1. ΔV: Rings of Saturn
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ΔV: Rings of Saturn News

0.354.2 - Derelict Machines

  • Improved performance for background rock generators.
  • Fixed large lag spikes when the game changed from rings to station and upon loading save.
  • Trading with habitat will now improve their disposition towards you.
  • New quest options and dialogue choices when interacting with miners and space habitats.
  • Fixed a bug that caused some derelict ships not be marked as a legitimate salvage and not thus transferred to the player.
  • Fixed a bug that caused build-in EMP shielding to underperform. Cothon 212 now has the EMP shield level as advertised.
  • When you bought a brand new ship and immediately sold it back, it was listed twice in the Dealer menu.
  • Added additional check for “Full House” achievement, so you get it whenever you have a full crew on-board, not only when you just hired someone. This makes it possible to get that achievement when switching to a smaller ship.
  • Tuned physics settings for very small objects to prevent them from passing through the hull of your ship.
  • Translation updates.

An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn

Today we present another interview with a game developer! We had a chat with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn which is available in Early Access.

Read the full article here: https://www.gamingonlinux.com/2021/05/an-interview-with-kodera-software-creator-of-the-hard-sci-fi-dv-rings-of-saturn

0.353.3 - Ghost in the Rings

A big patch, but still a patch. Changelog:
  • Right-clicking on an invalid object with a guiding drone installed will still rotate your ship.
  • Gravimetric drone now has a visual scale for readouts displayed.
  • Extra achievement.
  • Fixed a bug that caused your launch sequence to count as a ring dive in ship logs.
  • When you rescue a ship that is not abandoned, you get a monetary reward.
  • Changed the visual cues for hearing impaired players to be both more subtle in appearance and hopefully more obvious what they represent.
  • Number of stability improvements in thread-handling code.
  • Changed a number of quests to be more predictable in their outcome.
  • Fixed a bug that caused quest events near derelict ships to not trigger, locking out certain crew tales.
  • Fixed warning levels for low ΔV on Eagle Prospector hud, which were set too high for Saturn’s rings.
  • Restarting your computer will now reset all adaptive autopilot parameters to their default values.
  • Adaptive autopilot modes now take more samples and are more difficult to confuse with anomalous cargo shifts.
  • Changed the way crew quests are handled to ensure that everybody on your crew has his quest.
  • Audio fixes - fixing audio stuttering and clipping on a couple of occasions.
  • Fixed some visual glitches in the upgrade window.
  • Updated translations.

0.350.1 - The Beacons are Lit

This is another hotpatch. Changelog:
  • Claim beacons work again.
  • Expanded one of crew quests with more interaction options.
  • Changed autopilot disengagement protocol after you destroy a rock you targeted to be the same as if you caught it - you continue on the same course.
  • Fixed wrong faces being displayed in some dialogues.
  • Re-worded some of the ship and equipment descriptions.

0.349.30 - Disengagement Protocol

This is a customary hotpatch addressing all the glitches found in latest release. Changelog:
  • Catching an autopilot target with a salvage manipulator will use the same disengagement protocol as when acquiring cargo, making you move at the same velocity you were moving before intercept.
  • Salvage manipulator was showing through clouds of dust and explosions.
  • Drone systems will now lock targets only when they are actively acting upon them. This allows other drone systems or the manipulator to pick up more targets.
  • Racing crew will keep away from the edge and won’t approach miners as often as they did.
  • Salvage manipulator is much better at handling light items.
  • Fixed a bug that caused salvage manipulators to try and catch parts on ships (excavators, reactors, docking clamps). Ships held this way were not counted as a legitimate salvage and in some cases could cause a crash when you returned to the station.