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Astra's Story Update

Hello Moonbreakers!

We're excited to announce that our second content patch “Astra’s Story” (EA 1.2) is now live on Steam!



Dive back into the Reaches and listen to the third episode of the “Tales from the Reaches” audio drama, “Astra's Story”. The edge-of-your-seat, gripping episode will be available in-game or on your favorite podcast platform.



You'll also traverse to an all-new Cholek Excavation Site map, a glittering map presenting new challenges and more backstory.

While digging for Cinder, a team of Smugglers discovered a collection of huge, magnificent stone head statues made by the Cholek. The eyes are a beautiful, polished purple gemstone of unknown name and value…



Additionally, we have also introduced several quality of life features and improvements. Including a highly requested paint job-sharing option.

Export your epic creations outside of the game to show them off to your friends and the rest of the Moonbreaker community. (We would love to see your creations in Discord!)



It is also easier than ever before to create a new Roster, with a button added in-line to your existing Rosters.



For newcomers, we have also introduced one-time tutorial screens, to guide you through your first game. If you missed out and would like to see them again, they can be re-enabled at any time in the in-game menu.



We have also made some balance changes and implemented some fixes. For example:

Last update, we introduced the ‘Second Wind’ ship assist to help players who go second. So far, it seems to be having a positive impact on balance for the start-of-game. We’re keeping an eye on how it goes, and will tweak accordingly.

Poison damage now only applies to rivals: Furia with Poison will no longer damage herself to just 1 health when her passive ability triggers.

There have also been several bug fixes introduced with this update, including the Medical Recall bug, which got spotted by players after the last update.

Finally, take a trip into the thought process and vision that Charlie Cleveland has for the game, where it’s headed, and the ideas behind the recent changes!

[previewyoutube]https://www.youtube.com/watch?v=9UGLZjekJtQ[/previewyoutube]
We hope you love the new Cholek map, the introduction of Astra's journey, and the quality of life changes introduced with this update. We have more to come before the year is out! Stay tuned on Discord.

See you in the Reaches,
Moonbreaker Team.

Patch Notes EA 1.2


[h2]Big Stuff[/h2]
  • Audio drama episode 3, Astra’s Story!
  • New Map: Cholek Excavation Site.
  • In-game support to share your paint-job via social media flavor of choice.
  • Added more specific messaging on the Victory screen to communicate the conditions for wins/losses. I.e. ‘Victory, Concede’ etc.
  • Implemented a toggle so that you can mute/unmute audio on loss of focus.
  • Improved and relocated the Create Roster button.
  • Added the correct battle music to Cholek maps.
  • Added new “intro” screens to various modes for first time players. Let us know what you think!
  • Lots of bug fixes, including a nasty medical recall bug!

[h2]Gameplay[/h2]
  • Added support for future gameplay changes (nothing you’ll see yet, but is coming soon…!)
  • Continuing to monitor Second Wind ship assist. So far it seems to have done a good job correcting the P1/P2 balance, but we’re keeping an eye on it.
  • Poison damage now only applies to rivals: Furia with Poison will no longer damage herself to 1hp when her passive triggers.
  • Fix: Beatris spear damage not happening until the end of a Broken Vengeance attack chain.
  • Fix: Beatris' spear no longer hits through hard cover.
  • Fix: Tipu not growing for every attack when attacking Broken Vengeance.
  • Fix: Issue where unit actions would sometimes appear interactable but not perform any action when clicked (Also: Using the attack or move buttons after Deadeye's “Release Ozos” ability will make these action buttons non-functional).
  • Fix: Issue where units that took damage using "on turn start" trigger were not valid Plink targets.
  • Fix: Stat changes such as Tipu's growth or the relic Armor Plates being picked up now properly count as "health change" and allow the unit to be targeted by Plink.

Visit the Moonbreaker G-STAR 2022 booth to meet influencers and get prizes!

Hello Moonbreakers,

We are happy to announce that we have secured our presence at the global game exhibition G-STAR 2022 in Busan, South Korea. Players can find us at the KRAFTON booth.

Several exciting Moonbreaker goodies have been forged with love, and are available as prizes for fans who participate in our booth activities.

That's not all! Two special stage shows have been prepared to light up everyone's passion for the Reaches. One of the shows will include a competition between two of our most beloved Korean streamers. At both shows, fans can participate in quizzes to get Moonbreaker prizes. We hope to see you there.



[h2]G-STAR 2022[/h2]
Where: BEXCO (Busan - South Korea)
When: 2022/11/17 to 11/20 (KST)
*G-STAR 2022 tickets are needed to enter.
More information: KRAFTON G-STAR 2022

[h2]STAGE SHOW[/h2]
2022/11/19 - 1:30 PM to 3 PM: Moonbreaker 101
2022/11/20 - 1 PM to 2:30 PM: Match Event with Influencers

We hope everyone will enjoy the events we have prepared and are excited for all the new things to come! Thank you.

See you in The Reaches and at G-STAR 2022,

-Moonbreaker Team

Zax's Story Hotfix EA 1.1.2 Released

A new hotfix is now available for Moonbreaker Early Access!

This hotfix addresses the Player 2 disadvantage, reintroduces Stowaway, and provides a small number of bug fixes.

[h2]Additions[/h2]
  • Added 'Second Wind', a new one-time-use Ship Assist (to help player 2 disadvantage). Gain +2 cinder, charges every 2 turns.

[h2]Fixes[/h2]
  • Re-enabled Stowaway Ship Assist.
  • Fixed for units being deployable in out-of-bounds areas on Landing Pad.
  • Fixed for units being deployable in out-of-bounds areas on City Plaza.
  • Fixed crash on using "redo" in paint mode.
  • Fixed issues with Season Track XP match rewards when at max level (50)

[h2]Balance Changes[/h2]
  • Maximus 6 health to 4 health
  • Taria attack from 2 to 1
  • Blindsider cost from 2 to 3
  • Savria Safeguard cost from 4 to 3
  • Switchback cost from 5 to 6
  • Crosshair 5 cost from 4 to 5

Zax's Story Hotfix EA1.1.1 Released

A hotfix for Moonbreaker is now available!

This hotfix resolves an issue in our latest update "Zax's Story" where players did not receive their Founder’s Pack items if they purchased after launching the latest update.

Thank you to everyone who reported this issue.

Zax's Story Update

Hi Moonbreakers,

Our first content patch is now live on Steam! We shared a post yesterday outlining some of the major changes being made to our business model and monetization, but we've been working on a lot more.



First, we’re excited to announce the release of the explosive second episode of the “Tales from the Reaches” audio drama, “Zax's Story,” with this update. Make sure you check it out in-game or on your favorite podcast platform! An all-new Cholek map has also been added, which eagle-eyed players may have already spotted in some of our early promotional material.



In this patch we have also addressed a ton of the feedback received from the community, since launching into Early Access. Two of the major changes going live with this update are an overhaul of Astra, allowing for more counter-play in matches against her, as well as removing some of the randomness during matches.



For Astra, she has undergone three major changes. Her passive ability, now called “Onward!” means that whenever she destroys a Crew, it will refresh her move. Her one-Cinder cost ability is now called “Grow Cinder.” This ability will create a Cinder Sphere (max 3), which will allow any Captain or Crew to gain one Cinder when touching the Sphere, and then destroy it.

Astra's two-Cinder cost ability “Into the Breach!” has also been adjusted. When used, the next Crew deployed during that turn will gain Charge (may be given orders immediately), but only if their base is touching Astra’s.



To address some of the randomness and provide players more agency and control over their strategies, we have also removed Reinforcement and drawing from a pool of your Crew. You will now get all of your Units on your Bridge on your first turn, meaning more potential to plan ahead against your opponent.



With this change, all Rosters have been adjusted from 10 total Crew to 8, not including your Captain. If you have already created a custom Roster, the last two Units in the Roster list will be automatically removed so that your Rosters remain valid. We recommend checking your previously created Rosters and making adjustments to them where needed!



Additional balance adjustments have been made to a handful of Units and Ship Assists, which you'll see detailed below in the full changelog.

We can't wait for you to dig in to all of the changes, play on the new Cholek map, and learn much more about Zax!

See you in the Reaches,
Moonbreaker Team.

Patch Notes EA 1.1


[h2]Big Stuff[/h2]
  • Removed Pulsars
  • Removed Boosters
  • Renamed Merits to Sparks
  • Replaced Blanks and Boosters in Season Track with Sparks, Decal Packs, and Profile Images
  • Disabled Store
  • New Map: Cholek City
  • Audio Drama Episode 2 (“Zax’s Story”)
  • Increased camera rotation from +-20 degrees to +-60 degrees
  • Crit chance is now displayed more clearly


[h2]Gameplay[/h2]
  • Removed concept of reinforcement and “drawing” throughout the game
  • Reduced number of Crew in a roster from 10 to 8. Players start with all their Crew
  • Existing player-constructed Rosters will have the last 2 units removed to ensure they remain valid
  • Reworked Bridge display for units to improve readability; sorted from low-cost to high-cost
  • Converted UI for max crew and bridge to a Bridge that shows how many crew are ready to deploy
  • Reworked Astra to have more counter-play
  • Ranged units always hit close targets (within range 1)
  • Doubled the effectiveness of soft cover and unit blocking on accuracy
  • Reduced max crit damage from +3 to +2
  • Reworked Ship Assists that had no counterplay
  • Orbital Strike: At the start of your next turn, deal 3 damage to ALL units in area; cooldown lowered from 4 to 3
  • Cinder Infusion: New Keyword, Infused: Gain +1 Cinder every turn; Give target allied Crew Infused for 3 turns.
  • Plink: Choose a unit whose health changed this turn. If friendly, restore {0} health. If enemy, deal {0} damage.
  • Stowaway: Change your lowest cost undeployed Crew to a new one that costs +1 more.
  • Corrosive Particles: Reduced radius from 5 to 2 (83% reduction)
  • Broken Vengeance: lowered attack from 3 to 2, increased health from 7 to 9 (less offensive, more retaliations)
  • Switchback: Rapidfire only lasts for 1 turn, slow lasts for 2 turns (counter-attack potential and higher cinder investment)
  • Torian, Bodyguard: Decreased attack from 3 to 2 (focus on protection)
  • Peacemaker Balam: Lowered Cinder cost from 4 to 3 (more value)
  • Detonia: Increased ability range by 12.5% (explosion radius remains the same)
  • Vortex Beam: Range 3, Radius 3

*Stowaway will be temporarily disabled in this update due to a known issue. It will be re-implemented in a future update.

[h2]Cargo Run[/h2]
  • Simplified and improved Boobytrapped Igniters
  • Disabled Golden Ark (used Reinforcement)
  • Changed Impact Munitions to push further, and also work for melee units.
  • Added unique models for different types of cargo


[h2]Smaller Stuff[/h2]

[h3]Base Game changes: [/h3]
  • Remove Boosters
  • Grant players access to ALL units
  • 30+ bug fixes
  • Korean Rating screen
  • Added Korean Excessive Use warning
  • Various log requests and bugs

[h3]Founders Pack Changes:[/h3]
  • Remove Pulsars
  • Give Sparks instead of Blanks
  • Replace Pulsars with other content (Zax and Slopper Skin)