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Destruction Mode Community Feedback Survey – 5/12/2021

Hello Chasers!

An all-new PvP mode called ‘Destruction’ has arrived to KurtzPel! WIth it some exciting revamps for your character controls are also implemented. As this control revamp and the new pvp mode is very different from the current KurtzPel, we would like everyone's help to balance out the changes and the new mode.

Please note that this survey is only for the Destruction and Control Revamp and not about other aspects of the game. That may come at a later date.

Survey (Control Revamp/Destruction Mode Questionnaire):
https://docs.google.com/forms/d/1j8bNqnxMkux98_MT1wYFbAC-h7X046JGgnm7AvW8weU/edit?ts=609a3e38


5/12/2021 Patch Note:
https://store.steampowered.com/news/app/844870?emclan=103582791463844945&emgid=3055107096733171587


This survey will run for 2 weeks and close on UTC+0 2021-05-25 00:00 and your suggestions will be reflect in to the game sometime in June.
Please note that not all feedback will be implemented in to the game.

Thank you,
Kurtzpel Team

May 12th 2021 KP Shop Item Update

Hello Chasers!

Here are new premium items being added to KurtzPel on May 12th 2021.


[h3]KP Shop Update[/h3]
1. New ‘Soul of Magus Awakening Tome’ will be added.
Awakening Tome - 1,000 KP


2. New ‘Mini Wedding Weapon, Emote, Costume, and Accessories’ will be added.
※ All Mini Wedding Packages and individual items will only be sold from UTC+0 2021-05-12 After Maintenance - 2021-06-09 00:00

Mini Wedding Emote Costume Package - 3,300 KP
※ Contains Mini Wedding Costume Outfit, Mini Wedding Costume Accessory and Throw Bouquet emote


Mini Wedding Costume Outfit Package - 1,700 KP
※ Only contains Mini Wedding Costume Outfit


Mini Wedding Costume Weapon Package - 1,200 KP
※ Contains 2 Mini Wedding Costume Weapon Select Cube which lets you select 1 Mini Wedding Costume Weapon (Great Sword, Longbow, Staff, Dual Sword, Giant Hammer, Kunai) of your choice.


Mini Wedding Costume Accessory Package - 1,100 KP
※ Only contains Mini Wedding Costume Accessories


Mini Wedding Outfit, Weapons, and Accessories

May 12th 2021 Weekly Maintenance Patch Notes

New PVP Mode
Destruction – Beta Mode
Press (M) then select ‘Destruction’ on the ‘Battle’ tab to play the new 5v5 PVP mode.
To play Destruction, you must have 5 or more Karmas and you must choose 1 Karma that you want to play with for the entire match.
It is not an official mode yet so this mode can be enjoyed without worrying about win/loss records affecting your ranking.

Control Revamp (Limited to Destruction – Beta Mode)
You can experience the control revamp in ‘Destruction’ – Beta Mode.
We limited the changes to Destruction so that you can play and test these changes for yourself before they are applied to the rest of the game.

New Awakening
• Soul of Magus Awakening

May 12th 2021 Weekly Maintenance Schedule & Patch Notes

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) May 12th,2021 Weekly Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

[h3]New PVP Mode[/h3]
Destruction – Beta Mode
Press (M) then select ‘Destruction’ on the ‘Battle’ tab to play the new 5v5 PVP mode.
To play Destruction, you must have 5 or more Karmas and you must choose 1 Karma that you want to play with for the entire match.
It is not an official mode yet so this mode can be enjoyed without worrying about win/loss records affecting your ranking.

New Map – Edilwood Forest

Game Rules

- Players: 5 vs 5
- Win Condition: Destroy the last tower in the enemy base
- Play Time Limit: None
- Special Rules
1) You must choose 1 Karma to play (You cannot switch Karmas while playing Destruction.) / Allies cannot use the same Karma
2) Equipment, Costume, Set Items, Karma Passives, and all other stat effects do not apply. All players will start the game with the same stats.
3) All characters will have the same set of motions and will not be adjusted to individual character features.
4) Combo limit has been removed for Destruction mode.

- How to Play
1) Defeat enemy characters, monsters, and neutral monsters to increase your level.


2) When you level up, your stats will increase and you will unlock a skill or increase a level on a skill.
(When you level up, select the desired skill to level it up (default: number keys 1-4)


3) Defeat neutral monsters to gain buffs or summon monsters to your side.

- Golem: Defeat the Golem to have it become your ally for a set duration. Fight with it to destroy the enemy towers.
(A much stronger Golem will spawn after it is defeated for the 3rd time.)
- Chaos: Defeat the Chaos to grant your allies with powerful Hero Buffs for a set duration.





4) Make use of your character progression and neutral monsters to destroy enemy towers all the way to their final base tower to win.
Tip
1) Press [Tab] to see information about the current match.
2) Press (B) on keyboard to recall to your base.
3) Go to designated region in your base to recover your HP.
4) Neutral monsters will start recovering HP if they leave their territory.
5) When you die, you will be respawned at the start point. Your respawn timer will increase with your levels.

Reward

Control Revamp (Limited to Destruction – Beta Mode)
You can experience the control revamp in ‘Destruction’ – Beta Mode.
We limited the changes to Destruction so that you can play and test these changes for yourself before they are applied to the rest of the game.

1) Stamina/Mana removed
We simplified resource management so that you can better focus on the battle itself.

2) Changes due to Stamina Removal
Because stamina is removed some command skills had to be adjusted.
- Dual Soul’s RMB movement distance reduced.
- Blazing Fist’s Dash RMB will now use Dash Spheres.
- Soul of Magus’ Aerial RMB will now use Dash Spheres.
- Lightning Fang’s RMB reflect will now use Dash Spheres when reflect is successful.
- Ruler of Darkness’ Aerial Flight will now use Dash Spheres.

3) Blow System removed
We decided to remove the Blow System because it was hard to recognize and also, it was frustrating to be stuck in a combo for so long.

4) Combining Dash & Evade
We combined Dash & Evade because they serve a similar purpose and to make it easier to manage. The new dash moves a greater distance than when these skills were used consecutively. Just spamming this skill can now put you at a disadvantage and allow enemies to punish you.
However, to minimize drastic changes from pre-existing play patterns, both the dash key and the evade key can be used to activate the new Dash.
- Max 3 Dash Spheres (New resource consumed from activating Dash)
- At the start of the game, all players start with 3 Dash Spheres.
- Invincibility during Dash (Evade)


5) Natural Recovery removed
This was removed due to giving winning players an advantage by encouraging them to run away with the lead and making the games boring as a result.
Also with this change, we removed restriction on healing skills healing only to specific amounts, so healing skills can now be 100% effective at all times.

6) Movement Speed reduced
To control the speed of the game overall, we reduced basic movement speed and movement speed increase from Dash Sprint.
To account for kiting by ranged Karmas against melee Karmas, we gave melee Karmas 10% faster movement speed.

7) Knockdown, Breakfall Changes
- Knockdown State
Removed invincibility from Knockdown state. You can now take damage from attacks during Knockdown.
- Breakfall
Breakfall is used to get out of Knockdown quickly but follow-up attacks from enemies made this maneuver less effective than intended. Therefore, we added invincibility during Breakfall so that you can stand up from knockdown without taking damage!

8) Difficult Control Improvements
We made the following changes to address difficulties in Dash during Charging, using skills while Aiming, and recovering Special Resources.


[h3]New Awakening[/h3]
Soul of Magus Awakening
- Awakening is coming for Soul of Magus!


- How to unlock Awakening
Reach Lv.20 and Karma Lv.6 on your character, then you will be able to talk to the NPC inside Eltheca to receive the Awakening Quest. Once complete, you will receive an item that will unlock your awakening. These awakening quests can be complete by playing dungeons within your level range or can be unlocked by purchasing Awakening Tomes in the KP Shop.


- Karma Skill Tree Expansion
When you unlock your awakening, you can level up your karma up to Lv.11 and you can become stronger with each level by acquiring passives or new skills.

Expanded Soul of Magus Skill Tree



Soul of Magus New Awakening Skill – Lingering Souls
Leave multiple souls at a designated area. The lingering souls will explode when they come in contact with an enemy or after a set duration.
[previewyoutube][/previewyoutube]

Soul of Magus New Awakening Rage Skill – Soul Stream
Release an intense and continuous soul stream that shoots forward. (Can move while casting)
[previewyoutube][/previewyoutube]

With this update, all Karma's max level will be increased from 5 to 6 but only Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul, Sacred Guardian, Fallen Light, Ruler of Darkness, and Soul of Magus will be able to reach Lv.11 through Awakening.

- Awakening Gauge
Once you unlock your Awakening, you will be able to use the Awakening Gauge in dungeons.
Your awakening gauge will increase by dealing damage to monsters and the amount of gauge increased will depend on your damage. Once you have filled up your awakening gauge, you will be able to activate it with L-Alt key. When the Awakening Gauge is active, your movement speed, attack power, stamina recovery, and mana recovery will be increased for a set duration.


When your Awakening is active, you can perfectly dodge an enemy's attack to slow everything around you and gain additional movement speed, action speed, mana/stamina/hp recovery increase buff.


When you acquire the Awakening Rage Skill by hitting Lv.10 on your Karma, you will be able to use the Awakening Rage Skill by awakening with a full rage bar. The awakening rage skill must be used before the Awakening effect expires.

- Effect of Awakening Skills on PVP & PVE
Certain awakening system and skills will only be usable in dungeons. We are still reviewing the possibility of allowing awakening skills in PVP but only after awakening for all karmas are released.

May 12th 2021 Update Pre-Announcement

Hello Chasers,

The upcoming update on May 12th will bring an all-new PVP mode called “Destruction” to the game.
“Destruction” will not be part of the official PVP modes yet and will be tested in Beta Mode, where it will have no effect on Rating.

Please check the detail below for more on how to get started in Destruction.

We hope to test parts of our previously planned Control Revamp with Destruction Beta Mode update.
So, go ahead and try some of these changes in the Destruction mode and compare it to what you’re used to in the official modes.

Don’t stress about your rank as Destruction Beta Mode will not count towards it and tells us what you think about it!

Help us by playing this new mode and also by giving us some detailed feedback through a survey.
(The survey will be available after the UTC+0 2021-05-12 maintenance.)


[h3][Destruction Mode Info][/h3]

- Name: Destruction
- Players: 5 vs 5
- Victory Condition: Destroy the last tower in the enemy base
- Play Time Limit: None
- Special Rules
1) You must choose 1 main Karma to play (You cannot switch your Karma during Destruction) / Allies cannot use the same Karma
2) Equipment, Costume, Set Items, Karma Passives and all other stat effects do not apply. All players will start the game with the same stats.
3) All characters will have the same set of motions and will not be adjusted to individual character features.

- How to Play
1) Defeat enemy characters, monsters, and neutral monsters to gain levels.


2) When you level up, your stats will increase and you will unlock a skill or gain a level on a skill.


3) If you defeat a neutral monster, you can gain buffs or summon monsters on your side.
- Golem: Defeat the Golem to have it become your ally for a set duration and fight on your side to destroy enemy towers.
- Chaos: Defeat the Chaos to grant your allies with powerful Hero Buffs for a set duration.


4) Progress your character and use the neutral monsters to destroy enemy towers all the way to their final base tower to win

This mode’s rules will apply alongside some control changes as we mentioned earlier.
Check out the details below!

[h3][Control Change Details] [/h3]

1. Stamina/Mana removed
We simplified resource management so that you can better focus on the battle itself.

2. Changes due to Stamina removal
Because stamina is removed, some command skills had to be adjusted.
- Dual Soul’s RMB movement distance reduced.
- Blazing Fist’s Dash RMB will now use Dash Spheres.
- Soul of Magus’ Aerial RMB will now use Dash Spheres.
- Lightning Fang’s RMB reflect will now use Dash Spheres when reflect is successful.
- Ruler of Darkness’ Aerial Flight will now use Dash Spheres.

3. Blow System removed
We decided to remove the Blow System because it was hard to recognize and also, it was frustrating to be stuck in a combo for so long.


4. Combining Dash & Evade
We combined Dash & Evade because they serve a similar purpose and to make it easier to manage. The new dash moves a greater distance than when these skills were used consecutively. Just spamming this skill can now put you at a disadvantage and allow enemies to punish you.
However, to minimize drastic changes from pre-existing play patterns, both the dash key and the evade key can be used to activate the new Dash.
- Max 3 Dash Spheres (New resource consumed from activating Dash)
- At the start of the game, all players start with 3 Dash Spheres.
- Invincibility during Dash (Evade)


5. Natural Recovery removed
This was removed due to giving winning players an advantage by encouraging them to run away with the lead and making the games boring as a result.
Also with this change, we removed restriction on healing skills healing only to specific amounts, so healing skills can now be 100% effective at all times.

6. Movement Speed reduced
To control the speed of the game overall, we reduced basic movement speed and movement speed increase from Dash Sprint.
To account for kiting by ranged Karmas against melee Karmas, we gave melee Karmas 10% faster movement speed.


7. Knockdown, Breakfall changes
- Knockdown State
Removed invincibility from Knockdown state. You can now take damage from attacks during Knockdown.

- Breakfall
Breakfall is used to get out of Knockdown quickly but follow-up attacks from enemies made this maneuver less effective than intended. Therefore, we added invincibility during Breakfall so that you can stand up from knockdown without taking damage!

8. Difficult Control Improvements
We made the following changes to address difficulties in Dash during Charging, using skills while Aiming, and recovering Special Resources.