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ΔV: Rings of Saturn News

0.574.3 - Human Reaction

  • NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you.
  • Additional “dirty lens on recoinessanse drone” visual effect.
  • Screen-reading shaders, like the visual cue for hearing impaired, damaged computer, colourblind correction or gamma correction, will now be completely disabled automatically when not in use, improving performance on low-end and integrated GPU cards.
  • Turning off the Postprocessing in settings will now disable more post-processing effects further improving performance on low-end and integrated GPU cards.
  • Direct and Smoothed camera modes will not zoom in or out automatically based on relative motion of things around your ship anymore.
  • Additional in-universe advertisements display at the Enceladus station billboard.
  • Mood change indicators after visits in morale-boosting services on the Enceladus station will now really update immediately after a visit.
  • Fixed a bug that caused Steam Leaderboard high score upload to be delayed and sometimes aborted.
  • Translation update - complete Hungarian translation, start of the Greek translation.

¡Hola! ΔV fully supports Spanish language now

With the latest dV update, we added full translation to an additional language - Spanish. With a base English and our in-house Polish translations, this marks 4 fully supported languages, with multiple more on the made via community contributions.



Most of the ΔV’s translations are community contributions made by our players. With our development velocity, with new versions of the game coming out daily, this is the only way to ensure that we have up-to-date translations. Thank you!

If you want to help us with translations, the guide for submitting community translations is here.

0.571.4 - Radio Silence

  • Fixed a bug that caused derelict events and crew conversations to not trigger.
  • Changed description of “Streaming mode” to “Don’t pause in the background”.
  • Updated translations.

0.571.3 - Tip of a Tool

  • Pirate crews setting up traps are now more patient.
  • An hardware category in the Hardware menu will not close itself when you purchase new hardware anymore.
  • Tooltips will now show in the Settings menu when opened in the Rings.
  • Fixed some tooltips displaying twice in the Hardware menu.
  • Tooltips for missing electrical or thermal power will now display when playing with a gamepad.
  • Tooltips for the autopilot and manual controls category in the Settings menu will now display when playing with a keyboard alone.
  • Updated the translations.

0.571.0 - Heavy Duty

[h3]New hardware approved for ring use[/h3]
Previously limited to large-scale asteroid harvesters and military vessels, heavy-duty containers for kinetic ammunition, nanodrone components and enhanced fuel tanks were finally approved for use on selected vehicles. Captains of heavy ships, including the popular Cothon series and Antonoff-Titan K225, welcome the ability to extend their average mission duration. While market analysts warn about a possible spike in consumable prices following increased demand, no such increase was detected at this time.


[h3]Tighter exhaust emission limits[/h3]
Following the discovery of an increased buildup of radioactive exhaust residue on surfaces of stations and habitats in the Saturnian region, Enceladus Corp tightened the emission limits on thermal rockets around inhabited regions. While initial tests indicate that the typical thermal thrusters improve efficiency when operating in propellant-lean mode, engineers are concerned about compromising the longevity of engines.


[h3]Macroscopic quantum tunnelling debunked[/h3]
The famous macroscopic quantum tunnelling experiment allegedly performed at the Pheobe research station was debunked today. After multiple unsuccessful attempts to replicate the experiments by researchers, a new meta-analysis of the data in the paper discovered jitter patterns characteristic of floating point precision errors, which might indicate that the entire paper is based on fabricated data. With the outrage of the scientific community, original researchers requested their paper to be retracted from multi-journal.


[h3]Maintenance Logs[/h3]
  • Ships can now have limits on what kind of hardware they can install.
  • New hardware options for big ships - bigger propellant tanks, more nanodrone and kinetic ammunition storage.
  • Changed the in-game video codec to an older one, which has a bit bigger download sizes, but uses a lot fewer resources to play, making the playback consistent on all platforms, even when the movie is used during loading and initializing the game. This affects both the intro animation and the in-universe ads displayed on billboards on Enceladus Prime station.
  • Performance enhancements - collision precision testing is now dynamically adjusted based on the physics tick rate, increasing the precision when it’s most crucial. This will improve CPU performance on mid to high-range hardware, and on low-end hardware, it will prevent cargo from phasing through ship hulls.
  • Optimized exhaust gas simulation. This will improve performance when multiple thrusters are operating, specifically when there are multiple ships nearby.
  • The plume detail slider will not only control the display of rocket plumes but now will affect the detail of the exhaust simulation. This will improve performance significantly on low-end machines when you limit the details.
  • Additional steps for detail sliders in the Settings/Details menu will allow you to fine-tune the performance and appearance of your game to better suit your preferences.
  • Morale adjustment indicators on Enceladus Prime are now updated each hour instead of once a day. This fixes the indicators not appearing immediately after visits to The Twins.
  • Fine-tuned AI and detection range for the racing team, so it’s much harder to outrun them to the point where the race is considered cheating. While the racer is still obeying the same physics rules as you, it will be able to fly more recklessly if necessary to keep up.
  • You can now enable the in-game performance profiling tool using the F11 key.
  • Internationalization polishing - consistent number formatting. All the numbers are now displayed in locale-specific format, including dynamically generated content.
  • Updated translations - Spanish translation is now 100% complete.
  • Updated translations - Hungarian translation is now available, 34% complete.