If you try to get weregild for the same offence twice, people will now call you out on that.
Fixed HUD previews not showing up in the Equipment menu.
Updated translations.
1.51.3 - Rare-Space Elements
New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
Improved LIDAR performance, AI collision avoidance performance and pilot adrenaline performance.
Decreased memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
On some occasions, the Enceladus background could zoom out far further than it should.
Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
You can access and scroll the Pilot's tab with the gamepad even if the first contact you have has a "Hail Error" connection status.
The pilot's tab will scroll automatically when you move through the contacts with your gamepad.
Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
Updated translations.
1.50.4 - Autonomous Cargo
You can now refuel your THI Cargo Containers. This includes the ability to tune the propellant buffer.
You can give more detailed commands to your THICCs. This allows for new playstyles, including releasing the containers to follow you in a formation while you mine and only re-docking them for processed ore transfer.
The presence of some drones prevented the correct fracture of asteroids near them, resulting in worse yields with some playstyles. This affected mostly excavating asteroids with grinders and built-in excavators while having NT Mining Companions or THI Cargo Containers attached near such an excavator, but also lowered the yields from mining companions using their own grinders.
Adjusted spawning routines for ore in close proximity to other entities, such as ships, cargo holds, grinders and more. This should greatly improve the odds of having good yields when mining with an excavator or grinder directly.
Some drones did not power up their autopilots when released. Machines have a hard time flying when they are powered off. They will be turned on again.
The ship HUD boot sequence was missing from the Enceladus launch sequence cutscene.
Updated translations.
1.49.7 - Timelike Curves
OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
The Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted the surface of a big entity, such as a moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over its centre of mass.
The custom paint job, if present, will now be applied to OCP-209's habitat.
LIS-Kitsune HUD will now respect brightness tuning for the microseismic scanner floating window.
The Virtual Flight service in the Tuning menu required you to use the shortcut key to activate it. You will now be able to activate it using your mouse.
You could take a very specific path through the spacetime that caused some of the points of interest to appear more than once.
Fixed a bug that caused faction disposition for unique entities, such as certain space stations or station-like structures, not saving individual disposition towards you correctly. This could cause some entities to become hostile on your first interaction. This change is retroactive and will reset all the mistakenly set dispositions automatically.
Updated translations.
1.49.4 - Stay Shiny
Made ore shiny again. A layer of dust covered most of the ore nuggets on your recon craft feed, making them quite dull, but our dedicated team of drones painstakingly cleaned them up to make them shiny again.