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[Announcement] End of ‘Integrated Season 1’ and ‘Integrated Season 1 Pass’

Hello Chasers!

Integrated Season 1 is coming to an end.
Please see below for the Integrated Season 1 and Season 1 Pass end date.

Integrated Season 1 End Date
December 21, 2022 (Wed) Maintenance (UTC+0)

Season Pass – Integrated Season 1
You can purchase the ‘Integrated Season 1 Pass’ until December 20, 2022 (Tue) 23:59 (UTC+0).
When the season ends, players can no longer complete challenges and level up their progress. Items that increase season levels can be kept and used for the next season pass.
Unclaimed rewards from Integrated Season 1 will be given to players at their first login when Integrated Season 2 begins and can only be claimed until the end of Integrated Season 2.
Make sure to claim unclaimed rewards before Integrated Season 2 ends.

Rank Soft Reset
Player rank (rating) will go through a soft reset once Integrated Season 1 ends.
Player rank will be applied after completing the rank placement matches in Integrated Season 2.
Players in possession of rank (rating) in Integrated Season 1 will have rank placement matches based on their rank in Integrated Season 1. After 5 rank placement matches, players will be placed in D~G Rank based on their match results. Rookie Chasers will retain their rank regardless of the set rules.

Thank you.

December 2nd, 2022 Emergency Server Maintenance

Attention Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the December 2nd, 2022 (UTC+0) Emergency Maintenance.

Maintenance will happen during the following times:


[h3]Bug Fixes[/h3]
- Fixed a bug where Karma Marble acquisition count toward the weekly acquisition limit was calculated with the number of losses in PVP rather than the number of Karma Marbles gained when players acquired Karma Marbles through losses in PVP
- Fixed a bug where Karma Marble weekly acquisition limit would reset by logging in or logging out under certain circumstances.

December 1st, 2022 Emergency Maintenance Patch Notes

[h3]UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.[/h3]

Attention Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the December 1st, 2022 (UTC+0) Emergency Maintenance.

Maintenance will happen during the following times:


[h3]Bug Fixes[/h3]
- Fixed a bug where players could acquire beyond the weekly acquisition limit on Karma Marbles under certain circumstances.
- Extra Karma Marbles beyond the weekly acquisition limit will be removed.

Bug Fix

Fixed a bug where Amy’s Sibyl Undergarments (Female) and Amy’s Sibyl One Piece (Female) items did not display properly when equipped

November 30th, 2022 Weekly Maintenance Patch Notes

# Karma Marble System
 Players can acquire the ‘Karma Marble’ of their main Karma through gameplay (Ranked Match, Normal Match, Monster – Invasion, Monster – Abyss). Collected ‘Karma Marble’ can be used to purchase various costumes.
1) Karma Marble
Karma Marble can be acquired through gameplay. Players can acquire up to 100 Karma Marbles per week (From Monday 00:00 – Sunday 23:59 (UTC+0)). The Weekly Acquisition Limit will reset every Monday at 00:00 (UTC+0).

2) Karma Marble Shop
The acquired Karma can be checked in the Karma UI. Players can purchase various costumes depending on how many Karma Marbles have been collected.
Items that can be purchased with Karma Marble will be updated on a consistent basis.

3) Collection
Players can acquire the costume profile and title through the costumes sold in the Karma Marble Shop.


# Karma Balance
 Blazing Fist
[Reckless Charge]
- Reduced Endurance by 33%.

 Diabolic Witch
[Demonic Awakening]
- Reduced the break damage upon cast around the user by 70%
- Reduced the break damage increase by 40%

 Dance Of Wind
[Great Archer’s Soul]
- Reduced the break damage upon cast around the user by 70%
[Aimed Attack]
- Increased the stamina cost per second of right-click charging (2.04 > 10)
[Aim Charged Attack]
- Added a 20 stamina cost to right-click charging
- Reduced the break damage of the projectile by 50%

 Fallen Light
[Bullet Time]
- Reduced the break damage upon cast around the user by 70

 Aegis Knight
[Thunderous Charge]
- Reduced the delay in charging in by 50%