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ΔV: Rings of Saturn News

0.444.1 - Access Denied

  • When you launch the game for the very first time, you won’t be able to skip past photosensitive epilepsy warnings.
  • Reworked XASER burn event visuals, removing rapidly flashing lights in favour of gentler ones to reduce risks of photosensitive epilepsy.
  • Changed the visual cue of changing music for hearing-impaired players to be more subtle and clearer. It will now display correctly with portrait monitor orientation.
  • If your ship is too heavy to decelerate before handing you the controls in the initial cutscene, the entry sequence will skip the final flip to allow it to use its main torch on the entire approach.
  • If your ship has a big enough cargo hold to fit an entire THI Cargo Container or an NT Mining Companion, these drones will count as cargo and your salvage manipulator won’t try to reach for them.
  • Renamed “unclassified” mineral filter to “unmarked” on the Geologist tab to make it clear that it means the ore nuggets that don’t have apprisal marks placed on them yet.
  • Adjusted physical model of Conlido Cothon-212. Its cargo hold is now a bit narrower, with reinforced walls. This prevents both cargoes from piercing your cargo hold and a visual glitch that enabled you to see ore poking through the left side of the ship. As a consequence, the size of its cargo hold is a bit smaller.
  • When adjusting Onboard Maintenance System with a keyboard or a gamepad, your cursor was not clearly visible.
  • Audio subsystem could hit a division by zero, which flooded the logs with warnings and decreased performance.
  • Hardware simulations of SPC Gungnir left charged asteroids floating around when you switched between simulations, electrocuting your simulated ship at the very start of a new simulation.
  • Adjusted physics setting to make small collisions more accurate.
  • Updated translations.
  • Fixed typos.

0.441.5 - Rapid Expansion

  • Performance improvements in the graphics rendering pipeline drastically speed up the game on some systems.
  • Improved performance of ship system simulation.
  • Optimized memory requirements of The Dealer menu.
  • Improved performance of particle effects of leaking reactor.
  • Adjusted mounting point for AEMD14 articulated mass driver so it won’t accidentally damage your ship while tracking targets.
  • Adjusted location of cradles for THI Cargo Containers on Eagle Prospector.
  • Changed shape of Voyager RSLS fabrication plant on Eagle Prospector to make it not choke so easily.
  • When loading a save made directly after returning to Enceladus, the value of ores changed slightly upon each load.
  • Docking arms and equipment cradles used a different equation to compute their location during a cutscene and during normal gameplay, which caused docked ships and cradled equipment to jerk when transitioning to interactive gameplay.
  • When you catch a lifepod with a ship-mounted cradle, your gimbaled thrusters will now avoid hitting it with their exhaust.
  • Weapons and equipment mounted on Elon Interstellar Model E will not render above docking clamps.
  • A damaged space station that lacks propulsion won’t relocate to another location anymore.
  • Changing the focus of the tuning sliders without adjusting the value was causing the tuning option to reset to the value set upon opening the menu, without being visible in any way.
  • Nakamura-Titan Mining Companion cradles have now more torque. This increases their power requirement when operating, but allow them to position the Companion correctly even after collisions or rapid manoeuvres.
  • Prevent slight lag when a ship explodes for the first time.
  • Fixed a number of typos.

Upcoming sale!

[h3]Thinking about buying ΔV? Hold your horses![/h3]

Don't you just hate when you buy a game and it goes on sale the next day? I know I do, so we are giving you heads-up: If you wanted to get ΔV now, a bit of patience will get you some bucks saved!

[h3]Can't wait? I can't blame you.[/h3]
If you buy the game at full price, it will be greatly appreciated, and all the extra funding goes towards developing it even more.

[h3]Set up reminder![/h3]
So if you are hunting for the sale, just hold your horses for a while longer, press this reminder button and get a note as soon as we go live.

[h3]Remember to share![/h3]
Know someone who is thinking about getting ΔV? Be sure to tell him or her to try the demo just for a while longer. You can grab a link to this announcement just below.

https://store.steampowered.com/app/949730/V_Rings_of_Saturn/

In meanwhile, enjoy our free demo. It has the complete content of the game and full save game compatibility, so you can transfer your progress.

0.439.6 - Barrel Roll

  • Some ship builds were spinning uncontrollably when you rapidly changed simulations in the Tuning menu.
  • Software cursor will be hidden in the pause menu if you opt for a hardware cursor.
  • The Big Bad Wolf docking arm will now release you when you engage your autopilot.
  • Updated translations.
  • Fixed some typos.

0.439.3 - The Bughunt Encounter

  • Reconnaissance drone camera offset, configured to show equal space around your ship even if your heads-up display is taking over the lower segment - is bound now to the Eagle Prospector HUD and not the ship. Retrofitting another HUD will reset the offset making the Eagle display on the centre of your screen.
  • Turning on the hardware mouse pointer will not interfere with gamepad controls anymore.
  • When you select a different language but cancel the changes, the selection box will revert to the currently used language.
  • Your geologist will not display multiple readings for a single ore chunk in case of an onboard computer reboot.
  • Titan Heavy Industries Cargo Containers captured inside Elon Interstellar Model E cargo hold won’t show up on top of its cargo bay anymore.
  • Ships won’t wiggle on the docking arm at Enceladus.
  • Changed location of cradle mounts on Eagle Prospector for Titan Heavy Industries Cargo Containers and Nakamura-Titan Mining Companions. Cradles are now located in the front, out of the way of thruster fire. This allows mining with companions still attached and makes gimbaled thrusters able to decelerate your ship without overheating drone reactors.
  • Fixed a bug that caused multiple notifications with the same name and face to appear when you received multiple notifications regarding your crew simultaneously.
  • You can’t turn in the same ship or lifepod for a bounty multiple times by flying away and returning to drop point.
  • Added video ram conservation mode for graphics cards whose drivers incorrectly report VRAM usage to the game engine. Using more VRAM than your card has caused the framerate to drop significantly. You can now force removal of unused textures, conserving memory at cost of additional loading times. The default, the automatic setting will attempt to detect if you need VRAM conservation by checking your framerate and will apply the setting automatically.
  • General VRAM optimization decreases video ram usage across all systems.
  • Articulated mass drivers mounted on Eagle Prospector will now aim slightly outwards and are mounted further away, preventing them from hitting the Prospector’s nose when tracing passing targets.
  • Some large asteroids were immune to being targeted by the autopilot after you bumped into them with your cargo bay open.
  • Changed the way the initial cutscene computes the velocity of your ship, making your ring entry point much more consistent. This prevents some light, high thrust ship builds from stopping before even entering the rings and makes heavy, slow ships stop sooner.
  • Faces in the comms screen will now appear for dialogues that were received when the OMS screen was hidden.
  • Adjusted ship initialization routines to repress physics computation until all the ship systems are fully loaded into the engine, which prevents some ships from spinning and moving directly after spawning. This fixes a number of glitches related to astrogation and the equipment preview screen, which could be with some ship configurations.
  • The Ganymedean Anarchy station won’t greet you with trading dialogue if you dock without agreeing to trade.
  • When following a pirate to his base, you won’t encounter two stations anymore.
  • Disabling a pirate ship and staying near it no longer counts as following it to its base.