1. ΔV: Rings of Saturn
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ΔV: Rings of Saturn News

1.12.6 - Nanometer Fallout

  • The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
  • Mines laid out by your friends will not follow you when you are astrogating away.
  • Fixes Steam integration on OSX and Linux systems. Due to library version mismatch, some Steam functions were unavailable on these systems, like the game automatically pausing when Steam Overlay was turned on. This version publishes the same library version for all the platforms, including an updated Windows version.

Original Soundtrack expanded

The original soundtrack of ΔV: Rings of Saturn has been expanded with two brand new tracks! These tracks, previously featured in the Cinematic and Gameplay trailers, are now part of the our Original Soundtrack DLC. This incredible music has been composed by Evader.

This is a free update for everyone who owns the soundtrack, and comes with both .mp3 and .flac versions of the files.

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

1.12.4 - Artificial Company

  • After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented. Reactors of the THI Cargo Containers and Mining Companions are now more resistant to g-forces and are less likely to get their rods jammed when you perform manouvers with a drone attached to your ship.
  • Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory. You will get notifications when your Cargo Container or Mining Companion explodes or is on its way to successfully return to the station.
  • After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer. Hired wingmen will now always transfer the ore they dug up to you.
  • Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
  • New “fixed” camera mode.
  • Improved resolution of the geologist vein coverage map.
  • Improved performance on systems with older or integrated GPU cards.
  • Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
  • NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
  • Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
  • Fixed mineral marker animation. It was flickering if your geologist was not very experienced.
  • You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
  • Removed the white flash when you start the dive.
  • Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
  • Updated translations.

1.11.10 - Quantum Simulation

[h3]Simulation Theory Catalyzes Quantum Computing[/h3]
A groundbreaking leap in simulation theory has triggered a revolution in the realm of quantum computing. Researchers from Runasimi Inc have harnessed the latest insights from simulation theory to engineer quantum computer systems with unprecedented capabilities. These advanced systems exhibit enhanced computational power and stability, pushing the boundaries of what was previously thought possible. As the scientific community races to comprehend the implications, the marriage of simulation theory and quantum computing promises to reshape the landscape of computational technology.



[h3]Miners Guild Stands Against Trainee Exploitation[/h3]
In a bold move, the Miners Guild has launched a fervent protest against the alleged exploitation of trainees within the space industry. The guild is demanding equal opportunities for all crew members hired for space stations, insisting that each individual should have the chance to perform and gain experience in various roles. The call for fairness resonates with those advocating for improved working conditions and ethical employment practices throughout the system. As the debate unfolds, the Miners Guild aims to reshape the landscape of crew training and station operations.



[h3]New Regulations Tighten Ship Inspections[/h3]
A set of comprehensive regulations has been introduced by the Enceladus Corp, heralding a significant shift in ship inspection procedures across the station. Going beyond traditional safety measures, the new rules stipulate that all ships undergoing periodic and pre-flight inspections must now be photographed extensively. This measure aims to curb the rise of used ships being circulated with fraudulent flight records, ensuring transparency and accuracy in ship histories. Shipowners and industry experts are cautiously optimistic, believing that the new regulations will bolster trust and reliability within the space travel ecosystem.



[h3]Maintenance Logs[/h3]
  • Engine update to Godot 3.5.2. This fixes some area overlap issues, which were a root cause for a number of very rare, but impactful problems, including but not limited to: ore getting embedded into ship hull preventing astrogation and sometimes causeing heavy damage, point defence system ignoring some targets, AI not detecting some obstacles and attempting to fly straight through them. The engine upgrade also comes with a phleora of other fixes and performance improvements.
  • New visuals for the Fleet and Dive ship display.
  • Hiring multiple geologists or astrogators will improve identification speed in their respective fields.
  • Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
  • Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
  • "Not passing inspection" marker on used ships in the dealer and fleet menus will now be consistent with actual inspection results. They used to show only on badly damaged ships.
  • Unusually high traffic at the edge of the rings will now die out slowly over the course of the game time.
  • Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
  • Improved resolution of the ship preview simulation in the Tuning menu.
  • Improved game performance when there is a lot of identified ore floating around your ship.
  • Lifepods will now have tactical markers.
  • Improved music mixing.
  • Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
  • When you accessed the ship logs for the second time, they would not scroll all the way to the end.
  • Ship logs sometimes did not get focus on the last line of the logs.
  • Fixed a vertical line visible on K44 if you examined the ship in your fleet.
  • Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
  • The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
  • You can't sell ships that are undergoing maintenance.
  • Ships that undergo maintenance are now marked as such in your Fleet menu.
  • Ships appeared upside-down in some areas of the Fleet and Dealer menus.
  • Mars Power Industries were caught red-handed, lying in the specification of muzzle velocity of their railgun. An errata has been issued.
  • The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
  • The price assessment markers on the Dive Summary screen will now word-wrap the ship name to fit into the assessment square.
  • The intro animation will now play correctly on displays with different than 16:9 aspect ratios, adding black bars on the sides if required.
  • The emergency autopilot and automatic return when exiting the rings will not be disabled now if your astrogation velocity match is active.
  • Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
  • Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
  • If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
  • Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
  • Fixed Enceladus background aspect ratio on vertical displays.
  • You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
  • Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
  • Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
  • Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
  • Fixed nanodrone propulsion laser audio.
  • Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
  • Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
  • Updated translations.

1.6.11 - Containment Protocol

  • Your crew will comment on finding dead bodies in space sooner.
  • When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
  • Comms window will show the most recent dialogue option even if there is no reply for you to pick.
  • The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
  • Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
  • Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
  • Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
  • Manually paying outstanding salary through the Crew menu would cause the menu to close in 3 seconds unless you interacted with another button.
  • The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
  • Additional in-universe advertisement on the Enceladus Billboard.
  • When hailing an entity that has nothing to say, the hail button will now instantly change to "no response" without the need to call twice.
  • The racing team will not interrupt your conversation awkwardly when they suddenly realize that they hate you.
  • Not being hostile to the racing team and discussing the race with them will put them a bit at ease now.
  • Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
  • Updated translations.
  • Updated credits.