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ΔV: Rings of Saturn News

0.606.8 - Black Holes

  • The astrogation transfers within rings between specific locations used to cause a big hole to be burned on the departure spot. It was dependent on both the starting location and your destination.
  • Fixed disproportional resource depletion when mining in dense, rich areas. Destroying asteroids created by shattering bigger rocks counted towards depletion of the field, while it should not have. While the effect was mostly negligible in sparse areas, in deep veins and propellers, it could cause more rocks to disappear on subsequent visits than they should.
  • The game will now remember all the extra rocks you create when excavating a dense ice field. If you create a cloud of small debris, you will find it when you return to the same spot. This excludes ore chunks, which move fast enough to be lost.
  • Re-set the asteroid depletion map to remove holes created by the in-ring transfer bug.
  • Reworked the launch dive screen. It now fits better in small resolutions.
  • You can now pick a known astrogation location as your dive entry target on the station.
  • Videos on the Enceladus billboards load just before they are played and are freed as soon as they are over, working around codec-related issues some players were experiencing.
  • Additional in-universe ad.
  • Updated translations.

0.606.1 - Body Kits

  • New tuning option: toggle audio feedback for LIDAR contacts.
  • New tuning option: Customize NDCI collision warning.
  • New tuning option: toggle autopilot assist for variable geometry crafts.
  • Disengaging your autopilot with the G key when you have a moving target selected will now apply the correct velocity to your craft.
  • You could click multiple times on the "Launch Dive" button before the launch animation triggered, which incurred multiple launch fees.
  • Fixed a race condition that could crash the game whenever a HUD was despawned. This could cause crashes when transitioning between Enceladus and the Rings, adjusting equipment, or tuning options showing your HUD.
  • Updated translations.

0.604.0 - Hot Rods

  • Improved performance of the tactical LIDAR markers.
  • Improved performance of the Tuning menu.
  • Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning menu and other menus quickly enough.
  • When tuning autopilot marker opacity, you will now actually see the preview of what you are tuning on the simulation subwindow.
  • Keeping a piece of an event, such as flying with a derelict attached to your ship, salvaged cargo container and similar, would prevent other location-based events of the same class from appearing in the game. This led to some unexpected side effects. Moving away from the original event location will prevent that now.
  • Parts of the HUD-related tuning options, such as the microseismic scanner focus, were missing from the Tuning menu.
  • Fixed lag spikes on the dive summary screen that occurred when you brought in a lot of ore and sold them.
  • Tuning options for HUD equipment will now appear in the tuning menu immediately after you purchase such a device.
  • Some new ships - K37, Prospectors and EIMEs - came without HUD pre-installed. It got installed automatically for free when you first launched into the rings or opened the tuning menu, but prior to that, the equipment screen would show either void or the HUD system installed on your previous ship.
  • Updated translations. We switched to dedicated translation software, which allowed us to catch many tiny (and big) translation errors. There are hundreds of translation fixes across all languages (including English), and more are to come.

0.603.6 - Tactical Retreat

  • Tapping "disengage autopilot lock" (G by default) when no target is selected will disable your autopilot.
  • Tapping "engage the target in front" (F by default) will engage the autopilot immediately, even if there is no target in front of your ship.
  • EIAA-1337 and NPC now understand that if an ore chunk is touching their excavator and moving with a very similar velocity to your ship, the thing to do is open the excavator and speed up. This prevents NPC and EIAA-1337-equipped ships from pushing the ore around with closed excavators.
  • Computer kinetic damage (faulty sensors) resistance depended on the time scale. While not apparent during normal gameplay, kinetic impacts during extreme slowdowns, such as with the OMS screen open, could cause up to 10x more damage than they should. In some edge cases, this could cause your computer rapidly receive damage as soon as you open up the OMS menu.
  • Reworked the way your Astrogator interacts with your LIDAR display. Instead of highlighting nearby contacts in their Tactical Awareness range, your Astrogator will now expose the Tactical Markers they put on ships on your LIDAR. Tactical Markers need to be entered into your on-board computer by your Astrogator and will appear only within their Tactical Awareness range - they, however, do rely on tightbeam radar rather than LIDAR, so they are not obfuscated by loss of line of sight, are not affected by the LIDAR refresh rate and will present a location of a ship for much longer. The markers will remain on the edge of the screen for ships exiting the displayed range of LIDAR.
  • Fixed a rare race condition that could cause the game to crash when you returned to the Enceladus station.
  • Ores and asteroids will not disappear from the screen while you still can see them during the return burn to Enceladus.

0.602.5 - Space Construction

[h3]OCP-209 available on the second-hand market[/h3]
Obonto Microengineering has announced that it is decommissioning a number of its Obonto Construction Platform 209 crafts, and they are now available on the second-hand market. OCP-209 were designed for habitat construction and featured a massive side-loading cargo bay, twin heavy mountings, and a comfortable habitat with the ability to provide rotational G - suitable for extended construction or resupply missions.

Obonto Microengineering is offering these decommissioned ships at an attractive price, so don't miss out on this chance to get your hands on some of the best construction crafts in the solar system.



[h3]Physical displays make a comeback[/h3]
While virtual displays may dominate space exploration, one company is bringing back physical screens with the release of its OCP-209 HUD. Obonto Microengineering offers a physical display that is both reliable and robust. The physical hardware offers more protection than a virtual display can offer, while the transparent panes offer more visibility.



[h3]SAN-BUS recall[/h3]
Many computer systems sold for commercial mining craft have been recalled due to an error that caused erratic release of system locks for some equipment. The upgraded SAN-BUS components will improve consistency and predictability with equipment such as point defenses, drones, and manipulators. Captains can upgrade or replace their systems by contacting your local dealership.



[h3]Maintenance Logs[/h3]
  • New ship: Obonto Construction Platform 209.
  • New HUD: OCP-209.
  • Cargo Containers and similar equipment will not boot up and use their thrusters when your ship travels back to Enceladus Prime station.
  • HUDs using physical displays are now more resilient to electromagnetic damage.
  • Returning to the Enceladus Prime station will no longer cause your ship to burn a massive hole in the rings at the location you left.
  • Relative skill stats on the Crew Hire menu will immediately update when you hire someone.
  • Improved performance when swapping equipment on your ship on the Enceladus Prime station.
  • Fixed a bug that could cause the game to crash when tuning nanodrone systems to specific values.
  • The remote microseismic scanner display will now be only shown on the equipment simulations related to it.
  • Certain systems, like the Point Defence Turrets or Nanodrone systems, would keep their lock on an object indefinitely if you turned them off when they acquired a target, causing other systems (including the AR1500 Salvage Manipulator) to ignore that target.
  • When playing on the peaceful difficulty, it was still possible to encounter a pirate trap by following a quest.
  • Increased the speed threshold on which the Daredevil mood triggers with its accompanying soundtrack.
  • On some ship configurations, the geologist panel controls would not show up.
  • Fixed typos in ship names. The fix will affect only newly encountered ships.
  • Mineral Market will not close itself automatically on the Steam Deck anymore.
  • Fixed a race condition that could crash the game when a ship equipped with a physical display de-spawned, such as when changing from the Enceladus station to the Rings and back, or purchasing new equipment.
  • Updated translations.