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ΔV: Rings of Saturn News

High-Fidelity Soundtrack Update

You can now enjoy your on-rings journey with high-quality, loseless audio that's out of this world! Don't let static or distortion ruin your space vibes, immerse yourself in the game's epic soundtrack like never before.

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

Already have our soundtrack? Your files will upgrade automatically, for free! So plug in those headphones, buckle up, and prepare for dive - it's time to rock out to some otherworldly tunes.

0.623.5 - Wolf Whisperer

  • Bounty hunters will now remember if you exposed important coordinates to them and will change some dialogues based on that.
  • Exposing a specific, important location to bounty hunters could unlock your bounty hunting licence prematurely.
  • If you had a bounty hunting licence but fell out of favour with them, Vilcy ships could stop responding to some dialogue paths.
  • Fix a bug that could cause the game to crash when you make a specific dialogue choice with bounty hunters.

0.623.4 - Universe Tour

  • Additional interactions with bounty hunters.
  • Adjusted point defence safety protocol sensitivity on certain weapons. It is now more diligent in detecting your ship, and should prevent some possible accidents - when it’s not damaged too heavily.
  • Fixed a bug in the dialogue system that caused some dialogue options to not appear for you.
  • Adjusted claim beacon mounting spot on the Vulture Prospector to prevent the drone from bashing into your ship hull during manoeuvres.
  • Your singer will now perform a tour in 7 days, not 168.
  • You can’t perform over and over at the station by undocking and docking again.
  • Classic mode easter egg will now work on Enceladus station.
  • Actuator noise your point defence weapons make will now pitch down correctly when you are under the effect of an adrenal boost.
  • Swapped orientation of docking arms on some stations you can encounter to make them more (or less) symmetrical.
  • Updated translations and translation credits.

0.622.2 - Carbon Anomaly

  • Conclusion to the first act of the "find the sister" crew quest, including two new story events and a quest-unique pilotable ship variant.
  • Additional interactions with the Ganymedean base.
  • When performing actions on your crew using the dialogue system, crew occupation will be listed next to their name.
  • Improved performance of HUD rendering.
  • Updated translations.

ΔV: Feature Freeze

Starting today, ΔV: Rings of Saturn is entering the feature freeze stage of the development process. What does that mean for you?

In the past year, you experienced a steady torrent of releases, all of them including new, exciting features, most often ones that were not really planned. While this kind of development process is really enjoyable both for me, getting excited to add the next shiny thing, and you, getting to play with new toys, it did push away the planned 1.0 release date by months. Feature freeze is a protocol designed to bring order to that process. It means that new features will not be considered for the 1.0 release anymore. In feature freeze, I focus solely on adding things that are already planned and fixing any bugs that come out.

1.0 is an important milestone in any software development, but it doesn’t mark the end of progress. It’s only meant to signify a version that we feel is complete enough for the general audience - and we feel we are really close to that point.

Here is what is going to happen next:
  • I will focus on finishing up all the features listed on our roadmap and cleaning up any bugs that come out.
  • Any new features will go to the 2.0 list.
  • The game will enter the 1.0 stage while still being technically in Early Access. This will last for about two weeks to a month. This way, all of you who supported my development in EA will be able to play the complete product first, and I will have time to finish any formalities required for the release.
  • We go to a full release.
  • After about two weeks of anticipated post-release frenzy, enhancements and new features will resume; you will still get regular experimental and stable releases, just with numbers starting with 1.

We are entering the feature freeze stage today. If you feel that our current roadmap misses something absolutely essential for 1.0, this is a good time to advocate that, either on forums or on the game Discord.