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ΔV: Rings of Saturn News

Steam Awards 2023: Nominate Us!

The nominations for the Steam awards have just started, and we would like to ask you to vote for ΔV: Rings of Saturn in the Sit back and Relax category.

ΔV: Rings of Saturn captures the essence of the "Sit Back and Relax" category effortlessly. With its soothing soundtrack and captivating gameplay, it transports players to the tranquil beauty of Saturn's rings.

It's a game that invites you to sit back, take a deep breath, and immerse yourself in a world where worries fade away (well, unless you meet pirates...).

Thank you for your unwavering support!

1.31.2 - Warp Resonance

  • Adds a warning in the Settings menu if you configure the game in a way that might cause your performance to be really bad.
  • Microwave emitters will now be less prone to misaligning, and when the dish is damaged, it will not bend so much. This prevents visual quirks, which sometimes led to the dish appearing as if it was completely detached from a ship.
  • Fixed internals of the "asteroid shower" event, which misclassified some of the ore chunks, leading to possible unusual spawn behavior later in the same spot.
  • Fixed a bug that caused ships sometimes to try to scan the space between worlds during stage transitions or some equipment purchases. The eldritch abominations inhibiting that non-space did not like that and caused the game to crash when the ship glimpsed between realities.
  • In some cases, messages about aborting communication would be repeated multiple times in the game logs.
  • Updated translations.

1.30.5 - Artificial Impatience

  • Changed the way NPC impatience works in dialogues. NPC can now become more impatient when talking to you during the conversation if you attempt to astrogate away. This makes quest dialogues flow more naturally if you decide to astrogate during them.
  • NPC ships will not try to shoot through objects that they know are indestructible anymore.
  • AI now has a better concept of line of sight. It will attempt to position itself for a good shot when fighting and dodge behind objects when running away.
  • Sometimes, you could end up having a channel open to a ship, but it was done talking to you. This prevented further contact with other ships and returning to Enceladus until that ship left the simulation area.
  • NPC ships will now close the comms channel to you immediately when they have nothing more to say to you.
  • Racing path prediction was missing one vertex.
  • When ships tell you they leave for repairs, they will leave instead of reverting to the default NPC state.
  • Profiler is now available in the Virtual Flight Service.
  • Kitsune's spinal low-stress hardpoint is now described as such. Equipment that can be mounted on a spinal hardpoint is also marked appropriately.
  • The autopilot overlay refresh rate is now limited and on par with the refresh rates of the rest of the onboard computers. This improves immersion and performance, but the computer output looks different, and I'm looking for feedback on it.
  • Powered off autopilot won't issue collision alarms anymore.
  • Ship mass calculation will now show correct mass and delta-v values for ships with variable geometry, accounting for moving parts and extra equipment, like radiators.
  • Kitsune cargo bay light will not shine when the ship is not powered up.
  • Kitsune will not flash with a blue light when spawning.
  • You could take a specific astrogation path between multiple moonlets that could cause you to arrive in a twin moonlet formation that should not be there.
  • When performing an EVA recovery from Kitsune, your crew will exit through the proper airlock, accounting for the articulated cargo bay state.
  • Cothon-211 "Chonker" had a slightly off-balance excavator, which caused strange physics interactions when the time resolution was raised due to adrenal boost or using the OMS menu while the excavator was open. It will behave more consistently now and will also open up a bit more.
  • Updated translations.

1.28.15 - Away Team

  • The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won't be cut short by changing the stage to Enceladus station.
  • When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
  • Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 50 km away from you.
  • Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
  • Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
  • Audio effects for adrenaline surge and the UI beeps will now respect the "SFX volume" slider setting.
  • Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
  • The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
  • Kistune will not advertise that it uses a K37 reactor anymore.
  • Fixed a graphical glitch that caused a powered-down Kitsune to be displayed with a green square all over it on OSX M1 systems. This mostly affected the Fleet and Dealer views.
  • Updated translations.

1.28.11 - Spacegate Scandal

[h3]Kitsune now available on the second-hand market[/h3]
Nakamura Dynamics unveils the ND-LIS Kitsune, a refurbished Light Interlunar Shuttle from decommissioned capital ships, now available to independent buyers. Packed with advanced features, including a variable-geometry cargo bay and a nuclear thermal rocket that seamlessly switches to ramjet mode in the atmosphere, Kitsune guarantees top-tier performance and reliability within a compact frame. While its form factor would theoretically enable docking with many civilian crafts, it's important to note that it is not yet approved for such use, underscoring Nakamura Dynamics' commitment to safety and quality standards.



[h3]Spacegate Scandal revealed[/h3]
Following the "Spacegate" scandal that revealed that many spaceship manufacturers advertised false cargo bay sizes, new regulations for spaceship specification require manufacturers to advertise only usable space of a cargo bay in spaceworthy configurations. Some companies, who at this time opted to remain anonymous, announced that they will seek justice in the Martian courts, as the new regulations disproportionally affect their products. New product specifications should be available at the ship dealerships across the system this week, matching closely to sizes reported by specialized cargo bay scanners.



[h3]Digital Mimas concert scheduled next week[/h3]
The Digital Mimas Orchestra, known for its groundbreaking fusion of classical music and cutting-edge technology, announces a much-anticipated concert at the virtual reality space of Enceladus Prime station. This extraordinary event promises to redefine classical music by introducing never-before-heard compositions that will transport attendees to celestial realms. Combining captivating audio and visual experiences, the orchestra's performance aims to blur the lines between reality and music.



[h3]Maintenance Logs[/h3]
  • A new ship - Nakamura Dynamics Light Interlunar Shuttle "Kitsune" is now available in the spaceship dealership near you.
  • New equipment: ND-LIS Heads-Up Display is now available for purchase and retrofit.
  • Free space estimation in microseismic scanners of some ships was inaccurate, especially for ships with variable geometry.
  • Additional soundtrack.
  • Adds support for Kitsune-specific achievements.
  • Sensor fading is now visible on big LIDAR displays in the OMS menu, making it easier to spot outdated data and the current sweep angle.
  • Sensor displays, like lidars and radars, will now refresh at a rate consistent with all the other indicators on your HUD. This improves performance, especially visible on low-end systems.
  • Improved performance of the proximity alert detection for the autopilot comfort mode.
  • Fixes font rendering for Chinese Simplified language.
  • The "docking clamps locked on the ship" sound will not play anymore when you change the loadout of your ship or switch to another ship in your fleet.
  • Fixed "Dead or Alive" achievement, which was not granted when it should be.
  • Changed physical transition between static and fully simulated models. This prevents some physics glitches at the Enceladus station, like ships drifting away from the dock, and improves performance.
  • Updated ship specifications with more accurate cargo bay space data.
  • Doppler color shift was overcompensated when your pilot was under the effects of adrenaline, causing them to see colors where there should be none.
  • Updated translations.