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ΔV: Rings of Saturn News

Community-Driven Development: Priority Vote Results

At the heart of our development philosophy lies the strong belief that the best games are created in collaboration with the community that plays them. As such, we are incredibly grateful for the dedicated and passionate community that has formed around ΔV. To ensure that the changes and updates to the game align with your expectations, we have been conducting player votes on our Discord server. Your votes have been invaluable in shaping the future of our asteroid mining simulator, and we are excited to present the top priorities that came up as a result of the first post-1.0 vote:

High Priority

Here is the list of areas that caught most of your attention. These will be prioritized with updates:
  • Gameplay and Mechanics (223 votes): Refining the core mechanics and introducing exciting new features to ensure your asteroid-mining adventures are more engaging than ever.
  • New Ships (177 votes): Both completely new ship hulls and some new variants of already existing ships are coming to supplement your fleet.
  • More Hardware (156 votes): Expanded catalog of mining hardware choices, ranging from advanced point defense mining lasers to resource scanners, new heads-up displays, and brand-new equipment categories, empowering you to extract resources like never before.
Medium Priority

Issues on this list were still popular but didn’t make it to the top three of the most wanted. We will work on these as time allows:
  • Mod Support (149 votes): Support for modding and Steam Workshop, giving you the freedom to craft your unique mining experiences and share them with the community.
  • More Events (132 votes): New story events you can encounter while you explore and excavate the Rings. Thrilling challenges, rare phenomena, and unexpected discoveries that will keep your mining ventures full of surprises.
Low Priority

These things caught the least votes and are probably better suited as expansions for another time, later down the line:
  • Quality of Life (97 votes): Enhancements that streamline your operations and make your mining endeavors more rewarding.
  • Immersion Features (96 votes): Expanding the game lore, additional interaction options, and dialogue choices that make the game world a living and breathing place.
  • Story Arc 2.0 (83 votes): Following the next big narrative after the anarchist conflict.
  • NPC AI (72 votes): Enhancing the behavior of NPC ships you encounter and wingmen, both when mining and when fighting.
  • Performance (48 votes): Improving performance is an endless task, each steep moving the range of playable systems additional few months back, allowing the game to be played on older hardware.

Stay tuned for more updates and sneak peeks as we fly towards ΔV: Rings of Saturn 2.0!
Happy mining!

1.2.1 - Hostile Takeover

  • Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
  • Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
  • The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
  • You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
  • Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
  • Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
  • Pirates didn't care much if you fired on their allies.
  • Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
  • Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
  • When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
  • Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
  • Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
  • Updated translations.

1.0.50 - Nuclear Breeder

  • If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
  • Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
  • Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
  • Updated translations.

The best game about space mining is finally finished




Physics-based space mining simulator Delta V: Rings of Saturn, stylized as ΔV: Rings of Saturn, came out of early access this week. It is, in my opinion, the best space mining game you can play. It's a hard sci-fi game about physics, paydays, fission-powered space ships. It's also a gobsmackingly cheap $10...
Read more.

ΔV: Rings of Saturn is a game for real space nerds - out now

ΔV: Rings of Saturn from developer Kodera Software is a physics-based hard-science mining sim, and the 1.0 release is out now.

Read the full article here: https://www.gamingonlinux.com/2023/07/dv-rings-of-saturn