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ΔV: Rings of Saturn News

0.422.3 - Depths of Uranus

[h3]The Synchrotron Controversy[/h3]
Omaewamou-Shinderu’s most recent entry in the realm of weapons manufacture has earned imports from Uranus and especially its moon Miranda embargoes or bans in most systems on the grounds of safety and environmental concerns. Named after the spear that Odin would carry into battle during Ragnarok, this repurposed small proton collider has been stripped of most safety and measurement equipment. The charge it carries is enormous and takes time to dissipate in the rings, creating a very hazardous environment to mine in. Enceladus Prime has not yet made any regulatory rulings on this device.



[h3]New photosensors for reconnaissance drones[/h3]
In a collaboration between Runasimi and Obonto Micro Engineering, new standards have been agreed upon regarding recon drone photosensors. Anticipating a drop in costs associated with standardized supply, the new photosensors promise better image clarity, with a higher dynamic range and onboard postprocessing.



[h3]Superconductor Improvements[/h3]
Exiting a phase of testing and feedback, safety regulations surrounding this relatively new technology have been lifted. With an established track record of safety, SMES systems are now approved to operate much closer to their theoretical full potential, making them much more useful and reliable in providing a large power reserve for periods of peak usage.



[h3]Maintenance Records[/h3]
  • New SPC Gungnir Proton Cannon.
  • Game engine upgraded to Godot 3.4, featuring: better stability, performance and native support for M1 processors.
  • Improved quality of post-processing light effects.
  • Improved collision detection accuracy between ship hulls and small objects.
  • Enhanced the game background.
  • New DTSS feature to smooth out the gameplay can dynamically adapt your framerate to the CPU power available.
  • Superconductive Magnetic Energy Storage systems will now be more reliable.
  • Point defence systems can now target drones and unusual hostile ships.
  • Racing was not offering another race if you won a couple of times.
  • NPC ships were confused by the complex shapes of Ganymedian Anarchy station and The Space Bar and sometimes tried to fly right through them.
  • Chanced the way AI handles emotions to behave more like a human would.
  • Added tooltips to the controls menu icons.
  • The pause menu will not be affected by your camera exposure.
  • Adjusted colour balance.
  • Crew leave time is now listed in red.
  • If you send your crew over to an EI1337 equipped derelict for salvage and it fails, the derelict will not attempt to fly by itself with it’s autopilot.
  • Some derelicts were listed as older than their initial production date.
  • Position lights on AR1500 Manipulator won’t turn themselves on after you adjust light settings.
  • Pirates won’t open fire on you shortly after asking for a truce.
  • Added mouse zoom and camera sensitivity sliders in the Controls menu.
  • Vilcy patrols will now leave you alone when you do no business with them.
  • Big Bad Wolf won’t follow your ship even when you have good standing with the bounty hunters.
  • Rebooting your computer will now clear guiding drone, geologist and astrogator displays.
  • AR1500 Manipulator will not throw light objects away.
  • Marking many items for your guiding drone will not glitch out the drone path overlay.
  • Updated translations.

0.416.9 - Phantom Pain

  • Astrogating just next to a habitat could cause a remote selling connection to be established.
  • Adjusted Search and Rescue AI not to eject rescued ships when distracted by player interaction.
  • Hiring a replacement crew when your crew is on sick leave will not cause overpopulating your ship when they come back.
  • Next salary and leave time for your crew will now display dates without exact hours.
  • Your ship can’t be damaged when you don’t have control over it due to a cutscene playing.
  • Improved performance when asteroids break outside of your field of view.
  • You will now get “Diving Licence” achievement even if you completed the tutorial in the free demo.
  • AI will not be confused by ore flying directly towards it.
  • Hacking enemy ships will now have more random outcomes.
  • Fixed race condition that could make the game crash when ships were exiting detailed simulation range.
  • Updated translations.

0.416.2 - Memory Leak

[h3]New hardware simulation provider[/h3]
Electro Ride Systems won their bid for the deployment of spaceflight simulation software to Enceladian Shipyards, replacing the well-known Nakamura Dynamics spaceflight simulators. Spokespeople for ERS assured us that their 3.0 simulation software is as accurate as their competitor’s, and features a comparative simulation mode. Nakamura has challenged the validity of the bid, citing insufficient resolution to meet the contract parameters.


[h3]Subcontractor records leaked[/h3]
An anonymous hacker leaked all Enceladus Corp subcontractor records, including estimated excavation yields, financial status and other private documents. Local ATLAS operatives launched a full-scale investigation hinting at possible AI connection. Enceladus representatives refused to comment.


[h3]Updated salvage policy[/h3]
An investigation into the reckless endangerment of crew health and safety found a surprising resolution, as an Enceladus Corp Board of Inquiry exonerated a captain who permitted a crewman to perform EVA repairs on a derelict to prepare it for intralunar transit. While experts from Enceladus shipyard regard such operations as near-suicidal, this new precedent opens up new opportunities - and new risks - for unlicensed salvage operations.


[h3]Maintenance Records[/h3]
  • Added Steam Leaderboards support.
  • New upgrade simulations showcase the difference in the handling of ships before and after installing an upgrade.
  • Most of the hardware you install now has its mass.
  • The processing sound of various mineral processing units is quieter now.
  • You cannot hire people who just died anymore.
  • The gravimetric drone display scale was slightly different from your LIDAR scale on K37, Eagle Prospector and Cothon HUDs.
  • The “missing child” quest could lock up in certain circumstances preventing progress.
  • Internal cargo bay floodlight of Elon Interstellar Model-E will not illuminate exhaust gas that passes above the cargo bay.
  • Augmented Reality overlay on EIME HUD is now darker, making the ship easier to see.
  • You can now send your crew over to derelict ships to attempt salvage.
  • The hardware activation button in the upgrade menu is now more prominent.
  • NPC ships will use drone systems only when actively excavating.
  • Purchases, sales and insurance gained while performing a ring dive are now listed in your ship logs.
  • Added “reset do default” button to the gamma slider in settings.
  • Updated translations, including numerous typo fixes.

0.411.0 - Absorbing Shock

  • New External Impact Absorber upgrade.
  • Expanded the bounty hunting dialogues.
  • Smoothed the camera zoom and made it respond faster to zoom controls.
  • Changed the algorithm for ore collision detection to prevent ore from being stuck in the reactor after a high-velocity impact.
  • The camera on Enceladus Prime will not follow your mouse anymore.
  • Mining Companions are now much better at catching ore that escapes at high relative velocity.
  • I added an immobile background option for Enceladus Prime.
  • Obonto stations will fire their point defence turrets on pirates harassing the player if they get close enough.
  • Your astrogator skill will not extend the rally point specified by Vilcy combat patrol.
  • Boresights are now clearly visible on the NDCI autopilot preview simulation.
  • Drone system filters on the geologist panel will now respect apprisal delay.
  • Microseismic drone installed on Eagle Prospector reported wrong values.
  • Disabled power draw alert on Eagle Prospector, which fired every time you ignited a fusion torch.
  • Massdriver projectiles will not explode from hitting an exhaust gas cloud.
  • Drone systems will now favour their current target and not waste as many nanodrones by frequently switching targets.
  • Fixed several typos.

0.407.7 - Applied Geology

  • Added a new mineral vein map for the geologist panel.
  • You can now tune your microwaves.
  • Camera zoom is now much more responsive.
  • Made several adjustments to the physics engine to prevent baffle-related physics glitches.
  • Damage from constant-beam weapons, like microwaves generators and beam lasers, fluctuated if your framerate changed during operation.
  • A bug caused sparks from your mass-driver rounds to appear at the edge of your screen even if the bullet shattered further away and long ago.
  • NPC ships are now aware that they were in combat just a few seconds ago and respond accordingly.
  • Vilcy patrols are now aware of when Big Bad Wolf was destroyed and react accordingly.
  • You could click and select dialogue options that were still not fully visible.
  • In busy areas, reactor explosion shockwaves could be delated and could happen even a dozen seconds after a ship exploded.
  • On the geologist panel, the mineral you are working with is now clearly highlighted.
  • You can’t zoom the camera during cutscenes anymore.
  • When tuning weapon systems, the simulation window will now present boresights.
  • Improved integration with Steam services and overlay.
  • Several stability improvements.