July 28th 2021 Weekly Maintenance Schedule & Patch Notes
Destruction Improvements
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)
Karma Balance Changes
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks
[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)
[Soul of Magus]
- Reduced chase attack stamina cost (49%)
Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)
Karma Balance Changes
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks
[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)
[Soul of Magus]
- Reduced chase attack stamina cost (49%)
Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.