1. KurtzPel
  2. News

KurtzPel News

July 28th 2021 Weekly Maintenance Schedule & Patch Notes

Destruction Improvements
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)

Karma Balance Changes
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks

[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)

[Soul of Magus]
- Reduced chase attack stamina cost (49%)

Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.

July 28th 2021 Weekly Maintenance Schedule & Patch Notes

[h3]UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.
[/h3]

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 28th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

[h3]Destruction Improvements[/h3]
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)

[h3]Karma Balance Changes[/h3]
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks

[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)

[Soul of Magus]
- Reduced chase attack stamina cost (49%)

[h3]Bug Fixes[/h3]
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.

July 22nd 2021 Emergency Maintenance Schedule & Patch Notes

Attention, Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 22nd,2021 Emergency Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

[h3]Network[/h3]
We are currently experiencing unforeseen network issues and will be performing an emergency maintenance to stabilize the network. We apologize for the inconvenience.

July 21st 2021 KP Shop Item Update

Hello Chasers!

Here are new premium items being added to KurtzPel on July 21st 2021.

[h3]KP Shop Update[/h3]
1. New ‘Lightning Fang Awakening Tome’ will be added.
Awakening Tome - 1,000 KP

July 21st 2021 Weekly Maintenance Patch Notes

New Awakening
1. Lightning Fang Awakening

Improvements
1 Mission Card Improvements
- We have removed 5 vs 5 Destruction.
- Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results.
- 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.

2.Mana Restored
After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.

3.Attacks will now use Stamina
To limit the potential of infinite combos, we decided to make attacks consume stamina.
Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.

4.Karma Balance Changes
[All Karmas]
- Reduced break damage on certain Rage Skills (cannot interrupt skills any more)
* We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close.
* This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening.
- Attacks now consume Stamina
* We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential.
We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo.
- Reduced Stamina needed to use Dash (33%)
* Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash.
- All Karma Movement Speeds increased
  Melee Breaker Melee Slayer Ranged Slayer
Movement Speed Increase % 4.5% 4.3% 5.0%

[Sword Taliah]
- Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)

[Dance of Wind]
- Reduced endurance damage by Raining Arrows (25%)
- Reduced charged LMB range (16%)
- Removed break damage increase from Great Archer’s Soul

[Fallen Light]
- Reduced radius of Lightning Trap (25%)

[Lightning Fang]
- Changed to make blink effect more obvious
- Reduced knockback distance from last hit of air attack sequence
- Right click after landing from aerial attacks will consume more stamina

[Diabolic Witch]
- You cannot move until Circle of Elements completes activation
- Reduced initial endurance damage of Circle of Elements
- Reduced flinching after activating Demon Awakening (0.6 second)

[Aegis Knight]
- Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased)
- Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)

[Sacred Guardian]
- Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)

[Soul of Magus]
- Increased action speed for LMB-LMB-LMB-RMB attack.

5.Bug fixes
1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations.
2) Fixed the bug where it was possible to grab an enemy while they were knocked down (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.)
3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.)
4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.