacred Guardian’s Sanctuary Skill’s Lv.2 & 3 not having skill effects.
3. Fixed the issue with CP & AP DLC Purchase of DLC would allow you to have 7 NPCs at the same time to increase affinity.
4. Fixed the issue where players couldn’t increase Affinity with Sacred Guardian.


We apologize for any inconvenience caused by the Emergency Maintenance.

Thank you for your patience.

October 10th Premium Item Update

The Holy Bellatos Accessory Set DLC is released at Store. Now You can see the Holy Bellatos Bundle Tier1/2.


Hello Chasers!

Here are new premium items being added to KurtzPel on October 10th.

Premium Item Update
1. New Karma DLC ‘Sacred Guardian’ will be added.



2. New DLC ‘Holy Bellatos Costume Set’ will be added.
※ Included Items: Holly Bellatos Armor, Holly Bellatos Glove (L), Holly Bellatos Glove (R), Holly Bellatos Shoes



3. New DLC ‘Holly Bellatos Accessory Set’ will be added.
※ Included Items: Holly Bellatos Head Wing, Holly Bellatos Visor, Holly Bellatos Mask, Holly Bellatos Leg Protector, Holly Bellatos Wings



4. New DLC ‘Holly Bellatos Giant Hammer’ will be added.



5. New DLC ‘Judgment Bellatos Costume Set’ will be added.
※ Included Items: Judgment Bellatos Armor, Judgment Bellatos Glove (L), Judgment Bellatos Glove (R), Judgment Bellatos Shoes



6. New DLC ‘Judgment Bellatos Accessory Set’ will be added.
※ Included Items: Judgment Bellatos Head Wing, Judgment Bellatos Visor, Judgment Bellatos Mask, Judgment Bellatos Leg Protector, Judgment Bellatos Wings



7. New DLC ‘Judgment Bellatos Giant Hammer’ will be added.



8. New DLCs ‘Vanguard Giant Hammer, Aqua Giant Hammer, Battlesuit Giant Hammer’ will be added.



9. New Costume Bundles will be added.
[Holy Bellatos Pack Tier1]
※ Included DLCs: Holy Bellatos Costume Set + Holly Bellatos Accessory Set

[Holy Bellatos Pack Tier2]
※ Included DLCs: Holy Bellatos Costume Set + Holly Bellatos Accessory Set + Holly Bellatos Giant Hammer

[Judgment Bellatos Pack Tier1]
※ Included DLCs: Judgment Bellatos Costume Set + Judgment Bellatos Accessory Set

[Judgment Bellatos Pack Tier2]
※ Included DLCs: Judgment Bellatos Costume Set + Judgment Bellatos Accessory Set + Judgment Bellatos Giant Hammer

[Sacred Guardian Starter Pack]
※ Included DLCs: Sacred Guardian DLC + Vanguard Giant Hammer


10. Supply Box(Sacred Guardian) will be added.

October 10th Balance Revamp Patch Notes

https://youtu.be/JU-tpUyswvg
Attention, Chasers!

KurtzPel's Biggest Balance Revamp Ever! Check it out!


Common, Karma, Mode Balance

[Common]
  1. Rage Break system will be added.
    You can use while in Rage. You can escape from attacks by using all your rage gauge.
  2. Anti-Chase system will be added.
    If you are hit through Chase 3 times or more within a certain duration, you will be dropped immediately in invincible state.
    It will count chase attacks that happen in a short span (one attack) as 1 Chase attack.
  3. Fixed hit box remaining sometimes after a loop state. (Blazing Fist’s LMB→ LMB→LMB→. →LMB~ etc.).
  4. INT will affect max Mana less.
    In relation, at All Stat=5 basic Mana for Sword Taliah/Dance of Wind/Blazing Fist/Dual Soul will increase while basic Mana for Diabolic Witch will decrease
    Detailed stats are as follows:

    Balanced Stat Example (All Stat = 5) Changed Stat Example (Sword Taliah/ Dance of Wind/Blazing Fist/ Dual Soul = STR & AGI 6/ INT 3, Diabolic Witch / Sacred Guardian= STR & AGI 4/ INT & WIS 6)


[Sword Taliah]
  1. Overall, weapon range (not length, but width) has been slightly increased for a more stable combo.
  2. Spin Attack (LMB→LMB→. →LMB~) is now easier to use (Start timing adjusted) and the enemy will be launched in the air at first hit.
    During a loop, target hit will be stunned longer for a more stable combo.
    Attack distance has been decreased to fit FX.
  3. During RMB~, the time required to increase to max endurance has been decreased to 2/3.
  4. You can continue the combo longer, as you can execute the basic 2 hit combo faster after Evade LMB preventing your target from Evading.
  5. Storm Slash
    - Attack Range is decreased. (-10%)
  6. Fragment Strike
    - No longer knockdown your target. Will stun for 1.5 sec. instead.
    - Casting speed (duration from start to first hit) is decreased.
  7. Stun Hit
    - Endurance state is increased (+25%) and Endurance Break (+60%).
    - Stun duration is increased to 2.4 sec. at Max level.
  8. Land Demolisher
    - Less likely to accidently activate additional attack after first hit due to button mashing.
  9. Fortitude
    - At Level 3, Damage and Endurance Break will decrease. (-50%, Like basic 1 hit combo)


[Dance of Wind]
  1. Bow flinch duration during RMB+LMB~ is decreased. (-50%)
  2. Now Evade→LMB will not knockdown enemy. Instead, it will slightly launch them in the air so you can continue the combo.
  3. Siege Mode
    - Preparation stance will hit nearby opponent and launch them in the air. As such, preparation stance will now have Mana cost and cooldown.
    - Auto target range is increased to make it easier to use in a combo.
    - Charging duration decreased to allow bigger damage in the same amount of time.
    - Push back the target further upon hit, and projectile size and flinch increase.
    - You can Evade cancel quicker after firing.
    - You can transition to standby motion quicker after last hit.
  4. Salvo Arrows
    - Max arrows number increased. (3 → 5)
    - You can transition to standby motion quicker after last hit.
  5. Raining Arrows
    - Max duration increased, as such, total damage is also increased.
    - Damage will increase up to stage 3 depending on the duration. The higher the level, the faster you reach stage 3 damage.
    - The combo is less stable, as the target flinch duration is decreased.


[Diabolic Witch]
  1. Now all commands will be considered ‘Spells’
    As such, ‘INT’ and Accessories ‘casting speed’ effects will also affect commands.
    This also applies to the new Karma, ‘Sacred Guardian’.
  2. Casting speed for Multi-Fireball combo in Midair + LMB→,→LMB~ is decreased. (this is connected to change #1 at standard stat = ALL 5, it will be the same as before.)
  3. After midair combo, you can no longer use Meditation in the air when your ‘stamina
  4. RMB+LMB~ fire ball size is increased.
  5. Delay from ready stance to fire is decreased for Special Attack (RMB+LMB~Dash).
  6. After RMB+LMB Hold Command Attacks, if you still hold RMB+LMB~, you can transition back to ready stance to use the Hold commands consecutively.
  7. Among RMB+LMB Hold Command Attacks, lightning (RMB+LMB~Dash) will have a slow homing function for a short duration.
  8. Among RMB+LMB Hold Command Attacks, Flame Wheel (back dash) damage is decreased. (-15%)
    When it disappears after max hit, it will explode. Total damage is the same when you include the explosion damage.
  9. Lightning
    - Stun duration is adjusted. (1,2 hits =1 sec., 3 hits=2 sec.)
    - Interval between 2nd and 3rd attack is longer.
  10. Black Hole
    - After casting, even when the castor cancels the spell with Evade, you can hold the target for the duration of the skill. (It doesn’t explode, but it will hold the target in place.)
    - Castor can Evade cancel quicker after explosion.
    - The higher the level, the longer the target is held by the black hole, but the casting speed will remain the same. (It will not become faster based on ‘INT’ or ‘casting speed’)
    These changes have been made to focus and enhance on Black Hole’s crowd control function.
  11. Mana Ray
    - You can now change the up and down direction of the Mana Ray as well.
    - You can enhance the ray effect to 3 even as a level 1,2 skill.
    There will be a difference in the amount of time it requires to reach to Stage 3 effect.
    - Mana cost increased.
  12. Demonic Awakening
    - Now Endurance Break increased for all attacks upon cast. (2.5 times)
    - Skill Cooldown decrease effect increased. (Level 1 =2 times, Level 2=3 times, Level 3=4 times)
    - Casting Speed decrease effect will increase for skills with a casting bar. (Level 1=2 times, Level 2=2.5 times, Level 3=3 times)


[Blazing Fist]
  1. During RMB~, the time required to increase to max endurance has been decreased to 2/3.
  2. It is now less likely for the attack to hit random directions as the target range after Evade has increased.
  3. You can no longer jump in certain areas while in RMB~ state.
  4. Whirlwind
    - You can no longer Evade.
    - Max whirlwind duration decreased. (-1.5 sec)
    - Whirlwind attack range increased.
    - While it’s still short, the duration from cast to hit has slightly increased.
    - Fixed error where grab doesn’t work upon hit at max range.
  5. Reckless Charge
    - Duration decreased.
    - When charging towards the target, max strike range decreased.
    - Fixed some of the cause of the error where the skill transitions to special state even upon hit instead of changing to grab.
  6. Wild Flurry
    - Low Kick that knockdown target, now has increased range.
  7. Ultimate Heat
    - It was redesigned to become an instant cast skill, instead of being a charging skill.
    - Endurance and Endurance Break increased.
    - It is now a 1 hit skill and will stun upon breaking Endurance.
    - Stun duration is 2.5 sec. at max level.
  8. Instant Chase
    - Projectile range decreased. (-7%)
    - Projectile speed increased. (+7%)
  9. Devoted Awakening
    - Moving Speed and Endurance increased. (+50%)
    - While in Devoted Awakening state, activate chain lift attack immediately by entering dash, right after ‘Evade Attack’, ‘Grab Fail’ ‘Last attack of Basic Combo’ and ‘Basic Multi-Hit combo’.


[Dual Soul]
  1. Improved situation where evade attack doesn’t work when pressing directional key with LMB, by increasing the transition time to moving immediately after Evade.
  2. The height in which the target is launched with Evade attack is slightly increased. Afterwards, you can transition to a basic 2 hit combo faster.
  3. Evade Moon Slash damage has overall decreased. (-50%)
  4. Pre-input timing is improved and starting timing is decreased to using Moon Slash more smoothly with Dash after successful attack with Flash Cut with 1 Charging or more.
  5. During RMB~, the time required to increase to max endurance has been decreased to 2/3.
  6. No charge Flash Cut damage decreased. (-50%)
  7. Midair attack stamina cost increased. (It will be at a similar rate to Dance of Wind)
  8. Fixed where Moon Slash will occasionally fly abnormally high. The motion stopping after a certain duration when using Moon Slash from a high location has been fixed.
  9. Height and distance of the target launched by the dash attack is decreased. Due to this, the interval in which you can input the Chase attack has also decreased.
  10. Spinning Strike
    - Hit range decreased.
    - Stun duration increased. (Level 2=2 sec., Level 3=2.4 sec.)
  11. Critical Slash
    - Hit range decreased.
    - 2nd moving hit will no longer launch or knockdown.
  12. Destiny’s Restraints
    - Combo is now more stable as the initial hit will not always continue to the later attacks, or when the later attacks hit, it will hit until the end of the skill.


[Sacred Guardian]
Thank you everyone for your valuable feedback for our October 5th 3rd Eltheca Proving Ground.
Your feedback will be implemented for the October 10th Update.
Just to discuss a few, we will be removing the stun function from the basic combo and tweaking the damage and hit box of Command and Skills, as well as decreasing the heal amount.

Find out more on the Sacred Guardian Karma on the Live Server on October 10th 2019!


All above changes can change due to development complications and when there is a change, we will notify you on the changes.

October 10th Weekly Maintenance Schedule

[previewyoutube][/previewyoutube]

Attention, Chasers!

Please check this week’s maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC 0) October 10th,2019 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

Additional Content and System Update

1. New Karma ‘Sacred Guardian’ will be added.
  • You can purchase through the Steam Shop or by collecting enough CP and AP to purchase in the game.
  • (※ AP for Sacred Guardian will start to be collected starting from the release of Sacred Guardian.)
  • When you purchase the ‘Sacred Guardian’ DLC, you will be provided with 3 missions related to ‘Lime’ in the Mission Map.
    ※ Epic Mission List
  • When you complete each epic mission, you will receive ‘Sacred Guardian’ Karma weapon and other skills related to Sacred Guardian. You will also meet the NPC.
    ※ Karma Crystal List
  • After you finish the 3 epic missions, you can receive additional rewards depending on your affinity with ‘Lime’. (Costumes, Karma Crystals, and etc.)
    ※ Hero NPC Lime Affinity Reward List


2. New 2 Player PVE (Real Time Mission) will be added and each boss will drop new items.
※ Real Time Mission List


3. Rematch system is added.
  • Losing team in PvP can request for a rematch once per match. It will proceed when everyone agrees to a rematch. (Ex, you can have a total of 3 matches, if each team loses once.)
  • With Rematch, you can play the same mode with the same members again. You will receive the total rewards for all the matches.
  • When you fail in PvE, you can Retry 1 time in the same difficulty. Everyone must agree to Retry to start.


4. A new drop item is added for each mission.


5. You can now sell items from the character inventory.

6. Now you can adjust the number of items you resell.

7. Daily/Weekly Challenge UI will now show the reset time.

8. A new option to adjust FOV has been added.
  • Standard will be the same as before, and it’s minimal setting. If you widen the view point, you will be able to see more, but the image could be distorted more, leading to dizziness.


9. There’s a new on/off function to command guides.

10. The starting location of Kalien Cave will be lowered, so anyone (any Karma) can climb up.

11. In all maps, if there’s an obstacle in between the camera and the character, the obstacle will become invisible.

12. ‘Probatio’ will be added as part of the ‘region’ list in the Mission UI to be separated from rest of the maps.

13. The server will no longer be affected by the Client Frame.
  • This will allow certain functions that were limited in its use to come back.
  • You can use window key on Fullscreen.
  • You can change screen with Alt Tab on Fullscreen.
  • You can toggle between Fullscreen and Window screen with Alt Enter.
  • You can grab the title bar again in Window mode.


14. Debuff duration increase sub karma stat will be adjusted from 24% → 20% at max level.

15. 3 new Sub Karma crystals will be given as rewards for Crim’s affinity. (Players who’ve already achieved the required affinity level will receive the rewards at MA) As such, Karma Essence will no longer dropped in PvE missions.

16. You can now obtain ‘Probatio Mark’ through PvP Missions. ‘Probatio Mark’ is used to synthesize Intermediate Chaser Symbol. You can synthesize the accessory through PvP mission and you can extract Essence.

17. Items obtained through PvP Missions (Energy of Harmony etc.) can now be obtained only by the winning team. Item Drop Rate will be higher than before. AP/CP will be obtained even after losing (amount adjusted) just like before.

18. Accessory modify option basic stats have been adjusted.
  • Rage Generation: Decreased from 10% → 4% at max enhancement
  • Mana Recovery : Increased from 2% → 4% at max enhancement


19. Max Friend limit will be increased to 50.

Common, Karma, Mode Balance
1. Balance Revamp Patch Note on October 10th will be notified with a separate announcement.
https://steamcommunity.com/gid/103582791463844945/announcements/detail/1607147723152136941

Shop Update
1. New Premium Items added on October 10th will be notified with a separate announcement.
https://steamcommunity.com/gid/103582791463844945/announcements/detail/1607147723152380783

Bug Fix
1. Fixed the issue where Moon Slash was rising abnormally high when used at the edge of a platform.
2. Fixed the issue where jumping at the time of stamina running out would make the character move fast while being exhausted.
3. Fixed the issue where character would get stuck in the Eltheca swinging bench.
4. Fixed the issue where if your primary Karma is Blazing Fist and you equip the Long-Sleeve Knight Top Piece, it would make the sleeve look torn.
5. Fixed the issue where you are matched in a lower difficulty than you originally requested and it would show the wrong rewards when it is checked in the ESC menu.
6. Fixed the issue where sound effects weren't properly being played to the character's armor material and the enemy's armor material.
7. Fixed the issue where if you check the Character Info inside the Guild Window, the mouse cursor would disappear.
8. Fixed the issue where next page wouldn't work inside the Guild Inbox using the mouse cursor.
9. Fixed the issue where Guild is switched from Public to Private, the auto accept feature would still be enabled.
10. Fixed the issue where Calamity's tentacle attack would only sometimes show up.
11. Fixed the issue where Loot tooltip wouldn't show up inside the Mission Detail.
12. Fixed the issue where playing a Custom Mission would trigger the cooldown for the Real-Time Missions.
13. Fixed the issue where if there is an empty slot inside the spectator in Custom Mission, when the mission starts, it would show "Entering"


All above changes can change due to development complications and when there is a change, we will notify you on the changes.