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Bug Fix

Fixed the bug which Dash has cooldown.

2 vs 2 Deathmatch (Beta) Community Feedback Survey – 6/2/2021

Hello, Chasers!

2 vs 2 Deathmatch (Beta Mode) is now live! Login and see how the tweaked control revamp feels in the 2 vs 2 Deathmatch setting!

From your continuous feedback, we decided to remove the Dash Sphere System and the combined Dash & Evade system and instead, add the Stamina system back in to the beta mode.
Please note that this survey is only for control revamp and not about other aspects of the game.

Survey (2vs2 Deathmatch Beta Mode/Control Revamp Questionnaire): https://docs.google.com/forms/d/1u7BoJgoFYhAPTnvhebMWF8Mi032tWk-W1YJmGlX4k8I/edit?ts=60b6ab24

6/2/2021 Patch Note: https://store.steampowered.com/news/app/844870?emclan=103582791463844945&emgid=2994310404321193208

This survey will run for 1 week and close on UTC+0 2021-06-09 00:00.
We thank you for your continued support and would love everyone to participate in the survey!

Thank you,
kurtzPel Team.

June 2nd 2021 Weekly Maintenance Patch Notes

Content
End of 3 vs 3 Deathmatch (Beta Mode)
3 vs 3 Deathmatch (Beta Mode) will be removed.
Instead, we will be implementing the 2 vs 2 Deathmatch (Beta) Mode with minor tweaks from the previous control revamp.

2 vs 2 Deathmatch (Beta Mode)
Deathmatch (Beta Mode) will take the place of Destruction (Beta Mode)

Control Revamp (Limited to 2 vs 2 Deathmatch (Beta Mode))
You can experience the control revamp in Deathmatch (Beta Mode).
We limited the changes to Deathmatch (Beta Mode) so that you can play and test these changes for yourself before they are applied to the rest of the game.

Bug Fix
• Fixed the bug where certain spots in Eltheca and Ruins Map would make the shadows flicker

End of Deathmatch (Beta) Community Feedback Survey – 6/2/2021

Hello, Chasers!

During the UTC+0 2021-6-2 Maintenance, the current 3 vs 3 Deathmatch (Beta) survey will come to an end and a new survey will start for 2 vs 2 Deathmatch (Beta)

We have carefully monitored your feedback and decided to make some changes that many of you have wanted and because of that, the current survey will become outdated and must close.
A new 2 vs 2 Deathmatch (Beta Mode) survey will go live after the UTC+0 2021-6-2 Maintenance and we strongly encourage everyone to participate in the new survey to have your voices heard.

Here are some Tweaks we've made to the 2 vs 2 Deathmatch (Beta Mode)
- Removal of Dash Spheres
- Removing Combined Dash & Evade
- Stamina System Restored

We would like to thank the community for voicing your opinions and would love for everyone to continue with the new 2 vs 2 Deathmatch (Beta) survey.

Thank you,
kurtzPel Team.

June 2nd 2021 Weekly Maintenance Schedule & Patch Notes

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) June 2nd,2021 Weekly Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

[h3]Content[/h3]
End of 3 vs 3 Deathmatch (Beta Mode)
3 vs 3 Deathmatch (Beta Mode) will be removed.
Instead, we will be implementing the 2 vs 2 Deathmatch (Beta) Mode with minor tweaks from the previous control revamp.

2 vs 2 Deathmatch (Beta Mode)
Deathmatch (Beta Mode) will take the place of Destruction (Beta Mode)
- Map: Abandoned Ruins Outskirt
- Players: 2 vs 2
- Win Condition: Score 7 kills against enemies (Same as normal 2 vs 2 Deathmatch rules)
- Rewards: AP, CP, DP, Probatio Mark, Energy of Harmony, Resurrection Stone, Magic Stone (Karma), Magic Stone (Costume Weapon), Magic Stone (Outfit), Magic Stone (Costume Accessory) (Same as normal 3 vs 3 Deathmatch)
- Mission Queue Requirement: D Rank or Above / Must not be in a party
- Rules
1) All stat effects do not apply.
2) Win/loss records in this mode will not affect rating (However, matchmaking will consider your current PVP rating to make matches).
3) Select 2 Karmas to use for each match.

Control Revamp (Limited to 2 vs 2 Deathmatch (Beta Mode))
You can experience the control revamp in Deathmatch (Beta Mode).
We limited the changes to Deathmatch (Beta Mode) so that you can play and test these changes for yourself before they are applied to the rest of the game.

1) Mana still Removed but Stamina is Restored
Mana will continue to be removed and skills will solely depend on cooldowns.
Stamina has been restored and Dash Spheres are removed.

2) Changes due to Stamina being Restored
Because stamina is restored the below will be changed.
- Dual Soul’s RMB command will consume stamina
- Blazing Fist’s Dash RMB will consume stamina
- Soul of Magus’ Aerial RMB will consume stamina
- Lightning Fang’s RMB will consume stamina.
- Ruler of Darkness’ Aerial Flight will consume stamina

3) Blow System removed
We decided to remove the Blow System because it was hard to recognize and also, it was frustrating to be stuck in a combo for so long.

4) Combining Dash & Evade has been Removed
We heard your feedback loud and clear and we decided to remove the decision to combine dash & evade as many of you pointed out that it actually took away the uniqueness and combo mechanics of individual Karmas. The dash & evade system has been restored to its original system.

5) Natural Recovery removed
This was removed due to giving winning players an advantage by encouraging them to run away with the lead and making the games boring as a result.
Also with this change, we removed restriction on healing skills healing only to specific amounts, so healing skills can now be 100% effective at all times.

6) Movement Speed Adjustment
We received many feedbacks that the current movement speed was too slow so we've made it a bit faster than before.
To account for kiting by ranged Karmas against melee Karmas, we gave melee Karmas 10% faster movement speed.

7) Knockdown, Breakfall Changes
- Knockdown State
Removed invincibility from Knockdown state. You can now take damage from attacks during Knockdown.
- Breakfall
Breakfall is used to get out of Knockdown quickly but follow-up attacks from enemies made this maneuver less effective than intended. Therefore, we added invincibility during Breakfall so that you can stand up from knockdown without taking damage!

8) Difficult Control Improvements
We made the following changes to address difficulties in Dash during Charging, using skills while Aiming, and recovering Special Resources.


[h3]Bug Fix[/h3]
• Fixed the bug where certain spots in Eltheca and Ruins Map would make the shadows flicker