1. ΔV: Rings of Saturn
  2. News

ΔV: Rings of Saturn News

1.4.8 - Gamma Burst

  • Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
  • If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
  • Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
  • Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
  • Fixed engine, explosion, and laser flares on the edge of the visual feed.
  • The resupply data on the "launch dive" screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
  • Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
  • A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
  • Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
  • Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
  • Improved performance when you have a lot of raw ore on your ship.
  • You can't dismiss your crewmember on sick leave only to hire them healthy again.
  • Updated translations. Italian language is now fully supported.

1.3.8 - Quantum Overdrive

  • Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.

1.3.5 - Carbon Dainty

  • Mining Companions will no longer devour human bodies on their way to Enceladus.
  • When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
  • Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
  • Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
  • Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
  • Fixed a bug that caused your crew to talk to you less than they were supposed to.
  • Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
  • When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
  • The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
  • Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
  • Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
  • Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.
  • Updated translations.


Community-Driven Development: Priority Vote Results

At the heart of our development philosophy lies the strong belief that the best games are created in collaboration with the community that plays them. As such, we are incredibly grateful for the dedicated and passionate community that has formed around ΔV. To ensure that the changes and updates to the game align with your expectations, we have been conducting player votes on our Discord server. Your votes have been invaluable in shaping the future of our asteroid mining simulator, and we are excited to present the top priorities that came up as a result of the first post-1.0 vote:

High Priority

Here is the list of areas that caught most of your attention. These will be prioritized with updates:
  • Gameplay and Mechanics (223 votes): Refining the core mechanics and introducing exciting new features to ensure your asteroid-mining adventures are more engaging than ever.
  • New Ships (177 votes): Both completely new ship hulls and some new variants of already existing ships are coming to supplement your fleet.
  • More Hardware (156 votes): Expanded catalog of mining hardware choices, ranging from advanced point defense mining lasers to resource scanners, new heads-up displays, and brand-new equipment categories, empowering you to extract resources like never before.
Medium Priority

Issues on this list were still popular but didn’t make it to the top three of the most wanted. We will work on these as time allows:
  • Mod Support (149 votes): Support for modding and Steam Workshop, giving you the freedom to craft your unique mining experiences and share them with the community.
  • More Events (132 votes): New story events you can encounter while you explore and excavate the Rings. Thrilling challenges, rare phenomena, and unexpected discoveries that will keep your mining ventures full of surprises.
Low Priority

These things caught the least votes and are probably better suited as expansions for another time, later down the line:
  • Quality of Life (97 votes): Enhancements that streamline your operations and make your mining endeavors more rewarding.
  • Immersion Features (96 votes): Expanding the game lore, additional interaction options, and dialogue choices that make the game world a living and breathing place.
  • Story Arc 2.0 (83 votes): Following the next big narrative after the anarchist conflict.
  • NPC AI (72 votes): Enhancing the behavior of NPC ships you encounter and wingmen, both when mining and when fighting.
  • Performance (48 votes): Improving performance is an endless task, each steep moving the range of playable systems additional few months back, allowing the game to be played on older hardware.

Stay tuned for more updates and sneak peeks as we fly towards ΔV: Rings of Saturn 2.0!
Happy mining!

1.2.1 - Hostile Takeover

  • Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
  • Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
  • The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
  • You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
  • Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
  • Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
  • Pirates didn't care much if you fired on their allies.
  • Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
  • Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
  • When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
  • Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
  • Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
  • Updated translations.